/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SKPBench.h" #include "SkCommandLineFlags.h" #include "SkMultiPictureDraw.h" #include "SkSurface.h" // These CPU tile sizes are not good per se, but they are similar to what Chrome uses. DEFINE_int32(CPUbenchTileW, 256, "Tile width used for CPU SKP playback."); DEFINE_int32(CPUbenchTileH, 256, "Tile height used for CPU SKP playback."); DEFINE_int32(GPUbenchTileW, 1600, "Tile width used for GPU SKP playback."); DEFINE_int32(GPUbenchTileH, 512, "Tile height used for GPU SKP playback."); SKPBench::SKPBench(const char* name, const SkPicture* pic, const SkIRect& clip, SkScalar scale, bool useMultiPictureDraw, bool doLooping) : fPic(SkRef(pic)) , fClip(clip) , fScale(scale) , fName(name) , fUseMultiPictureDraw(useMultiPictureDraw) , fDoLooping(doLooping) { fUniqueName.printf("%s_%.2g", name, scale); // Scale makes this unqiue for perf.skia.org traces. if (useMultiPictureDraw) { fUniqueName.append("_mpd"); } } SKPBench::~SKPBench() { for (int i = 0; i < fSurfaces.count(); ++i) { fSurfaces[i]->unref(); } } const char* SKPBench::onGetName() { return fName.c_str(); } const char* SKPBench::onGetUniqueName() { return fUniqueName.c_str(); } void SKPBench::onPerCanvasPreDraw(SkCanvas* canvas) { SkIRect bounds; SkAssertResult(canvas->getClipDeviceBounds(&bounds)); const bool gpu = canvas->getGrContext() != nullptr; int tileW = gpu ? FLAGS_GPUbenchTileW : FLAGS_CPUbenchTileW, tileH = gpu ? FLAGS_GPUbenchTileH : FLAGS_CPUbenchTileH; tileW = SkTMin(tileW, bounds.width()); tileH = SkTMin(tileH, bounds.height()); int xTiles = SkScalarCeilToInt(bounds.width() / SkIntToScalar(tileW)); int yTiles = SkScalarCeilToInt(bounds.height() / SkIntToScalar(tileH)); fSurfaces.setReserve(xTiles * yTiles); fTileRects.setReserve(xTiles * yTiles); SkImageInfo ii = canvas->imageInfo().makeWH(tileW, tileH); for (int y = bounds.fTop; y < bounds.fBottom; y += tileH) { for (int x = bounds.fLeft; x < bounds.fRight; x += tileW) { const SkIRect tileRect = SkIRect::MakeXYWH(x, y, tileW, tileH); *fTileRects.append() = tileRect; *fSurfaces.push() = canvas->newSurface(ii); // Never want the contents of a tile to include stuff the parent // canvas clips out SkRect clip = SkRect::Make(bounds); clip.offset(-SkIntToScalar(tileRect.fLeft), -SkIntToScalar(tileRect.fTop)); fSurfaces.top()->getCanvas()->clipRect(clip); fSurfaces.top()->getCanvas()->setMatrix(canvas->getTotalMatrix()); fSurfaces.top()->getCanvas()->scale(fScale, fScale); } } } void SKPBench::onPerCanvasPostDraw(SkCanvas* canvas) { // Draw the last set of tiles into the master canvas in case we're // saving the images for (int i = 0; i < fTileRects.count(); ++i) { SkAutoTUnref image(fSurfaces[i]->newImageSnapshot()); canvas->drawImage(image, SkIntToScalar(fTileRects[i].fLeft), SkIntToScalar(fTileRects[i].fTop)); SkSafeSetNull(fSurfaces[i]); } fSurfaces.rewind(); fTileRects.rewind(); } bool SKPBench::isSuitableFor(Backend backend) { return backend != kNonRendering_Backend; } SkIPoint SKPBench::onGetSize() { return SkIPoint::Make(fClip.width(), fClip.height()); } void SKPBench::onDraw(int loops, SkCanvas* canvas) { SkASSERT(fDoLooping || 1 == loops); if (fUseMultiPictureDraw) { for (int i = 0; i < loops; i++) { this->drawMPDPicture(); } } else { for (int i = 0; i < loops; i++) { this->drawPicture(); } } } void SKPBench::drawMPDPicture() { SkMultiPictureDraw mpd; for (int j = 0; j < fTileRects.count(); ++j) { SkMatrix trans; trans.setTranslate(-fTileRects[j].fLeft/fScale, -fTileRects[j].fTop/fScale); mpd.add(fSurfaces[j]->getCanvas(), fPic, &trans); } mpd.draw(); for (int j = 0; j < fTileRects.count(); ++j) { fSurfaces[j]->getCanvas()->flush(); } } void SKPBench::drawPicture() { for (int j = 0; j < fTileRects.count(); ++j) { const SkMatrix trans = SkMatrix::MakeTrans(-fTileRects[j].fLeft / fScale, -fTileRects[j].fTop / fScale); fSurfaces[j]->getCanvas()->drawPicture(fPic, &trans, nullptr); } for (int j = 0; j < fTileRects.count(); ++j) { fSurfaces[j]->getCanvas()->flush(); } }