#include #include using namespace metal; struct Uniforms { float4 testInputs; float4 colorGreen; float4 colorRed; }; struct Inputs { }; struct Outputs { float4 sk_FragColor [[color(0)]]; }; fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _out; (void)_out; _out.sk_FragColor = ((((((min(_uniforms.testInputs.x, 0.5) == -1.25 && all(min(_uniforms.testInputs.xy, 0.5) == float2(-1.25, 0.0))) && all(min(_uniforms.testInputs.xyz, 0.5) == float3(-1.25, 0.0, 0.5))) && all(min(_uniforms.testInputs, 0.5) == float4(-1.25, 0.0, 0.5, 0.5))) && min(_uniforms.testInputs.x, _uniforms.colorGreen.x) == -1.25) && all(min(_uniforms.testInputs.xy, _uniforms.colorGreen.xy) == float2(-1.25, 0.0))) && all(min(_uniforms.testInputs.xyz, _uniforms.colorGreen.xyz) == float3(-1.25, 0.0, 0.0))) && all(min(_uniforms.testInputs, _uniforms.colorGreen) == float4(-1.25, 0.0, 0.0, 1.0)) ? _uniforms.colorGreen : _uniforms.colorRed; return _out; }