/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm.h" #include "SkBlurImageFilter.h" #include "SkRandom.h" #define WIDTH 500 #define HEIGHT 500 namespace skiagm { class ImageBlurGM : public GM { public: ImageBlurGM() { this->setBGColor(0xFF000000); } protected: virtual SkString onShortName() { return SkString("imageblur"); } virtual SkISize onISize() { return make_isize(WIDTH, HEIGHT); } virtual void onDraw(SkCanvas* canvas) { SkPaint paint; paint.setImageFilter(new SkBlurImageFilter(24.0f, 0.0f))->unref(); canvas->saveLayer(NULL, &paint); const char* str = "The quick brown fox jumped over the lazy dog."; SkRandom rand; SkPaint textPaint; textPaint.setAntiAlias(true); for (int i = 0; i < 25; ++i) { int x = rand.nextULessThan(WIDTH); int y = rand.nextULessThan(HEIGHT); textPaint.setColor(rand.nextBits(24) | 0xFF000000); textPaint.setTextSize(rand.nextULessThan(300)); canvas->drawText(str, strlen(str), SkIntToScalar(x), SkIntToScalar(y), textPaint); } canvas->restore(); } private: typedef GM INHERITED; }; ////////////////////////////////////////////////////////////////////////////// static GM* MyFactory(void*) { return new ImageBlurGM; } static GMRegistry reg(MyFactory); }