/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "include/gpu/GrDirectContext.h" #include "src/gpu/GrDirectContextPriv.h" #include "src/gpu/GrProxyProvider.h" #include "src/gpu/GrShaderCaps.h" #include "src/gpu/GrTexture.h" #include "src/gpu/GrTextureProxyPriv.h" #include "src/gpu/SurfaceFillContext.h" #include "src/gpu/gl/GrGLGpu.h" #include "src/gpu/gl/GrGLUtil.h" #include "tests/Test.h" #include "tests/TestUtils.h" #include "tools/gpu/GrContextFactory.h" #include "tools/gpu/ManagedBackendTexture.h" #include "tools/gpu/gl/GLTestContext.h" #ifdef SK_GL using sk_gpu_test::GLTestContext; static void cleanup(GLTestContext* glctx0, GrGLuint texID0, GLTestContext* glctx1, sk_sp dContext, GrEGLImage image1) { if (glctx1) { glctx1->makeCurrent(); if (GR_EGL_NO_IMAGE != image1) { glctx1->destroyEGLImage(image1); } } glctx0->makeCurrent(); if (texID0) { GR_GL_CALL(glctx0->gl(), DeleteTextures(1, &texID0)); } } DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS(EGLImageTest, reporter, ctxInfo) { auto context0 = ctxInfo.directContext(); sk_gpu_test::GLTestContext* glCtx0 = ctxInfo.glContext(); // Try to create a second GL context and then check if the contexts have necessary // extensions to run this test. if (kGLES_GrGLStandard != glCtx0->gl()->fStandard) { return; } GrGLGpu* gpu0 = static_cast(context0->priv().getGpu()); if (!gpu0->glCaps().shaderCaps()->externalTextureSupport()) { return; } std::unique_ptr glCtx1 = glCtx0->makeNew(); if (!glCtx1) { return; } sk_sp context1 = GrDirectContext::MakeGL(sk_ref_sp(glCtx1->gl())); GrEGLImage image = GR_EGL_NO_IMAGE; GrGLTextureInfo externalTexture; externalTexture.fID = 0; if (!context1) { cleanup(glCtx0, externalTexture.fID, glCtx1.get(), context1, image); return; } if (!glCtx1->gl()->hasExtension("EGL_KHR_image") || !glCtx1->gl()->hasExtension("EGL_KHR_gl_texture_2D_image")) { cleanup(glCtx0, externalTexture.fID, glCtx1.get(), context1, image); return; } ///////////////////////////////// CONTEXT 1 /////////////////////////////////// // Use GL Context 1 to create a texture unknown to context 0. context1->flushAndSubmit(); static const int kSize = 100; auto mbet = sk_gpu_test::ManagedBackendTexture::MakeWithoutData( context1.get(), kSize, kSize, kRGBA_8888_SkColorType, GrMipmapped::kNo, GrRenderable::kNo, GrProtected::kNo); if (!mbet) { ERRORF(reporter, "Error creating texture for EGL Image"); cleanup(glCtx0, externalTexture.fID, glCtx1.get(), context1, image); return; } GrGLTextureInfo texInfo; if (!mbet->texture().getGLTextureInfo(&texInfo)) { ERRORF(reporter, "Failed to get GrGLTextureInfo"); return; } if (GR_GL_TEXTURE_2D != texInfo.fTarget) { ERRORF(reporter, "Expected backend texture to be 2D"); cleanup(glCtx0, externalTexture.fID, glCtx1.get(), context1, image); return; } // Wrap the texture in an EGLImage image = glCtx1->texture2DToEGLImage(texInfo.fID); if (GR_EGL_NO_IMAGE == image) { ERRORF(reporter, "Error creating EGL Image from texture"); cleanup(glCtx0, externalTexture.fID, glCtx1.get(), context1, image); return; } // Since we are dealing with two different GL contexts here, we need to call finish so that the // clearing of the texture that happens in createTextingOnlyBackendTexture occurs before we call // TexSubImage below on the other context. Otherwise, it is possible the calls get reordered and // the clearing overwrites the TexSubImage writes. GR_GL_CALL(glCtx1->gl(), Finish()); // Populate the texture using GL context 1. Important to use TexSubImage as TexImage orphans // the EGL image. Also, this must be done after creating the EGLImage as the texture // contents may not be preserved when the image is created. SkAutoTMalloc pixels(kSize * kSize); for (int i = 0; i < kSize*kSize; ++i) { pixels.get()[i] = 0xDDAABBCC; } GR_GL_CALL(glCtx1->gl(), ActiveTexture(GR_GL_TEXTURE0)); GR_GL_CALL(glCtx1->gl(), BindTexture(texInfo.fTarget, texInfo.fID)); GR_GL_CALL(glCtx1->gl(), TexSubImage2D(texInfo.fTarget, 0, 0, 0, kSize, kSize, GR_GL_RGBA, GR_GL_UNSIGNED_BYTE, pixels.get())); GR_GL_CALL(glCtx1->gl(), Finish()); // We've been making direct GL calls in GL context 1, let GrDirectContext 1 know its internal // state is invalid. context1->resetContext(); ///////////////////////////////// CONTEXT 0 /////////////////////////////////// // Make a new texture ID in GL Context 0 from the EGL Image glCtx0->makeCurrent(); externalTexture.fTarget = GR_GL_TEXTURE_EXTERNAL; externalTexture.fID = glCtx0->eglImageToExternalTexture(image); externalTexture.fFormat = GR_GL_RGBA8; if (0 == externalTexture.fID) { ERRORF(reporter, "Error converting EGL Image back to texture"); cleanup(glCtx0, externalTexture.fID, glCtx1.get(), context1, image); return; } // Wrap this texture ID in a GrTexture GrBackendTexture backendTex(kSize, kSize, GrMipmapped::kNo, externalTexture); GrColorInfo colorInfo(GrColorType::kRGBA_8888, kPremul_SkAlphaType, nullptr); // TODO: If I make this TopLeft origin to match resolve_origin calls for kDefault, this test // fails on the Nexus5. Why? GrSurfaceOrigin origin = kBottomLeft_GrSurfaceOrigin; sk_sp texProxy = context0->priv().proxyProvider()->wrapBackendTexture( backendTex, kBorrow_GrWrapOwnership, GrWrapCacheable::kNo, kRW_GrIOType); if (!texProxy) { ERRORF(reporter, "Error wrapping external texture in GrTextureProxy."); cleanup(glCtx0, externalTexture.fID, glCtx1.get(), context1, image); return; } skgpu::Swizzle swizzle = context0->priv().caps()->getReadSwizzle(texProxy->backendFormat(), colorInfo.colorType()); GrSurfaceProxyView view(std::move(texProxy), origin, swizzle); auto surfaceContext = context0->priv().makeSC(std::move(view), colorInfo); if (!surfaceContext) { ERRORF(reporter, "Error wrapping external texture in SurfaceContext."); cleanup(glCtx0, externalTexture.fID, glCtx1.get(), context1, image); return; } GrTextureProxy* proxy = surfaceContext->asTextureProxy(); REPORTER_ASSERT(reporter, proxy->mipmapped() == GrMipmapped::kNo); REPORTER_ASSERT(reporter, proxy->peekTexture()->mipmapped() == GrMipmapped::kNo); REPORTER_ASSERT(reporter, proxy->textureType() == GrTextureType::kExternal); REPORTER_ASSERT(reporter, proxy->peekTexture()->textureType() == GrTextureType::kExternal); REPORTER_ASSERT(reporter, proxy->hasRestrictedSampling()); REPORTER_ASSERT(reporter, proxy->peekTexture()->hasRestrictedSampling()); // Should not be able to wrap as a RT { auto temp = context0->priv().makeSFCFromBackendTexture(colorInfo, backendTex, 1, origin, /*release helper*/ nullptr); if (temp) { ERRORF(reporter, "Should not be able to wrap an EXTERNAL texture as a RT."); } } //TestReadPixels(reporter, context0, surfaceContext.get(), pixels.get(), "EGLImageTest-read"); SkDebugf("type: %d\n", (int)surfaceContext->asTextureProxy()->textureType()); // We should not be able to write to an EXTERNAL texture TestWritePixels(reporter, context0, surfaceContext.get(), false, "EGLImageTest-write"); // Only test RT-config // TODO: why do we always need to draw to copy from an external texture? TestCopyFromSurface(reporter, context0, surfaceContext->asSurfaceProxyRef(), surfaceContext->origin(), colorInfo.colorType(), pixels.get(), "EGLImageTest-copy"); cleanup(glCtx0, externalTexture.fID, glCtx1.get(), context1, image); } #endif // SK_GL