#!/bin/bash # Copyright 2018 Google LLC # # Use of this source code is governed by a BSD-style license that can be # found in the LICENSE file. BASE_DIR=`cd $(dirname ${BASH_SOURCE[0]}) && pwd` HTML_SHELL=$BASE_DIR/shell.html BUILD_DIR=${BUILD_DIR:="out/pathkit"} # This expects the environment variable EMSDK to be set if [[ ! -d $EMSDK ]]; then echo "Be sure to set the EMSDK environment variable." exit 1 fi # Navigate to SKIA_HOME from where this file is located. pushd $BASE_DIR/../.. echo "Putting output in $BUILD_DIR (pwd = `pwd`)" # Run this from $SKIA_HOME, not from the directory this file is in. if [[ ! -d ./src ]]; then echo "Cannot locate Skia source. Is the source checkout okay? Exiting." exit 1 fi if [[ $@ == *help* ]]; then echo "By default, this script builds a production WASM build of PathKit." echo "" echo "It is put in ${BUILD_DIR}, configured by the BUILD_DIR environment" echo "variable. Additionally, the EMSDK environment variable must be set." echo "This script takes several optional parameters:" echo " test = Make a build suitable for running tests or profiling" echo " debug = Make a build suitable for debugging (defines SK_DEBUG)" echo " asm.js = Build for asm.js instead of WASM (very experimental)" echo " serve = starts a webserver allowing a user to navigate to" echo " localhost:8000/pathkit.html to view the demo page." exit 0 fi # Use -O0 for larger builds (but generally quicker) # Use -Oz for (much slower, but smaller/faster) production builds export EMCC_CLOSURE_ARGS="--externs $BASE_DIR/externs.js " RELEASE_CONF="-Oz --closure 1 -s EVAL_CTORS=1 --llvm-lto 3 -s ELIMINATE_DUPLICATE_FUNCTIONS=1" if [[ $@ == *test* ]]; then echo "Building a Testing/Profiling build" RELEASE_CONF="-O2 --profiling -DPATHKIT_TESTING -DSK_RELEASE" elif [[ $@ == *debug* ]]; then echo "Building a Debug build" # -g4 creates source maps that can apparently let you see the C++ code # in the browser's debugger. RELEASE_CONF="-O0 --js-opts 0 -s SAFE_HEAP=1 -s ASSERTIONS=1 -g4 -DPATHKIT_TESTING -DSK_DEBUG" fi WASM_CONF="-s WASM=1" if [[ $@ == *asm.js* ]]; then echo "Building with asm.js instead of WASM" WASM_CONF="-s WASM=0 -s ALLOW_MEMORY_GROWTH=1" fi OUTPUT="-o $BUILD_DIR/pathkit.js" source $EMSDK/emsdk_env.sh echo "Compiling" set -e mkdir -p $BUILD_DIR em++ $RELEASE_CONF -std=c++14 \ -Iinclude/config \ -Iinclude/core \ -Iinclude/effects \ -Iinclude/gpu \ -Iinclude/pathops \ -Iinclude/private \ -Iinclude/utils \ -Isrc/core \ -Isrc/gpu \ -Isrc/shaders \ -Isrc/opts \ -Isrc/utils \ --bind \ --pre-js $BASE_DIR/helper.js \ --pre-js $BASE_DIR/chaining.js \ -DWEB_ASSEMBLY=1 \ -fno-rtti -fno-exceptions -DEMSCRIPTEN_HAS_UNBOUND_TYPE_NAMES=0 \ $WASM_CONF \ -s BINARYEN_IGNORE_IMPLICIT_TRAPS=1 \ -s ERROR_ON_MISSING_LIBRARIES=1 \ -s ERROR_ON_UNDEFINED_SYMBOLS=1 \ -s EXPORT_NAME="PathKitInit" \ -s MODULARIZE=1 \ -s NO_EXIT_RUNTIME=1 \ -s NO_FILESYSTEM=1 \ -s STRICT=1 \ $OUTPUT \ $BASE_DIR/pathkit_wasm_bindings.cpp \ src/core/SkAnalyticEdge.cpp \ src/core/SkArenaAlloc.cpp \ src/core/SkCubicMap.cpp \ src/core/SkEdge.cpp \ src/core/SkEdgeBuilder.cpp \ src/core/SkEdgeClipper.cpp \ src/core/SkFDot6Constants.cpp \ src/core/SkFlattenable.cpp \ src/core/SkGeometry.cpp \ src/core/SkLineClipper.cpp \ src/core/SkMallocPixelRef.cpp \ src/core/SkMath.cpp \ src/core/SkMatrix.cpp \ src/core/SkOpts.cpp \ src/core/SkPaint.cpp \ src/core/SkPath.cpp \ src/core/SkPathEffect.cpp \ src/core/SkPathMeasure.cpp \ src/core/SkPathRef.cpp \ src/core/SkPoint.cpp \ src/core/SkRRect.cpp \ src/core/SkRect.cpp \ src/core/SkSemaphore.cpp \ src/core/SkStream.cpp \ src/core/SkString.cpp \ src/core/SkStringUtils.cpp \ src/core/SkStroke.cpp \ src/core/SkStrokeRec.cpp \ src/core/SkStrokerPriv.cpp \ src/core/SkThreadID.cpp \ src/core/SkUtils.cpp \ src/effects/SkDashPathEffect.cpp \ src/effects/SkTrimPathEffect.cpp \ src/pathops/*.cpp \ src/ports/SkDebug_stdio.cpp \ src/ports/SkMemory_malloc.cpp \ src/utils/SkDashPath.cpp \ src/utils/SkParse.cpp \ src/utils/SkParsePath.cpp \ src/utils/SkUTF.cpp if [[ $@ == *serve* ]]; then pushd $BUILD_DIR python serve.py fi