out vec4 sk_FragColor; uniform vec4 colorGreen; uniform vec4 colorRed; uniform mat2 testHalf2x2; uniform mat2 testFloat2x2; uniform mat3 testHalf3x3; uniform mat4x2 testFloat4x2; vec4 main() { bool _0_ok = true; _0_ok = _0_ok && testHalf2x2 == mat2(1.0, 2.0, 3.0, 4.0); _0_ok = _0_ok && testFloat2x2 == mat2(5.0, 6.0, 7.0, 8.0); _0_ok = _0_ok && testHalf2x2 != mat2(123.0); _0_ok = _0_ok && testFloat2x2 != mat2(456.0); _0_ok = _0_ok && testHalf3x3 == mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0); _0_ok = _0_ok && testFloat4x2 != mat4x2(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0); return _0_ok ? colorGreen : colorRed; }