/* -*- Mode: C; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla Communicator client code. * * The Initial Developer of the Original Code is * Netscape Communications Corporation. * Portions created by the Initial Developer are Copyright (C) 1998 * the Initial Developer. All Rights Reserved. * * Contributor(s): * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #ifndef SkGifImageReader_h #define SkGifImageReader_h // Define ourselves as the clientPtr. Mozilla just hacked their C++ callback class into this old C decoder, // so we will too. class SkGifCodec; #include "SkCodec.h" #include "SkCodecPriv.h" #include "SkCodecAnimation.h" #include "SkColorTable.h" #include "SkData.h" #include "SkImageInfo.h" #include "SkStreamBuffer.h" #include "../private/SkTArray.h" #include #include typedef SkTArray SkGIFRow; #define SK_MAX_DICTIONARY_ENTRY_BITS 12 #define SK_MAX_DICTIONARY_ENTRIES 4096 // 2^SK_MAX_DICTIONARY_ENTRY_BITS #define SK_MAX_COLORS 256 #define SK_BYTES_PER_COLORMAP_ENTRY 3 // List of possible parsing states. enum SkGIFState { SkGIFType, SkGIFGlobalHeader, SkGIFGlobalColormap, SkGIFImageStart, SkGIFImageHeader, SkGIFImageColormap, SkGIFImageBody, SkGIFLZWStart, SkGIFLZW, SkGIFSubBlock, SkGIFExtension, SkGIFControlExtension, SkGIFConsumeBlock, SkGIFSkipBlock, SkGIFDone, SkGIFCommentExtension, SkGIFApplicationExtension, SkGIFNetscapeExtensionBlock, SkGIFConsumeNetscapeExtension, SkGIFConsumeComment }; struct SkGIFFrameContext; class SkGIFColorMap; // LZW decoder state machine. class SkGIFLZWContext final : public SkNoncopyable { public: SkGIFLZWContext(SkGifCodec* client, const SkGIFFrameContext* frameContext) : codesize(0) , codemask(0) , clearCode(0) , avail(0) , oldcode(0) , firstchar(0) , bits(0) , datum(0) , ipass(0) , irow(0) , rowsRemaining(0) , alwaysWriteTransparentPixels(false) , rowIter(0) , m_client(client) , m_frameContext(frameContext) { } bool prepareToDecode(const SkGIFColorMap& globalMap); bool outputRow(const unsigned char* rowBegin); bool doLZW(const unsigned char* block, size_t bytesInBlock); bool hasRemainingRows() { return SkToBool(rowsRemaining); } private: // LZW decoding states and output states. int codesize; int codemask; int clearCode; // Codeword used to trigger dictionary reset. int avail; // Index of next available slot in dictionary. int oldcode; unsigned char firstchar; int bits; // Number of unread bits in "datum". int datum; // 32-bit input buffer. int ipass; // Interlace pass; Ranges 1-4 if interlaced. size_t irow; // Current output row, starting at zero. size_t rowsRemaining; // Rows remaining to be output. // This depends on the GIFFrameContext. If the frame is not // interlaced and it is independent, it is always safe to // write transparent pixels. bool alwaysWriteTransparentPixels; unsigned short prefix[SK_MAX_DICTIONARY_ENTRIES]; unsigned char suffix[SK_MAX_DICTIONARY_ENTRIES]; unsigned short suffixLength[SK_MAX_DICTIONARY_ENTRIES]; SkGIFRow rowBuffer; // Single scanline temporary buffer. unsigned char* rowIter; SkGifCodec* const m_client; const SkGIFFrameContext* m_frameContext; }; class SkGIFColorMap final { public: SkGIFColorMap() : m_isDefined(false) , m_colors(0) , m_packColorProc(nullptr) { } void setNumColors(size_t colors) { m_colors = colors; } size_t numColors() const { return m_colors; } void setRawData(const char* data, size_t size) { // FIXME: Can we avoid this copy? m_rawData = SkData::MakeWithCopy(data, size); SkASSERT(m_colors * SK_BYTES_PER_COLORMAP_ENTRY == size); m_isDefined = true; } bool isDefined() const { return m_isDefined; } // Build RGBA table using the data stream. sk_sp buildTable(SkColorType dstColorType, size_t transparentPixel) const; private: bool m_isDefined; size_t m_colors; sk_sp m_rawData; mutable PackColorProc m_packColorProc; mutable sk_sp m_table; }; // LocalFrame output state machine. struct SkGIFFrameContext : SkNoncopyable { public: SkGIFFrameContext(int id) : m_frameId(id) , m_xOffset(0) , m_yOffset(0) , m_width(0) , m_height(0) , m_transparentPixel(kNotFound) , m_disposalMethod(SkCodecAnimation::Keep_DisposalMethod) , m_requiredFrame(SkCodec::kNone) , m_dataSize(0) , m_progressiveDisplay(false) , m_interlaced(false) , m_delayTime(0) , m_currentLzwBlock(0) , m_isComplete(false) , m_isHeaderDefined(false) , m_isDataSizeDefined(false) { } static constexpr size_t kNotFound = static_cast(-1); ~SkGIFFrameContext() { } void addLzwBlock(const void* data, size_t size) { m_lzwBlocks.push_back(SkData::MakeWithCopy(data, size)); } bool decode(SkGifCodec* client, const SkGIFColorMap& globalMap, bool* frameDecoded); int frameId() const { return m_frameId; } void setRect(unsigned x, unsigned y, unsigned width, unsigned height) { m_xOffset = x; m_yOffset = y; m_width = width; m_height = height; } SkIRect frameRect() const { return SkIRect::MakeXYWH(m_xOffset, m_yOffset, m_width, m_height); } unsigned xOffset() const { return m_xOffset; } unsigned yOffset() const { return m_yOffset; } unsigned width() const { return m_width; } unsigned height() const { return m_height; } size_t transparentPixel() const { return m_transparentPixel; } void setTransparentPixel(size_t pixel) { m_transparentPixel = pixel; } SkCodecAnimation::DisposalMethod getDisposalMethod() const { return m_disposalMethod; } void setDisposalMethod(SkCodecAnimation::DisposalMethod disposalMethod) { m_disposalMethod = disposalMethod; } size_t getRequiredFrame() const { return m_requiredFrame; } void setRequiredFrame(size_t req) { m_requiredFrame = req; } unsigned delayTime() const { return m_delayTime; } void setDelayTime(unsigned delay) { m_delayTime = delay; } bool isComplete() const { return m_isComplete; } void setComplete() { m_isComplete = true; } bool isHeaderDefined() const { return m_isHeaderDefined; } void setHeaderDefined() { m_isHeaderDefined = true; } bool isDataSizeDefined() const { return m_isDataSizeDefined; } int dataSize() const { return m_dataSize; } void setDataSize(int size) { m_dataSize = size; m_isDataSizeDefined = true; } bool progressiveDisplay() const { return m_progressiveDisplay; } void setProgressiveDisplay(bool progressiveDisplay) { m_progressiveDisplay = progressiveDisplay; } bool interlaced() const { return m_interlaced; } void setInterlaced(bool interlaced) { m_interlaced = interlaced; } void clearDecodeState() { m_lzwContext.reset(); } const SkGIFColorMap& localColorMap() const { return m_localColorMap; } SkGIFColorMap& localColorMap() { return m_localColorMap; } private: int m_frameId; unsigned m_xOffset; unsigned m_yOffset; // With respect to "screen" origin. unsigned m_width; unsigned m_height; size_t m_transparentPixel; // Index of transparent pixel. Value is kNotFound if there is no transparent pixel. SkCodecAnimation::DisposalMethod m_disposalMethod; // Restore to background, leave in place, etc. size_t m_requiredFrame; int m_dataSize; bool m_progressiveDisplay; // If true, do Haeberli interlace hack. bool m_interlaced; // True, if scanlines arrive interlaced order. unsigned m_delayTime; // Display time, in milliseconds, for this image in a multi-image GIF. std::unique_ptr m_lzwContext; std::vector> m_lzwBlocks; // LZW blocks for this frame. SkGIFColorMap m_localColorMap; size_t m_currentLzwBlock; bool m_isComplete; bool m_isHeaderDefined; bool m_isDataSizeDefined; }; class SkGifImageReader final : public SkNoncopyable { public: // This takes ownership of stream. SkGifImageReader(SkStream* stream) : m_client(nullptr) , m_state(SkGIFType) , m_bytesToConsume(6) // Number of bytes for GIF type, either "GIF87a" or "GIF89a". , m_version(0) , m_screenWidth(0) , m_screenHeight(0) , m_loopCount(cLoopCountNotSeen) , m_streamBuffer(stream) , m_parseCompleted(false) , m_firstFrameHasAlpha(false) , m_firstFrameSupportsIndex8(false) { } ~SkGifImageReader() { } void setClient(SkGifCodec* client) { m_client = client; } unsigned screenWidth() const { return m_screenWidth; } unsigned screenHeight() const { return m_screenHeight; } // Option to pass to parse(). All enums are negative, because a non-negative value is used to // indicate that the Reader should parse up to and including the frame indicated. enum SkGIFParseQuery { // Parse enough to determine the size. Note that this parses the first frame's header, // since we may decide to expand based on the frame's dimensions. SkGIFSizeQuery = -1, // Parse to the end, so we know about all frames. SkGIFFrameCountQuery = -2, // Parse until we see the loop count. SkGIFLoopCountQuery = -3, }; // Parse incoming GIF data stream into internal data structures. // Non-negative values are used to indicate to parse through that frame. // Return true if parsing has progressed or there is not enough data. // Return false if a fatal error is encountered. bool parse(SkGIFParseQuery); // Decode the frame indicated by frameIndex. // frameComplete will be set to true if the frame is completely decoded. // The method returns false if there is an error. bool decode(size_t frameIndex, bool* frameComplete); size_t imagesCount() const { if (m_frames.empty()) return 0; // This avoids counting an empty frame when the file is truncated right after // SkGIFControlExtension but before SkGIFImageHeader. // FIXME: This extra complexity is not necessary and we should just report m_frames.size(). return m_frames.back()->isHeaderDefined() ? m_frames.size() : m_frames.size() - 1; } int loopCount() const { if (cLoopCountNotSeen == m_loopCount) { return 0; } return m_loopCount; } const SkGIFColorMap& globalColorMap() const { return m_globalColorMap; } const SkGIFFrameContext* frameContext(size_t index) const { return index < m_frames.size() ? m_frames[index].get() : 0; } void clearDecodeState() { for (size_t index = 0; index < m_frames.size(); index++) { m_frames[index]->clearDecodeState(); } } // Return the color table for frame index (which may be the global color table). sk_sp getColorTable(SkColorType dstColorType, size_t index) const; bool firstFrameHasAlpha() const { return m_firstFrameHasAlpha; } bool firstFrameSupportsIndex8() const { return m_firstFrameSupportsIndex8; } private: // Requires that one byte has been buffered into m_streamBuffer. unsigned char getOneByte() const { return reinterpret_cast(m_streamBuffer.get())[0]; } void addFrameIfNecessary(); bool currentFrameIsFirstFrame() const { return m_frames.empty() || (m_frames.size() == 1u && !m_frames[0]->isComplete()); } // Unowned pointer SkGifCodec* m_client; // Parsing state machine. SkGIFState m_state; // Current decoder master state. size_t m_bytesToConsume; // Number of bytes to consume for next stage of parsing. // Global (multi-image) state. int m_version; // Either 89 for GIF89 or 87 for GIF87. unsigned m_screenWidth; // Logical screen width & height. unsigned m_screenHeight; SkGIFColorMap m_globalColorMap; static constexpr int cLoopCountNotSeen = -2; int m_loopCount; // Netscape specific extension block to control the number of animation loops a GIF renders. std::vector> m_frames; SkStreamBuffer m_streamBuffer; bool m_parseCompleted; // These values can be computed before we create a SkGIFFrameContext, so we // store them here instead of on m_frames[0]. bool m_firstFrameHasAlpha; bool m_firstFrameSupportsIndex8; }; #endif