/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrTest.h" #include "GrBatchAtlas.h" #include "GrBatchFontCache.h" #include "GrContextOptions.h" #include "GrDrawContext.h" #include "GrDrawingManager.h" #include "GrGpuResourceCacheAccess.h" #include "GrResourceCache.h" #include "GrTextBlobCache.h" #include "SkGrPriv.h" #include "SkString.h" namespace GrTest { void SetupAlwaysEvictAtlas(GrContext* context) { // These sizes were selected because they allow each atlas to hold a single plot and will thus // stress the atlas int dim = GrBatchAtlas::kGlyphMaxDim; GrBatchAtlasConfig configs[3]; configs[kA8_GrMaskFormat].fWidth = dim; configs[kA8_GrMaskFormat].fHeight = dim; configs[kA8_GrMaskFormat].fPlotWidth = dim; configs[kA8_GrMaskFormat].fPlotHeight = dim; configs[kA565_GrMaskFormat].fWidth = dim; configs[kA565_GrMaskFormat].fHeight = dim; configs[kA565_GrMaskFormat].fPlotWidth = dim; configs[kA565_GrMaskFormat].fPlotHeight = dim; configs[kARGB_GrMaskFormat].fWidth = dim; configs[kARGB_GrMaskFormat].fHeight = dim; configs[kARGB_GrMaskFormat].fPlotWidth = dim; configs[kARGB_GrMaskFormat].fPlotHeight = dim; context->setTextContextAtlasSizes_ForTesting(configs); } }; void GrTestTarget::init(GrContext* ctx, GrDrawTarget* target, GrRenderTarget* rt) { SkASSERT(!fContext); fContext.reset(SkRef(ctx)); fDrawTarget.reset(SkRef(target)); fRenderTarget.reset(SkRef(rt)); } void GrContext::getTestTarget(GrTestTarget* tar, GrRenderTarget* rt) { this->flush(); // We could create a proxy GrDrawTarget that passes through to fGpu until ~GrTextTarget() and // then disconnects. This would help prevent test writers from mixing using the returned // GrDrawTarget and regular drawing. We could also assert or fail in GrContext drawing methods // until ~GrTestTarget(). if (!rt) { GrSurfaceDesc desc; desc.fFlags = kRenderTarget_GrSurfaceFlag; desc.fWidth = 32; desc.fHeight = 32; desc.fConfig = kRGBA_8888_GrPixelConfig; desc.fSampleCnt = 0; SkAutoTUnref texture(this->textureProvider()->createTexture(desc, false, nullptr, 0)); if (nullptr == texture) { return; } SkASSERT(nullptr != texture->asRenderTarget()); rt = texture->asRenderTarget(); } SkAutoTUnref dt(fDrawingManager->newDrawTarget(rt)); tar->init(this, dt, rt); } void GrContext::setTextBlobCacheLimit_ForTesting(size_t bytes) { fTextBlobCache->setBudget(bytes); } void GrContext::setTextContextAtlasSizes_ForTesting(const GrBatchAtlasConfig* configs) { fBatchFontCache->setAtlasSizes_ForTesting(configs); } /////////////////////////////////////////////////////////////////////////////// void GrContext::purgeAllUnlockedResources() { fResourceCache->purgeAllUnlocked(); } void GrContext::dumpCacheStats(SkString* out) const { #if GR_CACHE_STATS fResourceCache->dumpStats(out); #endif } void GrContext::printCacheStats() const { SkString out; this->dumpCacheStats(&out); SkDebugf("%s", out.c_str()); } void GrContext::dumpGpuStats(SkString* out) const { #if GR_GPU_STATS return fGpu->stats()->dump(out); #endif } void GrContext::printGpuStats() const { SkString out; this->dumpGpuStats(&out); SkDebugf("%s", out.c_str()); } void GrContext::drawFontCache(const SkRect& rect, GrMaskFormat format, const SkPaint& paint, GrRenderTarget* target) { GrBatchFontCache* cache = this->getBatchFontCache(); GrTexture* atlas = cache->getTexture(format); SkAutoTUnref drawContext(this->drawContext(target)); // TODO: add drawContext method to encapsulate this. GrPaint grPaint; SkMatrix mat; mat.reset(); if (!SkPaintToGrPaint(this, paint, mat, &grPaint)) { return; } SkMatrix textureMat; textureMat.reset(); // TODO: use setScaleTranslate() textureMat[SkMatrix::kMScaleX] = 1.0f/rect.width(); textureMat[SkMatrix::kMScaleY] = 1.0f/rect.height(); textureMat[SkMatrix::kMTransX] = -rect.fLeft/rect.width(); textureMat[SkMatrix::kMTransY] = -rect.fTop/rect.height(); grPaint.addColorTextureProcessor(atlas, textureMat); GrClip clip; drawContext->drawRect(clip, grPaint, mat, rect); } #if GR_GPU_STATS void GrGpu::Stats::dump(SkString* out) { out->appendf("Render Target Binds: %d\n", fRenderTargetBinds); out->appendf("Shader Compilations: %d\n", fShaderCompilations); out->appendf("Textures Created: %d\n", fTextureCreates); out->appendf("Texture Uploads: %d\n", fTextureUploads); out->appendf("Stencil Buffer Creates: %d\n", fStencilAttachmentCreates); out->appendf("Number of draws: %d\n", fNumDraws); } #endif #if GR_CACHE_STATS void GrResourceCache::getStats(Stats* stats) const { stats->reset(); stats->fTotal = this->getResourceCount(); stats->fNumNonPurgeable = fNonpurgeableResources.count(); stats->fNumPurgeable = fPurgeableQueue.count(); for (int i = 0; i < fNonpurgeableResources.count(); ++i) { stats->update(fNonpurgeableResources[i]); } for (int i = 0; i < fPurgeableQueue.count(); ++i) { stats->update(fPurgeableQueue.at(i)); } } void GrResourceCache::dumpStats(SkString* out) const { this->validate(); Stats stats; this->getStats(&stats); float countUtilization = (100.f * fBudgetedCount) / fMaxCount; float byteUtilization = (100.f * fBudgetedBytes) / fMaxBytes; out->appendf("Budget: %d items %d bytes\n", fMaxCount, (int)fMaxBytes); out->appendf("\t\tEntry Count: current %d" " (%d budgeted, %d external(%d borrowed, %d adopted), %d locked, %d scratch %.2g%% full), high %d\n", stats.fTotal, fBudgetedCount, stats.fExternal, stats.fBorrowed, stats.fAdopted, stats.fNumNonPurgeable, stats.fScratch, countUtilization, fHighWaterCount); out->appendf("\t\tEntry Bytes: current %d (budgeted %d, %.2g%% full, %d unbudgeted) high %d\n", SkToInt(fBytes), SkToInt(fBudgetedBytes), byteUtilization, SkToInt(stats.fUnbudgetedSize), SkToInt(fHighWaterBytes)); } #endif /////////////////////////////////////////////////////////////////////////////// void GrResourceCache::changeTimestamp(uint32_t newTimestamp) { fTimestamp = newTimestamp; } /////////////////////////////////////////////////////////////////////////////// // Code for the mock context. It's built on a mock GrGpu class that does nothing. //// #include "GrGpu.h" class GrPipeline; class MockGpu : public GrGpu { public: MockGpu(GrContext* context, const GrContextOptions& options) : INHERITED(context) { fCaps.reset(new GrCaps(options)); } ~MockGpu() override {} bool onGetReadPixelsInfo(GrSurface* srcSurface, int readWidth, int readHeight, size_t rowBytes, GrPixelConfig readConfig, DrawPreference*, ReadPixelTempDrawInfo*) override { return false; } bool onGetWritePixelsInfo(GrSurface* dstSurface, int width, int height, size_t rowBytes, GrPixelConfig srcConfig, DrawPreference*, WritePixelTempDrawInfo*) override { return false; } void buildProgramDesc(GrProgramDesc*, const GrPrimitiveProcessor&, const GrPipeline&) const override {} void discard(GrRenderTarget*) override {} bool onCopySurface(GrSurface* dst, GrSurface* src, const SkIRect& srcRect, const SkIPoint& dstPoint) override { return false; }; bool initCopySurfaceDstDesc(const GrSurface* src, GrSurfaceDesc* desc) const override { return false; } private: void onResetContext(uint32_t resetBits) override {} void xferBarrier(GrRenderTarget*, GrXferBarrierType) override {} GrTexture* onCreateTexture(const GrSurfaceDesc& desc, GrGpuResource::LifeCycle lifeCycle, const void* srcData, size_t rowBytes) override { return nullptr; } GrTexture* onCreateCompressedTexture(const GrSurfaceDesc& desc, GrGpuResource::LifeCycle, const void* srcData) override { return nullptr; } GrTexture* onWrapBackendTexture(const GrBackendTextureDesc&, GrWrapOwnership) override { return nullptr; } GrRenderTarget* onWrapBackendRenderTarget(const GrBackendRenderTargetDesc&, GrWrapOwnership) override { return nullptr; } GrVertexBuffer* onCreateVertexBuffer(size_t size, bool dynamic) override { return nullptr; } GrIndexBuffer* onCreateIndexBuffer(size_t size, bool dynamic) override { return nullptr; } void onClear(GrRenderTarget*, const SkIRect& rect, GrColor color) override {} void onClearStencilClip(GrRenderTarget*, const SkIRect& rect, bool insideClip) override {} void onDraw(const DrawArgs&, const GrNonInstancedVertices&) override {} bool onReadPixels(GrSurface* surface, int left, int top, int width, int height, GrPixelConfig, void* buffer, size_t rowBytes) override { return false; } bool onWritePixels(GrSurface* surface, int left, int top, int width, int height, GrPixelConfig config, const void* buffer, size_t rowBytes) override { return false; } void onResolveRenderTarget(GrRenderTarget* target) override { return; } GrStencilAttachment* createStencilAttachmentForRenderTarget(const GrRenderTarget*, int width, int height) override { return nullptr; } void clearStencil(GrRenderTarget* target) override {} GrBackendObject createTestingOnlyBackendTexture(void* pixels, int w, int h, GrPixelConfig config) const override { return 0; } bool isTestingOnlyBackendTexture(GrBackendObject ) const override { return false; } void deleteTestingOnlyBackendTexture(GrBackendObject, bool abandonTexture) const override {} typedef GrGpu INHERITED; }; GrContext* GrContext::CreateMockContext() { GrContext* context = new GrContext; context->initMockContext(); return context; } void GrContext::initMockContext() { GrContextOptions options; options.fGeometryBufferMapThreshold = 0; SkASSERT(nullptr == fGpu); fGpu = new MockGpu(this, options); SkASSERT(fGpu); this->initCommon(); // We delete these because we want to test the cache starting with zero resources. Also, none of // these objects are required for any of tests that use this context. TODO: make stop allocating // resources in the buffer pools. fDrawingManager->abandon(); }