/* * Copyright 2017 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkDeferredDisplayList_DEFINED #define SkDeferredDisplayList_DEFINED #include "include/core/SkRefCnt.h" #include "include/core/SkSurfaceCharacterization.h" #include "include/core/SkTypes.h" class SkDeferredDisplayListPriv; #if SK_SUPPORT_GPU #include "include/private/SkTArray.h" #include class GrRenderTask; class GrRenderTargetProxy; struct GrCCPerOpListPaths; #endif /* * This class contains pre-processed gpu operations that can be replayed into * an SkSurface via draw(SkDeferredDisplayList*). * * TODO: we probably need to expose this class so users can query it for memory usage. */ class SkDeferredDisplayList { public: #if SK_SUPPORT_GPU // This object is the source from which the lazy proxy backing the DDL will pull its backing // texture when the DDL is replayed. It has to be separately ref counted bc the lazy proxy // can outlive the DDL. class SK_API LazyProxyData : public SkRefCnt { public: // Upon being replayed - this field will be filled in (by the DrawingManager) with the proxy // backing the destination SkSurface. Note that, since there is no good place to clear it // it can become a dangling pointer. GrRenderTargetProxy* fReplayDest = nullptr; }; #else class SK_API LazyProxyData : public SkRefCnt {}; #endif SK_API SkDeferredDisplayList(const SkSurfaceCharacterization& characterization, sk_sp); SK_API ~SkDeferredDisplayList(); SK_API const SkSurfaceCharacterization& characterization() const { return fCharacterization; } // Provides access to functions that aren't part of the public API. SkDeferredDisplayListPriv priv(); const SkDeferredDisplayListPriv priv() const; private: friend class GrDrawingManager; // for access to 'fRenderTasks' and 'fLazyProxyData' friend class SkDeferredDisplayListRecorder; // for access to 'fLazyProxyData' friend class SkDeferredDisplayListPriv; const SkSurfaceCharacterization fCharacterization; #if SK_SUPPORT_GPU // This needs to match the same type in GrCoverageCountingPathRenderer.h using PendingPathsMap = std::map>; SkTArray> fRenderTasks; PendingPathsMap fPendingPaths; // This is the path data from CCPR. #endif sk_sp fLazyProxyData; }; #endif