// Copyright 2019 Google LLC. #ifndef TextShadow_DEFINED #define TextShadow_DEFINED #include "include/core/SkColor.h" #include "include/core/SkPoint.h" namespace skia { namespace textlayout { class TextShadow { public: SkColor fColor = SK_ColorBLACK; SkPoint fOffset; double fBlurRadius = 0.0; TextShadow(); TextShadow(SkColor color, SkPoint offset, double blurRadius); bool operator==(const TextShadow& other) const; bool operator!=(const TextShadow& other) const; bool hasShadow() const; }; } // namespace textlayout } // namespace skia #endif // TextShadow_DEFINED