/* * Copyright 2019 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "src/core/SkEnumerate.h" #include "src/core/SkGlyphBuffer.h" #include "src/core/SkGlyphRunPainter.h" #include "src/core/SkScalerContext.h" #include "tests/Test.h" DEF_TEST(SkPackedGlyphIDCtor, reporter) { using PG = SkPackedGlyphID; // x and y are in one quarter the sub-pixel sampling frequency. // Number of steps on the interval [0, 1) const int perUnit = 1u << (PG::kSubPixelPosLen + 2); const float step = 1.f / perUnit; const int testLimit = 2 * perUnit; auto freqRound = [](uint32_t x) -> uint32_t { return ((x + 2) >> 2) & PG::kSubPixelPosMask; }; { // Normal sub-pixel with y-axis snapping. auto roundingSpec = SkGlyphPositionRoundingSpec(true, SkAxisAlignment::kX); SkIPoint mask = roundingSpec.ignorePositionFieldMask; for (int x = -testLimit; x < testLimit; x++) { float fx = x * step; SkPoint roundedPos = SkPoint{fx, 0} + roundingSpec.halfAxisSampleFreq; SkPackedGlyphID packedID{3, roundedPos, mask}; uint32_t subX = freqRound(x); uint32_t subY = 0; SkPackedGlyphID correctID(3, subX, subY); SkASSERT(packedID == correctID); REPORTER_ASSERT(reporter, packedID == correctID); } } { // No subpixel positioning. auto roundingSpec = SkGlyphPositionRoundingSpec(false, SkAxisAlignment::kNone); SkIPoint mask = roundingSpec.ignorePositionFieldMask; for (int y = -testLimit; y < testLimit; y++) { for (int x = -testLimit; x < testLimit; x++) { float fx = x * step, fy = y * step; SkPoint roundedPos = SkPoint{fx, fy} + roundingSpec.halfAxisSampleFreq; SkPackedGlyphID packedID{3, roundedPos, mask}; uint32_t subX = 0; uint32_t subY = 0; SkPackedGlyphID correctID(3, subX, subY); REPORTER_ASSERT(reporter, packedID == correctID); } } } { // Subpixel with no axis snapping. auto roundingSpec = SkGlyphPositionRoundingSpec(true, SkAxisAlignment::kNone); SkIPoint mask = roundingSpec.ignorePositionFieldMask; for (int y = -testLimit; y < testLimit; y++) { for (int x = -testLimit; x < testLimit; x++) { float fx = x * step, fy = y * step; SkPoint roundedPos = SkPoint{fx, fy} + roundingSpec.halfAxisSampleFreq; SkPackedGlyphID packedID{3, roundedPos, mask}; uint32_t subX = freqRound(x); uint32_t subY = freqRound(y); SkPackedGlyphID correctID(3, subX, subY); REPORTER_ASSERT(reporter, packedID == correctID); } } } { // Test dynamic range by transposing a large distance. // Floating point numbers have 24 bits of precision. The largest distance is 24 - 2 (for // sub-pixel) - 1 (for truncation to floor trick in the code). This leaves 21 bits. Large // Distance is 2^21 - 2 (because the test is on the interval [-2, 2). const uint32_t kLogLargeDistance = 24 - PG::kSubPixelPosLen - 1; const int64_t kLargeDistance = (1ull << kLogLargeDistance) - 2; auto roundingSpec = SkGlyphPositionRoundingSpec(true, SkAxisAlignment::kNone); SkIPoint mask = roundingSpec.ignorePositionFieldMask; for (int y = -32; y < 33; y++) { for (int x = -32; x < 33; x++) { float fx = x * step + kLargeDistance, fy = y * step + kLargeDistance; SkPoint roundedPos = SkPoint{fx, fy} + roundingSpec.halfAxisSampleFreq; SkPackedGlyphID packedID{3, roundedPos, mask}; uint32_t subX = freqRound(x); uint32_t subY = freqRound(y); SkPackedGlyphID correctID(3, subX, subY); REPORTER_ASSERT(reporter, packedID == correctID); } } } } DEF_TEST(SkSourceGlyphBufferBasic, reporter) { SkSourceGlyphBuffer rejects; // Positions are picked to avoid precision problems. const SkPoint positions[] = {{10.25,10.25}, {20.5,10.25}, {30.75,10.25}, {40,10.25}}; const SkGlyphID glyphIDs[] = {1, 2, 3, 4}; auto source = SkMakeZip(glyphIDs, positions); rejects.setSource(source); for (auto [i, glyphID, pos] : SkMakeEnumerate(rejects.source())) { REPORTER_ASSERT(reporter, glyphID == std::get<0>(source[i])); REPORTER_ASSERT(reporter, pos == std::get<1>(source[i])); } // Reject a couple of glyphs. rejects.reject(1); rejects.reject(2, 100); rejects.flipRejectsToSource(); REPORTER_ASSERT(reporter, std::get<1>(rejects.maxDimensionHint()) == 100); for (auto [i, glyphID, pos] : SkMakeEnumerate(rejects.source())) { // This will index 1 and 2 from the original source. size_t j = i + 1; REPORTER_ASSERT(reporter, glyphID == std::get<0>(source[j])); REPORTER_ASSERT(reporter, pos == std::get<1>(source[j])); } // Reject an additional glyph rejects.reject(0, 10); rejects.flipRejectsToSource(); REPORTER_ASSERT(reporter, std::get<1>(rejects.maxDimensionHint()) == 10); for (auto [i, glyphID, pos] : SkMakeEnumerate(rejects.source())) { // This will index 1 from the original source. size_t j = i + 1; REPORTER_ASSERT(reporter, glyphID == std::get<0>(source[j])); REPORTER_ASSERT(reporter, pos == std::get<1>(source[j])); } // Start all over rejects.setSource(source); for (auto [i, glyphID, pos] : SkMakeEnumerate(rejects.source())) { REPORTER_ASSERT(reporter, glyphID == std::get<0>(source[i])); REPORTER_ASSERT(reporter, pos == std::get<1>(source[i])); } // Check that everything is working after calling setSource. rejects.reject(1); rejects.reject(2, 100); rejects.flipRejectsToSource(); REPORTER_ASSERT(reporter, std::get<1>(rejects.maxDimensionHint()) == 100); for (auto [i, glyphID, pos] : SkMakeEnumerate(rejects.source())) { // This will index 1 and 2 from the original source. size_t j = i + 1; REPORTER_ASSERT(reporter, glyphID == std::get<0>(source[j])); REPORTER_ASSERT(reporter, pos == std::get<1>(source[j])); } } DEF_TEST(SkDrawableGlyphBufferBasic, reporter) { // Positions are picked to avoid precision problems. const SkPoint positions[] = {{10.25,10.25}, {20.5,10.25}, {30.75,10.25}, {40,10.25}}; const SkGlyphID glyphIDs[] = {1, 2, 3, 4}; SkGlyph glyphs[100]; auto source = SkMakeZip(glyphIDs, positions); { SkDrawableGlyphBuffer accepted; accepted.ensureSize(100); accepted.startSource(source); for (auto [i, packedID, pos] : SkMakeEnumerate(accepted.input())) { REPORTER_ASSERT(reporter, packedID.packedID().glyphID() == glyphIDs[i]); REPORTER_ASSERT(reporter, pos == positions[i]); } } { SkDrawableGlyphBuffer accepted; accepted.ensureSize(100); SkMatrix matrix = SkMatrix::Scale(0.5, 0.5); SkGlyphPositionRoundingSpec rounding{true, SkAxisAlignment::kX}; SkMatrix positionMatrix{matrix}; positionMatrix.preTranslate(100, 100); accepted.startDevicePositioning(source, positionMatrix, rounding); for (auto [i, packedID, pos] : SkMakeEnumerate(accepted.input())) { REPORTER_ASSERT(reporter, glyphIDs[i] == packedID.packedID().glyphID()); REPORTER_ASSERT(reporter, pos.x() == SkScalarFloorToInt(positions[i].x() * 0.5 + 50 + SkPackedGlyphID::kSubpixelRound)); REPORTER_ASSERT(reporter, pos.y() == SkScalarFloorToInt(positions[i].y() * 0.5 + 50 + 0.5)); } } { SkDrawableGlyphBuffer accepted; accepted.ensureSize(100); accepted.startSource(source); for (auto [i, packedID, pos] : SkMakeEnumerate(accepted.input())) { accepted.accept(&glyphs[i], i); } for (auto [i, glyph, pos] : SkMakeEnumerate(accepted.accepted())) { REPORTER_ASSERT(reporter, glyph.glyph() == &glyphs[i]); } } }