# Copyright 2018 The Dawn Authors # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. import("../externals/dawn/generator/dawn_generator.gni") import("../externals/dawn/scripts/dawn_features.gni") ############################################################################### # dawn_platform ############################################################################### source_set("dawn_platform") { configs += [ ":dawn_internal" ] sources = rebase_path([ "${dawn_root}/src/include/dawn_platform/DawnPlatform.h", "src/dawn_platform/tracing/EventTracer.cpp", "src/dawn_platform/tracing/EventTracer.h", "src/dawn_platform/tracing/TraceEvent.h", ], ".", "$dawn_root") } ############################################################################### # libdawn_native ############################################################################### config("libdawn_native_internal") { configs = [ ":dawn_internal" ] # Suppress warnings that Metal isn't in the deployment target of Chrome: # initialization of the Metal backend is behind a IsMetalSupported check so # Dawn won't call Metal functions on macOS 10.10. # TODO(cwallez@chromium.org): Consider using API_AVAILABLE annotations on all # metal code in dawn once crbug.com/1004024 is sorted out. if (is_mac) { cflags_objcc = [ "-Wno-unguarded-availability" ] } cflags_cc = [ "-Wno-deprecated-declarations", "-Wno-narrowing", ] } dawn_json_generator("libdawn_native_utils_gen") { target = "dawn_native_utils" outputs = [ "src/dawn_native/ProcTable.cpp", "src/dawn_native/wgpu_structs_autogen.h", "src/dawn_native/wgpu_structs_autogen.cpp", "src/dawn_native/ValidationUtils_autogen.h", "src/dawn_native/ValidationUtils_autogen.cpp", ] } if (dawn_enable_opengl) { dawn_generator("libdawn_native_opengl_loader_gen") { script = "${dawn_root}/generator/opengl_loader_generator.py" args = [ "--gl-xml", rebase_path("../externals/opengl-registry/xml/gl.xml", root_build_dir), "--supported-extensions", rebase_path("$dawn_root/src/dawn_native/opengl/supported_extensions.json", root_build_dir), ] outputs = [ "src/dawn_native/opengl/OpenGLFunctionsBase_autogen.cpp", "src/dawn_native/opengl/OpenGLFunctionsBase_autogen.h", "src/dawn_native/opengl/opengl_platform_autogen.h", ] } } # Public libdawn_native headers so they can be publically visible for # dependencies of libdawn_native source_set("libdawn_native_headers") { public_deps = [ ":dawncpp_headers" ] sources = rebase_path( [ "src/include/dawn_native/DawnNative.h", "src/include/dawn_native/dawn_native_export.h", # Include all backend's public headers so that dependencies can include # them even when the backends are disabled. "src/include/dawn_native/D3D12Backend.h", "src/include/dawn_native/MetalBackend.h", "src/include/dawn_native/NullBackend.h", "src/include/dawn_native/OpenGLBackend.h", "src/include/dawn_native/VulkanBackend.h", ], ".", "$dawn_root") } static_library("libdawn_native") { deps = [ ":dawn_common", ":libdawn_native_headers", ":libdawn_native_utils_gen", "${dawn_spirv_cross_dir}:spirv_cross", "${dawn_spirv_tools_dir}:spvtools_val", ] configs += [ ":libdawn_native_internal" ] libs = [] # Dependencies that are needed to compile libdawn_native entry points in # FooBackend.cpp need to be public deps so they are propagated to the # libdawn_native target public_deps = [ ":dawn_platform", "${dawn_shaderc_dir}:libshaderc_spvc_sources", ] sources = rebase_path(get_target_outputs(":libdawn_native_utils_gen"), ".", "$dawn_root") sources += rebase_path([ "src/dawn_native/Adapter.cpp", "src/dawn_native/Adapter.h", "src/dawn_native/AttachmentState.cpp", "src/dawn_native/AttachmentState.h", "src/dawn_native/BackendConnection.cpp", "src/dawn_native/BackendConnection.h", "src/dawn_native/BindGroup.cpp", "src/dawn_native/BindGroup.h", "src/dawn_native/BindGroupAndStorageBarrierTrackers.h", "src/dawn_native/BindGroupLayout.cpp", "src/dawn_native/BindGroupLayout.h", "src/dawn_native/BuddyAllocator.cpp", "src/dawn_native/BuddyAllocator.h", "src/dawn_native/BuddyMemoryAllocator.cpp", "src/dawn_native/BuddyMemoryAllocator.h", "src/dawn_native/Buffer.cpp", "src/dawn_native/Buffer.h", "src/dawn_native/CachedObject.cpp", "src/dawn_native/CommandAllocator.cpp", "src/dawn_native/CommandAllocator.h", "src/dawn_native/CommandBuffer.cpp", "src/dawn_native/CommandBuffer.h", "src/dawn_native/CommandBufferStateTracker.cpp", "src/dawn_native/CommandBufferStateTracker.h", "src/dawn_native/CommandEncoder.cpp", "src/dawn_native/CommandEncoder.h", "src/dawn_native/CommandValidation.cpp", "src/dawn_native/CommandValidation.h", "src/dawn_native/Commands.cpp", "src/dawn_native/Commands.h", "src/dawn_native/ComputePassEncoder.cpp", "src/dawn_native/ComputePassEncoder.h", "src/dawn_native/ComputePipeline.cpp", "src/dawn_native/ComputePipeline.h", "src/dawn_native/DawnNative.cpp", "src/dawn_native/Device.cpp", "src/dawn_native/Device.h", "src/dawn_native/DynamicUploader.cpp", "src/dawn_native/DynamicUploader.h", "src/dawn_native/Device.h", "src/dawn_native/EncodingContext.cpp", "src/dawn_native/EncodingContext.h", "src/dawn_native/Error.cpp", "src/dawn_native/Error.h", "src/dawn_native/ErrorData.cpp", "src/dawn_native/ErrorData.h", "src/dawn_native/ErrorInjector.cpp", "src/dawn_native/ErrorInjector.h", "src/dawn_native/ErrorScope.cpp", "src/dawn_native/ErrorScope.h", "src/dawn_native/ErrorScopeTracker.cpp", "src/dawn_native/ErrorScopeTracker.h", "src/dawn_native/Extensions.cpp", "src/dawn_native/Extensions.h", "src/dawn_native/Fence.cpp", "src/dawn_native/Fence.h", "src/dawn_native/FenceSignalTracker.cpp", "src/dawn_native/FenceSignalTracker.h", "src/dawn_native/Format.cpp", "src/dawn_native/Format.h", "src/dawn_native/Forward.h", "src/dawn_native/Instance.cpp", "src/dawn_native/Instance.h", "src/dawn_native/ObjectBase.h", "src/dawn_native/ObjectBase.cpp", "src/dawn_native/PassResourceUsage.h", "src/dawn_native/PassResourceUsageTracker.cpp", "src/dawn_native/PassResourceUsageTracker.h", "src/dawn_native/PerStage.cpp", "src/dawn_native/PerStage.h", "src/dawn_native/Pipeline.cpp", "src/dawn_native/Pipeline.h", "src/dawn_native/PipelineLayout.cpp", "src/dawn_native/PipelineLayout.h", "src/dawn_native/ProgrammablePassEncoder.cpp", "src/dawn_native/ProgrammablePassEncoder.h", "src/dawn_native/Queue.cpp", "src/dawn_native/Queue.h", "src/dawn_native/RefCounted.cpp", "src/dawn_native/RefCounted.h", "src/dawn_native/RenderBundle.cpp", "src/dawn_native/RenderBundle.h", "src/dawn_native/RenderBundleEncoder.cpp", "src/dawn_native/RenderBundleEncoder.h", "src/dawn_native/RenderEncoderBase.cpp", "src/dawn_native/RenderEncoderBase.h", "src/dawn_native/RenderPassEncoder.cpp", "src/dawn_native/RenderPassEncoder.h", "src/dawn_native/RenderPipeline.cpp", "src/dawn_native/RenderPipeline.h", "src/dawn_native/ResourceHeap.h", "src/dawn_native/ResourceHeapAllocator.h", "src/dawn_native/ResourceMemoryAllocation.cpp", "src/dawn_native/ResourceMemoryAllocation.h", "src/dawn_native/RingBufferAllocator.cpp", "src/dawn_native/RingBufferAllocator.h", "src/dawn_native/Sampler.cpp", "src/dawn_native/Sampler.h", "src/dawn_native/ShaderModule.cpp", "src/dawn_native/ShaderModule.h", "src/dawn_native/StagingBuffer.cpp", "src/dawn_native/StagingBuffer.h", "src/dawn_native/Surface.cpp", "src/dawn_native/Surface.h", "src/dawn_native/SwapChain.cpp", "src/dawn_native/SwapChain.h", "src/dawn_native/Texture.cpp", "src/dawn_native/Texture.h", "src/dawn_native/Toggles.cpp", "src/dawn_native/Toggles.h", "src/dawn_native/ToBackend.h", "src/dawn_native/dawn_platform.h", ], ".", "$dawn_root") if (dawn_enable_d3d12) { libs += [ "dxguid.lib" ] sources += rebase_path( [ "src/dawn_native/d3d12/AdapterD3D12.cpp", "src/dawn_native/d3d12/AdapterD3D12.h", "src/dawn_native/d3d12/BackendD3D12.cpp", "src/dawn_native/d3d12/BackendD3D12.h", "src/dawn_native/d3d12/BindGroupD3D12.cpp", "src/dawn_native/d3d12/BindGroupD3D12.h", "src/dawn_native/d3d12/BindGroupLayoutD3D12.cpp", "src/dawn_native/d3d12/BindGroupLayoutD3D12.h", "src/dawn_native/d3d12/BufferD3D12.cpp", "src/dawn_native/d3d12/BufferD3D12.h", "src/dawn_native/d3d12/CommandAllocatorManager.cpp", "src/dawn_native/d3d12/CommandAllocatorManager.h", "src/dawn_native/d3d12/CommandBufferD3D12.cpp", "src/dawn_native/d3d12/CommandBufferD3D12.h", "src/dawn_native/d3d12/CommandRecordingContext.cpp", "src/dawn_native/d3d12/CommandRecordingContext.h", "src/dawn_native/d3d12/ComputePipelineD3D12.cpp", "src/dawn_native/d3d12/ComputePipelineD3D12.h", "src/dawn_native/d3d12/D3D12Backend.cpp", "src/dawn_native/d3d12/D3D12Error.cpp", "src/dawn_native/d3d12/D3D12Error.h", "src/dawn_native/d3d12/D3D12Info.cpp", "src/dawn_native/d3d12/D3D12Info.h", "src/dawn_native/d3d12/DescriptorHeapAllocationD3D12.cpp", "src/dawn_native/d3d12/DescriptorHeapAllocationD3D12.h", "src/dawn_native/d3d12/DescriptorHeapAllocator.cpp", "src/dawn_native/d3d12/DescriptorHeapAllocator.h", "src/dawn_native/d3d12/DeviceD3D12.cpp", "src/dawn_native/d3d12/DeviceD3D12.h", "src/dawn_native/d3d12/Forward.h", "src/dawn_native/d3d12/HeapD3D12.cpp", "src/dawn_native/d3d12/HeapD3D12.h", "src/dawn_native/d3d12/HeapAllocatorD3D12.cpp", "src/dawn_native/d3d12/HeapAllocatorD3D12.h", "src/dawn_native/d3d12/NativeSwapChainImplD3D12.cpp", "src/dawn_native/d3d12/NativeSwapChainImplD3D12.h", "src/dawn_native/d3d12/PipelineLayoutD3D12.cpp", "src/dawn_native/d3d12/PipelineLayoutD3D12.h", "src/dawn_native/d3d12/PlatformFunctions.cpp", "src/dawn_native/d3d12/PlatformFunctions.h", "src/dawn_native/d3d12/QueueD3D12.cpp", "src/dawn_native/d3d12/QueueD3D12.h", "src/dawn_native/d3d12/RenderPassBuilderD3D12.cpp", "src/dawn_native/d3d12/RenderPassBuilderD3D12.h", "src/dawn_native/d3d12/RenderPipelineD3D12.cpp", "src/dawn_native/d3d12/RenderPipelineD3D12.h", "src/dawn_native/d3d12/ResidencyManagerD3D12.cpp", "src/dawn_native/d3d12/ResidencyManagerD3D12.h", "src/dawn_native/d3d12/ResourceAllocatorManagerD3D12.cpp", "src/dawn_native/d3d12/ResourceAllocatorManagerD3D12.h", "src/dawn_native/d3d12/ResourceHeapAllocationD3D12.cpp", "src/dawn_native/d3d12/ResourceHeapAllocationD3D12.h", "src/dawn_native/d3d12/SamplerD3D12.cpp", "src/dawn_native/d3d12/SamplerD3D12.h", "src/dawn_native/d3d12/ShaderModuleD3D12.cpp", "src/dawn_native/d3d12/ShaderModuleD3D12.h", "src/dawn_native/d3d12/ShaderVisibleDescriptorAllocatorD3D12.cpp", "src/dawn_native/d3d12/ShaderVisibleDescriptorAllocatorD3D12.h", "src/dawn_native/d3d12/StagingBufferD3D12.cpp", "src/dawn_native/d3d12/StagingBufferD3D12.h", "src/dawn_native/d3d12/SwapChainD3D12.cpp", "src/dawn_native/d3d12/SwapChainD3D12.h", "src/dawn_native/d3d12/TextureCopySplitter.cpp", "src/dawn_native/d3d12/TextureCopySplitter.h", "src/dawn_native/d3d12/TextureD3D12.cpp", "src/dawn_native/d3d12/TextureD3D12.h", "src/dawn_native/d3d12/UtilsD3D12.cpp", "src/dawn_native/d3d12/UtilsD3D12.h", "src/dawn_native/d3d12/d3d12_platform.h", ], ".", "$dawn_root") } if (dawn_enable_metal) { libs += [ "Metal.framework", "Cocoa.framework", "IOKit.framework", "IOSurface.framework", "QuartzCore.framework", ] sources += rebase_path([ "src/dawn_native/Surface_metal.mm", "src/dawn_native/metal/BackendMTL.h", "src/dawn_native/metal/BackendMTL.mm", "src/dawn_native/metal/BindGroupLayoutMTL.h", "src/dawn_native/metal/BindGroupLayoutMTL.mm", "src/dawn_native/metal/BindGroupMTL.h", "src/dawn_native/metal/BindGroupMTL.mm", "src/dawn_native/metal/BufferMTL.h", "src/dawn_native/metal/BufferMTL.mm", "src/dawn_native/metal/CommandBufferMTL.h", "src/dawn_native/metal/CommandBufferMTL.mm", "src/dawn_native/metal/CommandRecordingContext.h", "src/dawn_native/metal/CommandRecordingContext.mm", "src/dawn_native/metal/ComputePipelineMTL.h", "src/dawn_native/metal/ComputePipelineMTL.mm", "src/dawn_native/metal/DeviceMTL.h", "src/dawn_native/metal/DeviceMTL.mm", "src/dawn_native/metal/Forward.h", "src/dawn_native/metal/MetalBackend.mm", "src/dawn_native/metal/PipelineLayoutMTL.h", "src/dawn_native/metal/PipelineLayoutMTL.mm", "src/dawn_native/metal/QueueMTL.h", "src/dawn_native/metal/QueueMTL.mm", "src/dawn_native/metal/RenderPipelineMTL.h", "src/dawn_native/metal/RenderPipelineMTL.mm", "src/dawn_native/metal/SamplerMTL.h", "src/dawn_native/metal/SamplerMTL.mm", "src/dawn_native/metal/ShaderModuleMTL.h", "src/dawn_native/metal/ShaderModuleMTL.mm", "src/dawn_native/metal/StagingBufferMTL.h", "src/dawn_native/metal/StagingBufferMTL.mm", "src/dawn_native/metal/SwapChainMTL.h", "src/dawn_native/metal/SwapChainMTL.mm", "src/dawn_native/metal/TextureMTL.h", "src/dawn_native/metal/TextureMTL.mm", "src/dawn_native/metal/UtilsMetal.h", "src/dawn_native/metal/UtilsMetal.mm", ], ".", "$dawn_root") } if (dawn_enable_null) { sources += rebase_path([ "src/dawn_native/null/DeviceNull.cpp", "src/dawn_native/null/DeviceNull.h", "src/dawn_native/null/NullBackend.cpp", ], ".", "$dawn_root") } if (dawn_enable_opengl) { deps += [ ":libdawn_native_opengl_loader_gen" ] sources += get_target_outputs(":libdawn_native_opengl_loader_gen") sources += rebase_path([ "src/dawn_native/opengl/BackendGL.cpp", "src/dawn_native/opengl/BackendGL.h", "src/dawn_native/opengl/BindGroupGL.cpp", "src/dawn_native/opengl/BindGroupGL.h", "src/dawn_native/opengl/BindGroupLayoutGL.cpp", "src/dawn_native/opengl/BindGroupLayoutGL.h", "src/dawn_native/opengl/BufferGL.cpp", "src/dawn_native/opengl/BufferGL.h", "src/dawn_native/opengl/CommandBufferGL.cpp", "src/dawn_native/opengl/CommandBufferGL.h", "src/dawn_native/opengl/ComputePipelineGL.cpp", "src/dawn_native/opengl/ComputePipelineGL.h", "src/dawn_native/opengl/DeviceGL.cpp", "src/dawn_native/opengl/DeviceGL.h", "src/dawn_native/opengl/Forward.h", "src/dawn_native/opengl/GLFormat.h", "src/dawn_native/opengl/GLFormat.cpp", "src/dawn_native/opengl/NativeSwapChainImplGL.cpp", "src/dawn_native/opengl/NativeSwapChainImplGL.h", "src/dawn_native/opengl/OpenGLFunctions.cpp", "src/dawn_native/opengl/OpenGLFunctions.h", "src/dawn_native/opengl/OpenGLBackend.cpp", "src/dawn_native/opengl/PersistentPipelineStateGL.cpp", "src/dawn_native/opengl/PersistentPipelineStateGL.h", "src/dawn_native/opengl/PipelineGL.cpp", "src/dawn_native/opengl/PipelineGL.h", "src/dawn_native/opengl/PipelineLayoutGL.cpp", "src/dawn_native/opengl/PipelineLayoutGL.h", "src/dawn_native/opengl/QueueGL.cpp", "src/dawn_native/opengl/QueueGL.h", "src/dawn_native/opengl/RenderPipelineGL.cpp", "src/dawn_native/opengl/RenderPipelineGL.h", "src/dawn_native/opengl/SamplerGL.cpp", "src/dawn_native/opengl/SamplerGL.h", "src/dawn_native/opengl/ShaderModuleGL.cpp", "src/dawn_native/opengl/ShaderModuleGL.h", "src/dawn_native/opengl/SwapChainGL.cpp", "src/dawn_native/opengl/SwapChainGL.h", "src/dawn_native/opengl/TextureGL.cpp", "src/dawn_native/opengl/TextureGL.h", "src/dawn_native/opengl/UtilsGL.cpp", "src/dawn_native/opengl/UtilsGL.h", "src/dawn_native/opengl/opengl_platform.h", ], ".", "$dawn_root") } configs -= [ "//gn:warnings" ] if (dawn_enable_vulkan) { configs += [ "//:our_vulkan_headers" ] include_dirs = [ "../.." ] # for "include/third_party/vulkan/vulkan/vk_platform.h" in # vulkan.h sources += rebase_path( [ "src/dawn_native/vulkan/AdapterVk.cpp", "src/dawn_native/vulkan/AdapterVk.h", "src/dawn_native/vulkan/BackendVk.cpp", "src/dawn_native/vulkan/BackendVk.h", "src/dawn_native/vulkan/BindGroupLayoutVk.cpp", "src/dawn_native/vulkan/BindGroupLayoutVk.h", "src/dawn_native/vulkan/BindGroupVk.cpp", "src/dawn_native/vulkan/BindGroupVk.h", "src/dawn_native/vulkan/BufferVk.cpp", "src/dawn_native/vulkan/BufferVk.h", "src/dawn_native/vulkan/CommandBufferVk.cpp", "src/dawn_native/vulkan/CommandBufferVk.h", "src/dawn_native/vulkan/ComputePipelineVk.cpp", "src/dawn_native/vulkan/ComputePipelineVk.h", "src/dawn_native/vulkan/DescriptorSetService.cpp", "src/dawn_native/vulkan/DescriptorSetService.h", "src/dawn_native/vulkan/DeviceVk.cpp", "src/dawn_native/vulkan/DeviceVk.h", "src/dawn_native/vulkan/ExternalHandle.h", "src/dawn_native/vulkan/FencedDeleter.cpp", "src/dawn_native/vulkan/FencedDeleter.h", "src/dawn_native/vulkan/Forward.h", "src/dawn_native/vulkan/NativeSwapChainImplVk.cpp", "src/dawn_native/vulkan/NativeSwapChainImplVk.h", "src/dawn_native/vulkan/PipelineLayoutVk.cpp", "src/dawn_native/vulkan/PipelineLayoutVk.h", "src/dawn_native/vulkan/QueueVk.cpp", "src/dawn_native/vulkan/QueueVk.h", "src/dawn_native/vulkan/RenderPassCache.cpp", "src/dawn_native/vulkan/RenderPassCache.h", "src/dawn_native/vulkan/RenderPipelineVk.cpp", "src/dawn_native/vulkan/RenderPipelineVk.h", "src/dawn_native/vulkan/ResourceHeapVk.cpp", "src/dawn_native/vulkan/ResourceHeapVk.h", "src/dawn_native/vulkan/ResourceMemoryAllocatorVk.cpp", "src/dawn_native/vulkan/ResourceMemoryAllocatorVk.h", "src/dawn_native/vulkan/SamplerVk.cpp", "src/dawn_native/vulkan/SamplerVk.h", "src/dawn_native/vulkan/ShaderModuleVk.cpp", "src/dawn_native/vulkan/ShaderModuleVk.h", "src/dawn_native/vulkan/StagingBufferVk.cpp", "src/dawn_native/vulkan/StagingBufferVk.h", "src/dawn_native/vulkan/SwapChainVk.cpp", "src/dawn_native/vulkan/SwapChainVk.h", "src/dawn_native/vulkan/TextureVk.cpp", "src/dawn_native/vulkan/TextureVk.h", "src/dawn_native/vulkan/UtilsVulkan.cpp", "src/dawn_native/vulkan/UtilsVulkan.h", "src/dawn_native/vulkan/VulkanBackend.cpp", "src/dawn_native/vulkan/VulkanError.cpp", "src/dawn_native/vulkan/VulkanError.h", "src/dawn_native/vulkan/VulkanFunctions.cpp", "src/dawn_native/vulkan/VulkanFunctions.h", "src/dawn_native/vulkan/VulkanInfo.cpp", "src/dawn_native/vulkan/VulkanInfo.h", "src/dawn_native/vulkan/external_memory/MemoryService.h", "src/dawn_native/vulkan/external_semaphore/SemaphoreService.h", ], ".", "$dawn_root") if (is_chromeos) { sources += rebase_path( [ "src/dawn_native/vulkan/external_memory/MemoryServiceDmaBuf.cpp", "src/dawn_native/vulkan/external_semaphore/SemaphoreServiceOpaqueFD.cpp", ], ".", "$dawn_root") } else if (is_linux) { sources += rebase_path( [ "src/dawn_native/vulkan/external_memory/MemoryServiceOpaqueFD.cpp", "src/dawn_native/vulkan/external_semaphore/SemaphoreServiceOpaqueFD.cpp", ], ".", "$dawn_root") } else { sources += rebase_path( [ "src/dawn_native/vulkan/external_memory/MemoryServiceNull.cpp", "src/dawn_native/vulkan/external_semaphore/SemaphoreServiceNull.cpp", ], ".", "$dawn_root") } } } config("libdawn_public") { include_dirs = [ "$dawn_gen_root/src/include", "$dawn_gen_root/src", "$dawn_root/src/include", "$dawn_root/src", ] } config("dawn_internal") { include_dirs = [ "$dawn_root/src" ] defines = [] if (dawn_always_assert || is_debug) { defines += [ "DAWN_ENABLE_ASSERTS" ] } if (dawn_enable_d3d12) { defines += [ "DAWN_ENABLE_BACKEND_D3D12" ] } if (dawn_enable_metal) { defines += [ "DAWN_ENABLE_BACKEND_METAL" ] } if (dawn_enable_null) { defines += [ "DAWN_ENABLE_BACKEND_NULL" ] } if (dawn_enable_opengl) { defines += [ "DAWN_ENABLE_BACKEND_OPENGL" ] } if (dawn_enable_vulkan) { defines += [ "DAWN_ENABLE_BACKEND_VULKAN" ] } configs = [ ":libdawn_public" ] # Only internal Dawn targets can use this config, this means only targets in # this BUILD.gn file. visibility = [ ":*" ] } static_library("dawn_common") { sources = rebase_path([ "Assert.cpp", "Assert.h", "BitSetIterator.h", "Compiler.h", "DynamicLib.cpp", "DynamicLib.h", "GPUInfo.cpp", "GPUInfo.h", "HashUtils.h", "LinkedList.h", "Log.cpp", "Log.h", "Math.cpp", "Math.h", "PlacementAllocated.h", "Platform.h", "Result.cpp", "Result.h", "Serial.h", "SerialMap.h", "SerialQueue.h", "SerialStorage.h", "SlabAllocator.cpp", "SlabAllocator.h", "SwapChainUtils.h", "vulkan_platform.h", "windows_with_undefs.h", ], ".", "$dawn_root/src/common") configs += [ ":dawn_internal" ] deps = [ ":dawn_headers" ] if (dawn_enable_vulkan) { configs += [ "//:our_vulkan_headers" ] } } ############################################################################### # Dawn headers and libdawn.so ############################################################################### dawn_json_generator("dawn_headers_gen") { target = "dawn_headers" outputs = [ "src/include/dawn/dawn_proc_table.h", "src/include/dawn/webgpu.h", ] } source_set("dawn_headers") { public_configs = [ ":libdawn_public" ] public_deps = [ ":dawn_headers_gen" ] sources = get_target_outputs(":dawn_headers_gen") sources += [ "${dawn_root}/src/include/dawn/dawn_export.h", "${dawn_root}/src/include/dawn/dawn_wsi.h", ] } ############################################################################### # Dawn C++ headers ############################################################################### dawn_json_generator("dawncpp_headers_gen") { target = "dawncpp_headers" outputs = [ "src/include/dawn/webgpu_cpp.h" ] } source_set("dawncpp_headers") { public_deps = [ ":dawn_headers", ":dawncpp_headers_gen", ] sources = get_target_outputs(":dawncpp_headers_gen") sources += [ "${dawn_root}/src/include/dawn/EnumClassBitmasks.h" ] } ############################################################################### # Dawn C++ wrapper ############################################################################### dawn_json_generator("dawncpp_gen") { target = "dawncpp" outputs = [ "src/dawn/webgpu_cpp.cpp" ] } source_set("dawncpp") { deps = [ ":dawncpp_gen", ":dawncpp_headers", ] sources = get_target_outputs(":dawncpp_gen") } ############################################################################### # libdawn_proc ############################################################################### dawn_json_generator("libdawn_proc_gen") { target = "dawn_proc" outputs = [ "src/dawn/dawn_proc.c" ] } static_library("libdawn_proc") { public_deps = [ ":dawn_headers" ] deps = [ ":libdawn_proc_gen" ] sources = get_target_outputs(":libdawn_proc_gen") sources += [ "${dawn_root}/src/include/dawn/dawn_proc.h" ] cflags = [ "-Wno-strict-prototypes" ] }