#include #include using namespace metal; struct Inputs { }; struct Outputs { float4 sk_FragColor [[color(0)]]; }; constant array test = array{1.0, 2.0, 3.0, 4.0}; fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _out; (void)_out; _out.sk_FragColor = float4(_globals.test[0], _globals.test[1], _globals.test[2], _globals.test[3]); return _out; }