{ "MaxCount": 4096, "Duration": 1, "Rate": 90, "Drawable": { "Type": "SkCircleDrawable", "Radius": 2 }, "Code": [ "", "// float rand; Every read returns a random float [0 .. 1)", "layout(ctype=float) in uniform float dt;", "layout(ctype=float) in uniform float effectAge;", "", "struct Particle {", " float age;", " float lifetime;", " float2 pos;", " float2 dir;", " float scale;", " float2 vel;", " float spin;", " float4 color;", " float frame;", "};", "", "float2 circle() {", " float x;", " float y;", " do {", " x = rand * 2 - 1;", " y = rand * 2 - 1;", " } while (x*x + y*y > 1);", " return float2(x, y);", "}", "", "void spawn(inout Particle p) {", " p.lifetime = 30;", " p.pos = circle() * 40;", "}", "", "void update(inout Particle p) {", " p.vel += normalize(p.pos) * dt * 10;", " p.scale = mix(0.25, 3, p.age);", "}", "" ], "Bindings": [] }