#include #include using namespace metal; struct Uniforms { half4 colorGreen; half4 colorRed; }; struct Inputs { }; struct Outputs { half4 sk_FragColor [[color(0)]]; }; fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _out; (void)_out; int i1 = 1; int i2 = 342391; int i3 = 2000000000; int i4 = -2000000000; _out.sk_FragColor = ((i1 == 1 && i2 == 342391) && i3 == 2000000000) && i4 == -2000000000 ? _uniforms.colorGreen : _uniforms.colorRed; return _out; }