#if 0 // Disabled until updated to use current API. // Copyright 2019 Google LLC. // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file. #include "fiddle/examples.h" // HASH=767fa4e7b6300e16a419f9881f0f9d3d REG_FIDDLE(Text_Encoding, 256, 128, false, 0) { void draw(SkCanvas* canvas) { SkPaint paint; const char hello8[] = "Hello" "\xE2" "\x98" "\xBA"; const uint16_t hello16[] = { 'H', 'e', 'l', 'l', 'o', 0x263A }; const uint32_t hello32[] = { 'H', 'e', 'l', 'l', 'o', 0x263A }; paint.setTextSize(24); canvas->drawText(hello8, sizeof(hello8) - 1, 10, 30, paint); paint.setTextEncoding(kUTF16_SkTextEncoding); canvas->drawText(hello16, sizeof(hello16), 10, 60, paint); paint.setTextEncoding(kUTF32_SkTextEncoding); canvas->drawText(hello32, sizeof(hello32), 10, 90, paint); uint16_t glyphs[SK_ARRAY_COUNT(hello32)]; paint.textToGlyphs(hello32, sizeof(hello32), glyphs); paint.setTextEncoding(kGlyphID_SkTextEncoding); canvas->drawText(glyphs, sizeof(glyphs), 10, 120, paint); } } // END FIDDLE #endif // Disabled until updated to use current API.