out vec4 sk_FragColor; uniform vec4 colorGreen; uniform vec4 colorRed; bool test_int() { ivec4 result; result.x = 1; result.y = 1; result.z = 1; result.w = 1; return bool(((result.x * result.y) * result.z) * result.w); } vec4 main() { vec4 _0_result; _0_result.x = 1.0; _0_result.y = 1.0; _0_result.z = 1.0; _0_result.w = 1.0; return bool(((_0_result.x * _0_result.y) * _0_result.z) * _0_result.w) && test_int() ? colorGreen : colorRed; }