/************************************************************************************************** *** This file was autogenerated from GrUniformArrays.fp; do not modify. **************************************************************************************************/ #ifndef GrUniformArrays_DEFINED #define GrUniformArrays_DEFINED #include "include/core/SkM44.h" #include "include/core/SkTypes.h" #include "src/gpu/GrFragmentProcessor.h" class GrUniformArrays : public GrFragmentProcessor { public: static std::unique_ptr Make() { return std::unique_ptr(new GrUniformArrays()); } GrUniformArrays(const GrUniformArrays& src); std::unique_ptr clone() const override; const char* name() const override { return "UniformArrays"; } private: GrUniformArrays() : INHERITED(kGrUniformArrays_ClassID, kNone_OptimizationFlags) { } std::unique_ptr onMakeProgramImpl() const override; void onGetGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const override; bool onIsEqual(const GrFragmentProcessor&) const override; #if GR_TEST_UTILS SkString onDumpInfo() const override; #endif GR_DECLARE_FRAGMENT_PROCESSOR_TEST using INHERITED = GrFragmentProcessor; }; #endif