/* * Copyright 2017 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "include/core/SkBitmap.h" #include "src/gpu/gl/GrGLDefines.h" #include "src/gpu/gl/GrGLUtil.h" #include "tools/gpu/atlastext/GLTestAtlasTextRenderer.h" #include "tools/gpu/atlastext/TestAtlasTextRenderer.h" #include "tools/gpu/gl/GLTestContext.h" using sk_gpu_test::GLTestContext; namespace { class GLTestAtlasTextRenderer : public sk_gpu_test::TestAtlasTextRenderer { public: GLTestAtlasTextRenderer(std::unique_ptr); void* createTexture(AtlasFormat, int width, int height) override; void deleteTexture(void* textureHandle) override; void setTextureData(void* textureHandle, const void* data, int x, int y, int width, int height, size_t rowBytes) override; void drawSDFGlyphs(void* targetHandle, void* textureHandle, const SDFVertex vertices[], int quadCnt) override; void* makeTargetHandle(int width, int height) override; void targetDeleted(void* targetHandle) override; SkBitmap readTargetHandle(void* targetHandle) override; void clearTarget(void* targetHandle, uint32_t color) override; bool initialized() const { return 0 != fProgram; } private: struct AtlasTexture { GrGLuint fID; AtlasFormat fFormat; int fWidth; int fHeight; }; struct Target { GrGLuint fFBOID; GrGLuint fRBID; int fWidth; int fHeight; }; std::unique_ptr fContext; GrGLuint fProgram = 0; GrGLint fDstScaleAndTranslateLocation = 0; GrGLint fAtlasInvSizeLocation = 0; GrGLint fSamplerLocation = 0; }; #define callgl(NAME, ...) fContext->gl()->fFunctions.f##NAME(__VA_ARGS__) #define checkgl() \ do { \ static constexpr auto line = __LINE__; \ auto error = fContext->gl()->fFunctions.fGetError(); \ if (error != GR_GL_NO_ERROR) { \ SkDebugf("GL ERROR: 0x%x, line %d\n", error, line); \ } \ } while (false) GLTestAtlasTextRenderer::GLTestAtlasTextRenderer(std::unique_ptr context) : fContext(std::move(context)) { auto restore = fContext->makeCurrentAndAutoRestore(); // First check whether the GL is supported so we can avoid spammy failures on systems // where the GL simply doesn't work with this class. const char* versionStr = reinterpret_cast(callgl(GetString, GR_GL_VERSION)); auto version = GrGLGetVersionFromString(versionStr); auto standard = GrGLGetStandardInUseFromString(versionStr); switch (standard) { case kWebGL_GrGLStandard: case kNone_GrGLStandard: return; case kGLES_GrGLStandard: if (version < GR_GL_VER(3, 0)) { return; } break; case kGL_GrGLStandard: { if (version < GR_GL_VER(4, 3)) { return; } GrGLint profileMask; callgl(GetIntegerv, GR_GL_CONTEXT_PROFILE_MASK, &profileMask); if (profileMask & GR_GL_CONTEXT_CORE_PROFILE_BIT) { return; } } } auto vs = callgl(CreateShader, GR_GL_VERTEX_SHADER); static constexpr char kGLVersionString[] = "#version 430 compatibility"; static constexpr char kGLESVersionString[] = "#version 300 es"; GrGLint lengths[2]; const GrGLchar* strings[2]; switch (fContext->gl()->fStandard) { case kGL_GrGLStandard: strings[0] = kGLVersionString; lengths[0] = static_cast(SK_ARRAY_COUNT(kGLVersionString)) - 1; break; case kGLES_GrGLStandard: strings[0] = kGLESVersionString; lengths[0] = static_cast(SK_ARRAY_COUNT(kGLESVersionString)) - 1; break; default: strings[0] = nullptr; lengths[0] = 0; break; } static constexpr const char kVS[] = R"( uniform vec4 uDstScaleAndTranslate; uniform vec2 uAtlasInvSize; layout (location = 0) in vec3 inPosition; layout (location = 1) in vec4 inColor; layout (location = 2) in uvec2 inTextureCoords; out vec2 vTexCoord; out vec4 vColor; out vec2 vIntTexCoord; void main() { vec2 intCoords; // floor(vec2) doesn't seem to work on some ES devices. intCoords.x = floor(float(inTextureCoords.x)); intCoords.y = floor(float(inTextureCoords.y)); vTexCoord = intCoords * uAtlasInvSize; vIntTexCoord = intCoords; vColor = inColor; gl_Position = vec4(inPosition.x * uDstScaleAndTranslate.x + uDstScaleAndTranslate.y, inPosition.y * uDstScaleAndTranslate.z + uDstScaleAndTranslate.w, 0.0, inPosition.z); } )"; strings[1] = kVS; lengths[1] = SK_ARRAY_COUNT(kVS) - 1; callgl(ShaderSource, vs, 2, strings, lengths); callgl(CompileShader, vs); GrGLint compileStatus; callgl(GetShaderiv, vs, GR_GL_COMPILE_STATUS, &compileStatus); if (compileStatus == GR_GL_FALSE) { GrGLint logLength; callgl(GetShaderiv, vs, GR_GL_INFO_LOG_LENGTH, &logLength); std::unique_ptr log(new GrGLchar[logLength + 1]); log[logLength] = '\0'; callgl(GetShaderInfoLog, vs, logLength, &logLength, log.get()); SkDebugf("Vertex Shader failed to compile\n%s", log.get()); callgl(DeleteShader, vs); return; } auto fs = callgl(CreateShader, GR_GL_FRAGMENT_SHADER); static constexpr const char kFS[] = R"( uniform sampler2D uSampler; in vec2 vTexCoord; in vec4 vColor; in vec2 vIntTexCoord; layout (location = 0) out vec4 outColor; void main() { float sdfValue = texture(uSampler, vTexCoord).r; float distance = 7.96875 * (sdfValue - 0.50196078431000002); vec2 dist_grad = vec2(dFdx(distance), dFdy(distance)); vec2 Jdx = dFdx(vIntTexCoord); vec2 Jdy = dFdy(vIntTexCoord); float dg_len2 = dot(dist_grad, dist_grad); if (dg_len2 < 0.0001) { dist_grad = vec2(0.7071, 0.7071); } else { dist_grad = dist_grad * inversesqrt(dg_len2); } vec2 grad = vec2(dist_grad.x * Jdx.x + dist_grad.y * Jdy.x, dist_grad.x * Jdx.y + dist_grad.y * Jdy.y); float afwidth = abs(0.65000000000000002 * length(grad)); float value = smoothstep(-afwidth, afwidth, distance); outColor = value * vec4(vColor.rgb * vColor.a, vColor.a); } )"; strings[1] = kFS; lengths[1] = SK_ARRAY_COUNT(kFS) - 1; callgl(ShaderSource, fs, 2, strings, lengths); callgl(CompileShader, fs); callgl(GetShaderiv, fs, GR_GL_COMPILE_STATUS, &compileStatus); if (compileStatus == GR_GL_FALSE) { GrGLint logLength; callgl(GetShaderiv, fs, GR_GL_INFO_LOG_LENGTH, &logLength); std::unique_ptr log(new GrGLchar[logLength + 1]); log[logLength] = '\0'; callgl(GetShaderInfoLog, fs, logLength, &logLength, log.get()); SkDebugf("Fragment Shader failed to compile\n%s", log.get()); callgl(DeleteShader, vs); callgl(DeleteShader, fs); return; } fProgram = callgl(CreateProgram); if (!fProgram) { callgl(DeleteShader, vs); callgl(DeleteShader, fs); return; } callgl(AttachShader, fProgram, vs); callgl(AttachShader, fProgram, fs); callgl(LinkProgram, fProgram); GrGLint linkStatus; callgl(GetProgramiv, fProgram, GR_GL_LINK_STATUS, &linkStatus); if (linkStatus == GR_GL_FALSE) { GrGLint logLength = 0; callgl(GetProgramiv, vs, GR_GL_INFO_LOG_LENGTH, &logLength); std::unique_ptr log(new GrGLchar[logLength + 1]); log[logLength] = '\0'; callgl(GetProgramInfoLog, vs, logLength, &logLength, log.get()); SkDebugf("Program failed to link\n%s", log.get()); callgl(DeleteShader, vs); callgl(DeleteShader, fs); callgl(DeleteProgram, fProgram); fProgram = 0; return; } fDstScaleAndTranslateLocation = callgl(GetUniformLocation, fProgram, "uDstScaleAndTranslate"); fAtlasInvSizeLocation = callgl(GetUniformLocation, fProgram, "uAtlasInvSize"); fSamplerLocation = callgl(GetUniformLocation, fProgram, "uSampler"); if (fDstScaleAndTranslateLocation < 0 || fAtlasInvSizeLocation < 0 || fSamplerLocation < 0) { callgl(DeleteShader, vs); callgl(DeleteShader, fs); callgl(DeleteProgram, fProgram); fProgram = 0; } checkgl(); } inline bool atlas_format_to_gl_types(SkAtlasTextRenderer::AtlasFormat format, GrGLenum* internalFormat, GrGLenum* externalFormat, GrGLenum* type) { switch (format) { case SkAtlasTextRenderer::AtlasFormat::kA8: *internalFormat = GR_GL_R8; *externalFormat = GR_GL_RED; *type = GR_GL_UNSIGNED_BYTE; return true; } return false; } inline int atlas_format_bytes_per_pixel(SkAtlasTextRenderer::AtlasFormat format) { switch (format) { case SkAtlasTextRenderer::AtlasFormat::kA8: return 1; } return 0; } void* GLTestAtlasTextRenderer::createTexture(AtlasFormat format, int width, int height) { GrGLenum internalFormat; GrGLenum externalFormat; GrGLenum type; if (!atlas_format_to_gl_types(format, &internalFormat, &externalFormat, &type)) { return nullptr; } auto restore = fContext->makeCurrentAndAutoRestore(); GrGLuint id; callgl(GenTextures, 1, &id); if (!id) { return nullptr; } callgl(BindTexture, GR_GL_TEXTURE_2D, id); callgl(TexImage2D, GR_GL_TEXTURE_2D, 0, internalFormat, width, height, 0, externalFormat, type, nullptr); checkgl(); AtlasTexture* atlas = new AtlasTexture; atlas->fID = id; atlas->fFormat = format; atlas->fWidth = width; atlas->fHeight = height; return atlas; } void GLTestAtlasTextRenderer::deleteTexture(void* textureHandle) { auto restore = fContext->makeCurrentAndAutoRestore(); auto* atlasTexture = reinterpret_cast(textureHandle); callgl(DeleteTextures, 1, &atlasTexture->fID); checkgl(); delete atlasTexture; } void GLTestAtlasTextRenderer::setTextureData(void* textureHandle, const void* data, int x, int y, int width, int height, size_t rowBytes) { auto restore = fContext->makeCurrentAndAutoRestore(); auto atlasTexture = reinterpret_cast(textureHandle); GrGLenum internalFormat; GrGLenum externalFormat; GrGLenum type; if (!atlas_format_to_gl_types(atlasTexture->fFormat, &internalFormat, &externalFormat, &type)) { return; } int bpp = atlas_format_bytes_per_pixel(atlasTexture->fFormat); GrGLint rowLength = static_cast(rowBytes / bpp); if (static_cast(rowLength * bpp) != rowBytes) { return; } callgl(PixelStorei, GR_GL_UNPACK_ALIGNMENT, 1); callgl(PixelStorei, GR_GL_UNPACK_ROW_LENGTH, rowLength); callgl(BindTexture, GR_GL_TEXTURE_2D, atlasTexture->fID); callgl(TexSubImage2D, GR_GL_TEXTURE_2D, 0, x, y, width, height, externalFormat, type, data); checkgl(); } void GLTestAtlasTextRenderer::drawSDFGlyphs(void* targetHandle, void* textureHandle, const SDFVertex vertices[], int quadCnt) { auto restore = fContext->makeCurrentAndAutoRestore(); auto target = reinterpret_cast(targetHandle); auto atlas = reinterpret_cast(textureHandle); callgl(UseProgram, fProgram); callgl(ActiveTexture, GR_GL_TEXTURE0); callgl(BindTexture, GR_GL_TEXTURE_2D, atlas->fID); callgl(TexParameteri, GR_GL_TEXTURE_2D, GR_GL_TEXTURE_MAG_FILTER, GR_GL_LINEAR); callgl(TexParameteri, GR_GL_TEXTURE_2D, GR_GL_TEXTURE_MIN_FILTER, GR_GL_LINEAR); float uniformScaleAndTranslate[4] = {2.f / target->fWidth, -1.f, 2.f / target->fHeight, -1.f}; callgl(Uniform4fv, fDstScaleAndTranslateLocation, 1, uniformScaleAndTranslate); callgl(Uniform2f, fAtlasInvSizeLocation, 1.f / atlas->fWidth, 1.f / atlas->fHeight); callgl(Uniform1i, fSamplerLocation, 0); callgl(BindFramebuffer, GR_GL_FRAMEBUFFER, target->fFBOID); callgl(Viewport, 0, 0, target->fWidth, target->fHeight); callgl(Enable, GR_GL_BLEND); callgl(BlendFunc, GR_GL_ONE, GR_GL_ONE_MINUS_SRC_ALPHA); callgl(Disable, GR_GL_DEPTH_TEST); callgl(BindVertexArray, 0); callgl(BindBuffer, GR_GL_ARRAY_BUFFER, 0); callgl(BindBuffer, GR_GL_ELEMENT_ARRAY_BUFFER, 0); callgl(VertexAttribPointer, 0, 3, GR_GL_FLOAT, GR_GL_FALSE, sizeof(SDFVertex), vertices); size_t colorOffset = 3 * sizeof(float); callgl(VertexAttribPointer, 1, 4, GR_GL_UNSIGNED_BYTE, GR_GL_TRUE, sizeof(SDFVertex), reinterpret_cast(vertices) + colorOffset); size_t texOffset = colorOffset + sizeof(uint32_t); callgl(VertexAttribIPointer, 2, 2, GR_GL_UNSIGNED_SHORT, sizeof(SDFVertex), reinterpret_cast(vertices) + texOffset); callgl(EnableVertexAttribArray, 0); callgl(EnableVertexAttribArray, 1); callgl(EnableVertexAttribArray, 2); std::unique_ptr indices(new uint16_t[quadCnt * 6]); for (int q = 0; q < quadCnt; ++q) { indices[q * 6 + 0] = 0 + 4 * q; indices[q * 6 + 1] = 1 + 4 * q; indices[q * 6 + 2] = 2 + 4 * q; indices[q * 6 + 3] = 2 + 4 * q; indices[q * 6 + 4] = 1 + 4 * q; indices[q * 6 + 5] = 3 + 4 * q; } callgl(DrawElements, GR_GL_TRIANGLES, 6 * quadCnt, GR_GL_UNSIGNED_SHORT, indices.get()); checkgl(); } void* GLTestAtlasTextRenderer::makeTargetHandle(int width, int height) { auto restore = fContext->makeCurrentAndAutoRestore(); GrGLuint fbo; callgl(GenFramebuffers, 1, &fbo); if (!fbo) { return nullptr; } GrGLuint rb; callgl(GenRenderbuffers, 1, &rb); if (!rb) { callgl(DeleteFramebuffers, 1, &fbo); return nullptr; } callgl(BindFramebuffer, GR_GL_FRAMEBUFFER, fbo); callgl(BindRenderbuffer, GR_GL_RENDERBUFFER, rb); callgl(RenderbufferStorage, GR_GL_RENDERBUFFER, GR_GL_RGBA8, width, height); callgl(FramebufferRenderbuffer, GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0, GR_GL_RENDERBUFFER, rb); GrGLenum status = callgl(CheckFramebufferStatus, GR_GL_FRAMEBUFFER); if (GR_GL_FRAMEBUFFER_COMPLETE != status) { callgl(DeleteFramebuffers, 1, &fbo); callgl(DeleteRenderbuffers, 1, &rb); return nullptr; } callgl(Disable, GR_GL_SCISSOR_TEST); callgl(ClearColor, 0, 0, 0, 0.0); callgl(Clear, GR_GL_COLOR_BUFFER_BIT); checkgl(); Target* target = new Target; target->fFBOID = fbo; target->fRBID = rb; target->fWidth = width; target->fHeight = height; return target; } void GLTestAtlasTextRenderer::targetDeleted(void* targetHandle) { auto restore = fContext->makeCurrentAndAutoRestore(); Target* target = reinterpret_cast(targetHandle); callgl(DeleteFramebuffers, 1, &target->fFBOID); callgl(DeleteRenderbuffers, 1, &target->fRBID); delete target; } SkBitmap GLTestAtlasTextRenderer::readTargetHandle(void* targetHandle) { auto restore = fContext->makeCurrentAndAutoRestore(); Target* target = reinterpret_cast(targetHandle); auto info = SkImageInfo::Make(target->fWidth, target->fHeight, kRGBA_8888_SkColorType, kPremul_SkAlphaType); SkBitmap bmp; bmp.setInfo(info, sizeof(uint32_t) * target->fWidth); bmp.allocPixels(); callgl(BindFramebuffer, GR_GL_FRAMEBUFFER, target->fFBOID); callgl(ReadPixels, 0, 0, target->fWidth, target->fHeight, GR_GL_RGBA, GR_GL_UNSIGNED_BYTE, bmp.getPixels()); checkgl(); return bmp; } void GLTestAtlasTextRenderer::clearTarget(void* targetHandle, uint32_t color) { auto restore = fContext->makeCurrentAndAutoRestore(); Target* target = reinterpret_cast(targetHandle); callgl(BindFramebuffer, GR_GL_FRAMEBUFFER, target->fFBOID); callgl(Disable, GR_GL_SCISSOR_TEST); float r = ((color >> 0) & 0xff) / 255.f; float g = ((color >> 8) & 0xff) / 255.f; float b = ((color >> 16) & 0xff) / 255.f; float a = ((color >> 24) & 0xff) / 255.f; callgl(ClearColor, r, g, b, a); callgl(Clear, GR_GL_COLOR_BUFFER_BIT); } } // anonymous namespace namespace sk_gpu_test { sk_sp MakeGLTestAtlasTextRenderer() { std::unique_ptr context(CreatePlatformGLTestContext(kGL_GrGLStandard)); if (!context) { context.reset(CreatePlatformGLTestContext(kGLES_GrGLStandard)); } if (!context) { return nullptr; } auto restorer = context->makeCurrentAndAutoRestore(); auto renderer = sk_make_sp(std::move(context)); return renderer->initialized() ? std::move(renderer) : nullptr; } } // namespace sk_gpu_test