#include #include using namespace metal; struct Inputs { }; struct Outputs { float4 sk_FragColor [[color(0)]]; }; fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _out; (void)_out; float4 color = float4(0.0); for (int counter = 0;counter < 10; ++counter) ; for (int counter = 0;counter < 10; ++counter) { } for (int counter = 0;counter < 10; ++counter) ; if (sqrt(1.0) == 1.0) color.y = 1.0; if (sqrt(1.0) == 2.0) ; else color.w = 1.0; _out.sk_FragColor = color; return _out; }