/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ // This test only works with the GPU backend. #include "gm.h" #if SK_SUPPORT_GPU #include "GrRenderTargetContextPriv.h" #include "GrContext.h" #include "GrPathUtils.h" #include "GrTest.h" #include "SkColorPriv.h" #include "SkGeometry.h" #include "ops/GrTestMeshDrawOp.h" #include "effects/GrBezierEffect.h" static inline SkScalar eval_line(const SkPoint& p, const SkScalar lineEq[3], SkScalar sign) { return sign * (lineEq[0] * p.fX + lineEq[1] * p.fY + lineEq[2]); } namespace skiagm { class BezierCubicOrConicTestOp : public GrTestMeshDrawOp { public: DEFINE_OP_CLASS_ID const char* name() const override { return "BezierCubicOrConicTestOp"; } static sk_sp Make(sk_sp gp, const SkRect& bounds, GrColor color, const SkScalar klmEqs[9], SkScalar sign) { return sk_sp(new BezierCubicOrConicTestOp(gp, bounds, color, klmEqs, sign)); } private: BezierCubicOrConicTestOp(sk_sp gp, const SkRect& bounds, GrColor color, const SkScalar klmEqs[9], SkScalar sign) : INHERITED(ClassID(), bounds, color), fGeometryProcessor(std::move(gp)) { for (int i = 0; i < 9; i++) { fKlmEqs[i] = klmEqs[i]; } fSign = sign; } struct Vertex { SkPoint fPosition; float fKLM[4]; // The last value is ignored. The effect expects a vec4f. }; void onPrepareDraws(Target* target) const override { QuadHelper helper; size_t vertexStride = fGeometryProcessor->getVertexStride(); SkASSERT(vertexStride == sizeof(Vertex)); Vertex* verts = reinterpret_cast(helper.init(target, vertexStride, 1)); if (!verts) { return; } const SkRect& bounds = this->bounds(); verts[0].fPosition.setRectFan(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, sizeof(Vertex)); for (int v = 0; v < 4; ++v) { verts[v].fKLM[0] = eval_line(verts[v].fPosition, fKlmEqs + 0, fSign); verts[v].fKLM[1] = eval_line(verts[v].fPosition, fKlmEqs + 3, fSign); verts[v].fKLM[2] = eval_line(verts[v].fPosition, fKlmEqs + 6, 1.f); } helper.recordDraw(target, fGeometryProcessor.get()); } SkScalar fKlmEqs[9]; SkScalar fSign; sk_sp fGeometryProcessor; static constexpr int kVertsPerCubic = 4; static constexpr int kIndicesPerCubic = 6; typedef GrTestMeshDrawOp INHERITED; }; /** * This GM directly exercises effects that draw Bezier curves in the GPU backend. */ class BezierCubicEffects : public GM { public: BezierCubicEffects() { this->setBGColor(0xFFFFFFFF); } protected: SkString onShortName() override { return SkString("bezier_cubic_effects"); } SkISize onISize() override { return SkISize::Make(800, 800); } void onDraw(SkCanvas* canvas) override { GrRenderTargetContext* renderTargetContext = canvas->internal_private_accessTopLayerRenderTargetContext(); if (!renderTargetContext) { skiagm::GM::DrawGpuOnlyMessage(canvas); return; } GrContext* context = canvas->getGrContext(); if (!context) { return; } struct Vertex { SkPoint fPosition; float fKLM[4]; // The last value is ignored. The effect expects a vec4f. }; constexpr int kNumCubics = 15; SkRandom rand; // Mult by 3 for each edge effect type int numCols = SkScalarCeilToInt(SkScalarSqrt(SkIntToScalar(kNumCubics*3))); int numRows = SkScalarCeilToInt(SkIntToScalar(kNumCubics*3) / numCols); SkScalar w = SkIntToScalar(renderTargetContext->width()) / numCols; SkScalar h = SkIntToScalar(renderTargetContext->height()) / numRows; int row = 0; int col = 0; constexpr GrColor color = 0xff000000; for (int i = 0; i < kNumCubics; ++i) { SkPoint baseControlPts[] = { {rand.nextRangeF(0.f, w), rand.nextRangeF(0.f, h)}, {rand.nextRangeF(0.f, w), rand.nextRangeF(0.f, h)}, {rand.nextRangeF(0.f, w), rand.nextRangeF(0.f, h)}, {rand.nextRangeF(0.f, w), rand.nextRangeF(0.f, h)} }; for(int edgeType = 0; edgeType < kGrProcessorEdgeTypeCnt; ++edgeType) { sk_sp gp; GrPrimitiveEdgeType et = (GrPrimitiveEdgeType)edgeType; gp = GrCubicEffect::Make(color, SkMatrix::I(), et, *context->caps()); if (!gp) { continue; } SkScalar x = SkScalarMul(col, w); SkScalar y = SkScalarMul(row, h); SkPoint controlPts[] = { {x + baseControlPts[0].fX, y + baseControlPts[0].fY}, {x + baseControlPts[1].fX, y + baseControlPts[1].fY}, {x + baseControlPts[2].fX, y + baseControlPts[2].fY}, {x + baseControlPts[3].fX, y + baseControlPts[3].fY} }; SkPoint chopped[10]; SkScalar klmEqs[9]; SkScalar klmSigns[3]; int cnt = GrPathUtils::chopCubicAtLoopIntersection(controlPts, chopped, klmEqs, klmSigns); SkPaint ctrlPtPaint; ctrlPtPaint.setColor(rand.nextU() | 0xFF000000); for (int i = 0; i < 4; ++i) { canvas->drawCircle(controlPts[i].fX, controlPts[i].fY, 6.f, ctrlPtPaint); } SkPaint polyPaint; polyPaint.setColor(0xffA0A0A0); polyPaint.setStrokeWidth(0); polyPaint.setStyle(SkPaint::kStroke_Style); canvas->drawPoints(SkCanvas::kPolygon_PointMode, 4, controlPts, polyPaint); SkPaint choppedPtPaint; choppedPtPaint.setColor(~ctrlPtPaint.getColor() | 0xFF000000); for (int c = 0; c < cnt; ++c) { SkPoint* pts = chopped + 3 * c; for (int i = 0; i < 4; ++i) { canvas->drawCircle(pts[i].fX, pts[i].fY, 3.f, choppedPtPaint); } SkRect bounds; bounds.set(pts, 4); SkPaint boundsPaint; boundsPaint.setColor(0xff808080); boundsPaint.setStrokeWidth(0); boundsPaint.setStyle(SkPaint::kStroke_Style); canvas->drawRect(bounds, boundsPaint); GrPaint grPaint; grPaint.setXPFactory(GrPorterDuffXPFactory::Make(SkBlendMode::kSrc)); sk_sp op = BezierCubicOrConicTestOp::Make(gp, bounds, color, klmEqs, klmSigns[c]); renderTargetContext->priv().testingOnly_addDrawOp(grPaint, GrAAType::kNone, std::move(op)); } ++col; if (numCols == col) { col = 0; ++row; } } } } private: typedef GM INHERITED; }; ////////////////////////////////////////////////////////////////////////////// /** * This GM directly exercises effects that draw Bezier curves in the GPU backend. */ class BezierConicEffects : public GM { public: BezierConicEffects() { this->setBGColor(0xFFFFFFFF); } protected: SkString onShortName() override { return SkString("bezier_conic_effects"); } SkISize onISize() override { return SkISize::Make(800, 800); } void onDraw(SkCanvas* canvas) override { GrRenderTargetContext* renderTargetContext = canvas->internal_private_accessTopLayerRenderTargetContext(); if (!renderTargetContext) { skiagm::GM::DrawGpuOnlyMessage(canvas); return; } GrContext* context = canvas->getGrContext(); if (!context) { return; } struct Vertex { SkPoint fPosition; float fKLM[4]; // The last value is ignored. The effect expects a vec4f. }; constexpr int kNumConics = 10; SkRandom rand; // Mult by 3 for each edge effect type int numCols = SkScalarCeilToInt(SkScalarSqrt(SkIntToScalar(kNumConics*3))); int numRows = SkScalarCeilToInt(SkIntToScalar(kNumConics*3) / numCols); SkScalar w = SkIntToScalar(renderTargetContext->width()) / numCols; SkScalar h = SkIntToScalar(renderTargetContext->height()) / numRows; int row = 0; int col = 0; constexpr GrColor color = 0xff000000; for (int i = 0; i < kNumConics; ++i) { SkPoint baseControlPts[] = { {rand.nextRangeF(0.f, w), rand.nextRangeF(0.f, h)}, {rand.nextRangeF(0.f, w), rand.nextRangeF(0.f, h)}, {rand.nextRangeF(0.f, w), rand.nextRangeF(0.f, h)} }; SkScalar weight = rand.nextRangeF(0.f, 2.f); for(int edgeType = 0; edgeType < kGrProcessorEdgeTypeCnt; ++edgeType) { sk_sp gp; GrPrimitiveEdgeType et = (GrPrimitiveEdgeType)edgeType; gp = GrConicEffect::Make(color, SkMatrix::I(), et, *context->caps(), SkMatrix::I(), false); if (!gp) { continue; } SkScalar x = SkScalarMul(col, w); SkScalar y = SkScalarMul(row, h); SkPoint controlPts[] = { {x + baseControlPts[0].fX, y + baseControlPts[0].fY}, {x + baseControlPts[1].fX, y + baseControlPts[1].fY}, {x + baseControlPts[2].fX, y + baseControlPts[2].fY} }; SkConic dst[4]; SkScalar klmEqs[9]; int cnt = chop_conic(controlPts, dst, weight); GrPathUtils::getConicKLM(controlPts, weight, klmEqs); SkPaint ctrlPtPaint; ctrlPtPaint.setColor(rand.nextU() | 0xFF000000); for (int i = 0; i < 3; ++i) { canvas->drawCircle(controlPts[i].fX, controlPts[i].fY, 6.f, ctrlPtPaint); } SkPaint polyPaint; polyPaint.setColor(0xffA0A0A0); polyPaint.setStrokeWidth(0); polyPaint.setStyle(SkPaint::kStroke_Style); canvas->drawPoints(SkCanvas::kPolygon_PointMode, 3, controlPts, polyPaint); SkPaint choppedPtPaint; choppedPtPaint.setColor(~ctrlPtPaint.getColor() | 0xFF000000); for (int c = 0; c < cnt; ++c) { SkPoint* pts = dst[c].fPts; for (int i = 0; i < 3; ++i) { canvas->drawCircle(pts[i].fX, pts[i].fY, 3.f, choppedPtPaint); } SkRect bounds; //SkPoint bPts[] = {{0.f, 0.f}, {800.f, 800.f}}; //bounds.set(bPts, 2); bounds.set(pts, 3); SkPaint boundsPaint; boundsPaint.setColor(0xff808080); boundsPaint.setStrokeWidth(0); boundsPaint.setStyle(SkPaint::kStroke_Style); canvas->drawRect(bounds, boundsPaint); GrPaint grPaint; grPaint.setXPFactory(GrPorterDuffXPFactory::Make(SkBlendMode::kSrc)); sk_sp op = BezierCubicOrConicTestOp::Make(gp, bounds, color, klmEqs, 1.f); renderTargetContext->priv().testingOnly_addDrawOp(grPaint, GrAAType::kNone, std::move(op)); } ++col; if (numCols == col) { col = 0; ++row; } } } } private: // Uses the max curvature function for quads to estimate // where to chop the conic. If the max curvature is not // found along the curve segment it will return 1 and // dst[0] is the original conic. If it returns 2 the dst[0] // and dst[1] are the two new conics. int split_conic(const SkPoint src[3], SkConic dst[2], const SkScalar weight) { SkScalar t = SkFindQuadMaxCurvature(src); if (t == 0) { if (dst) { dst[0].set(src, weight); } return 1; } else { if (dst) { SkConic conic; conic.set(src, weight); if (!conic.chopAt(t, dst)) { dst[0].set(src, weight); return 1; } } return 2; } } // Calls split_conic on the entire conic and then once more on each subsection. // Most cases will result in either 1 conic (chop point is not within t range) // or 3 points (split once and then one subsection is split again). int chop_conic(const SkPoint src[3], SkConic dst[4], const SkScalar weight) { SkConic dstTemp[2]; int conicCnt = split_conic(src, dstTemp, weight); if (2 == conicCnt) { int conicCnt2 = split_conic(dstTemp[0].fPts, dst, dstTemp[0].fW); conicCnt = conicCnt2 + split_conic(dstTemp[1].fPts, &dst[conicCnt2], dstTemp[1].fW); } else { dst[0] = dstTemp[0]; } return conicCnt; } typedef GM INHERITED; }; ////////////////////////////////////////////////////////////////////////////// class BezierQuadTestOp : public GrTestMeshDrawOp { public: DEFINE_OP_CLASS_ID const char* name() const override { return "BezierQuadTestOp"; } static sk_sp Make(sk_sp gp, const SkRect& bounds, GrColor color, const GrPathUtils::QuadUVMatrix& devToUV) { return sk_sp(new BezierQuadTestOp(gp, bounds, color, devToUV)); } private: BezierQuadTestOp(sk_sp gp, const SkRect& bounds, GrColor color, const GrPathUtils::QuadUVMatrix& devToUV) : INHERITED(ClassID(), bounds, color) , fDevToUV(devToUV) , fGeometryProcessor(std::move(gp)) {} struct Vertex { SkPoint fPosition; float fKLM[4]; // The last value is ignored. The effect expects a vec4f. }; void onPrepareDraws(Target* target) const override { QuadHelper helper; size_t vertexStride = fGeometryProcessor->getVertexStride(); SkASSERT(vertexStride == sizeof(Vertex)); Vertex* verts = reinterpret_cast(helper.init(target, vertexStride, 1)); if (!verts) { return; } const SkRect& bounds = this->bounds(); verts[0].fPosition.setRectFan(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, sizeof(Vertex)); fDevToUV.apply<4, sizeof(Vertex), sizeof(SkPoint)>(verts); helper.recordDraw(target, fGeometryProcessor.get()); } GrPathUtils::QuadUVMatrix fDevToUV; sk_sp fGeometryProcessor; static constexpr int kVertsPerCubic = 4; static constexpr int kIndicesPerCubic = 6; typedef GrTestMeshDrawOp INHERITED; }; /** * This GM directly exercises effects that draw Bezier quad curves in the GPU backend. */ class BezierQuadEffects : public GM { public: BezierQuadEffects() { this->setBGColor(0xFFFFFFFF); } protected: SkString onShortName() override { return SkString("bezier_quad_effects"); } SkISize onISize() override { return SkISize::Make(800, 800); } void onDraw(SkCanvas* canvas) override { GrRenderTargetContext* renderTargetContext = canvas->internal_private_accessTopLayerRenderTargetContext(); if (!renderTargetContext) { skiagm::GM::DrawGpuOnlyMessage(canvas); return; } GrContext* context = canvas->getGrContext(); if (!context) { return; } struct Vertex { SkPoint fPosition; float fUV[4]; // The last two values are ignored. The effect expects a vec4f. }; constexpr int kNumQuads = 5; SkRandom rand; int numCols = SkScalarCeilToInt(SkScalarSqrt(SkIntToScalar(kNumQuads*3))); int numRows = SkScalarCeilToInt(SkIntToScalar(kNumQuads*3) / numCols); SkScalar w = SkIntToScalar(renderTargetContext->width()) / numCols; SkScalar h = SkIntToScalar(renderTargetContext->height()) / numRows; int row = 0; int col = 0; constexpr GrColor color = 0xff000000; for (int i = 0; i < kNumQuads; ++i) { SkPoint baseControlPts[] = { {rand.nextRangeF(0.f, w), rand.nextRangeF(0.f, h)}, {rand.nextRangeF(0.f, w), rand.nextRangeF(0.f, h)}, {rand.nextRangeF(0.f, w), rand.nextRangeF(0.f, h)} }; for(int edgeType = 0; edgeType < kGrProcessorEdgeTypeCnt; ++edgeType) { sk_sp gp; GrPrimitiveEdgeType et = (GrPrimitiveEdgeType)edgeType; gp = GrQuadEffect::Make(color, SkMatrix::I(), et, *context->caps(), SkMatrix::I(), false); if (!gp) { continue; } SkScalar x = SkScalarMul(col, w); SkScalar y = SkScalarMul(row, h); SkPoint controlPts[] = { {x + baseControlPts[0].fX, y + baseControlPts[0].fY}, {x + baseControlPts[1].fX, y + baseControlPts[1].fY}, {x + baseControlPts[2].fX, y + baseControlPts[2].fY} }; SkPoint chopped[5]; int cnt = SkChopQuadAtMaxCurvature(controlPts, chopped); SkPaint ctrlPtPaint; ctrlPtPaint.setColor(rand.nextU() | 0xFF000000); for (int i = 0; i < 3; ++i) { canvas->drawCircle(controlPts[i].fX, controlPts[i].fY, 6.f, ctrlPtPaint); } SkPaint polyPaint; polyPaint.setColor(0xffA0A0A0); polyPaint.setStrokeWidth(0); polyPaint.setStyle(SkPaint::kStroke_Style); canvas->drawPoints(SkCanvas::kPolygon_PointMode, 3, controlPts, polyPaint); SkPaint choppedPtPaint; choppedPtPaint.setColor(~ctrlPtPaint.getColor() | 0xFF000000); for (int c = 0; c < cnt; ++c) { SkPoint* pts = chopped + 2 * c; for (int i = 0; i < 3; ++i) { canvas->drawCircle(pts[i].fX, pts[i].fY, 3.f, choppedPtPaint); } SkRect bounds; bounds.set(pts, 3); SkPaint boundsPaint; boundsPaint.setColor(0xff808080); boundsPaint.setStrokeWidth(0); boundsPaint.setStyle(SkPaint::kStroke_Style); canvas->drawRect(bounds, boundsPaint); GrPaint grPaint; grPaint.setXPFactory(GrPorterDuffXPFactory::Make(SkBlendMode::kSrc)); GrPathUtils::QuadUVMatrix DevToUV(pts); sk_sp op = BezierQuadTestOp::Make(gp, bounds, color, DevToUV); renderTargetContext->priv().testingOnly_addDrawOp(grPaint, GrAAType::kNone, std::move(op)); } ++col; if (numCols == col) { col = 0; ++row; } } } } private: typedef GM INHERITED; }; DEF_GM(return new BezierCubicEffects;) DEF_GM(return new BezierConicEffects;) DEF_GM(return new BezierQuadEffects;) } #endif