out vec4 sk_FragColor; uniform vec4 colorGreen; uniform vec4 colorRed; vec4 main() { vec4 result = vec4(0.0, 1.0, 2.0, 3.0); result.xz.xy = vec2(2.0, 0.0); result.yw = vec2(3.0, 5.0); return result == vec4(2.0, 3.0, 0.0, 5.0) ? colorGreen : colorRed; }