out vec4 sk_FragColor; uniform vec4 colorGreen; uniform vec4 colorRed; vec4 main() { float x = 1.0; float y = 2.0; x = 2.0; y = 0.5; bool c = sqrt(2.0) > 2.0; bool d = true ^^ c; bool e = c; x += 12.0; x -= 12.0; x *= (y /= 10.0); x = 6.0; y = (float(c) * float(d)) * float(e); y = 6.0; return colorGreen; }