/* * Copyright 2017 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "include/core/SkCanvas.h" #include "include/core/SkColorFilter.h" #include "include/core/SkPath.h" #include "include/core/SkPoint3.h" #include "include/pathops/SkPathOps.h" #include "include/utils/SkCamera.h" #include "include/utils/SkShadowUtils.h" #include "samplecode/Sample.h" #include "src/core/SkBlurMask.h" #include "src/utils/SkUTF.h" #include "tools/ToolUtils.h" //////////////////////////////////////////////////////////////////////////// class ShadowUtilsView : public Sample { SkTArray fConvexPaths; SkTArray fConcavePaths; SkScalar fZDelta; bool fShowAmbient; bool fShowSpot; bool fUseAlt; bool fShowObject; bool fIgnoreShadowAlpha; public: ShadowUtilsView() : fZDelta(0) , fShowAmbient(true) , fShowSpot(true) , fUseAlt(false) , fShowObject(false) , fIgnoreShadowAlpha(false) {} protected: void onOnceBeforeDraw() override { fConvexPaths.push_back().addRoundRect(SkRect::MakeWH(50, 50), 10, 10); SkRRect oddRRect; oddRRect.setNinePatch(SkRect::MakeWH(50, 50), 9, 13, 6, 16); fConvexPaths.push_back().addRRect(oddRRect); fConvexPaths.push_back().addRect(SkRect::MakeWH(50, 50)); fConvexPaths.push_back().addCircle(25, 25, 25); fConvexPaths.push_back().cubicTo(100, 50, 20, 100, 0, 0); fConvexPaths.push_back().addOval(SkRect::MakeWH(20, 60)); // star fConcavePaths.push_back().moveTo(0.0f, -33.3333f); fConcavePaths.back().lineTo(9.62f, -16.6667f); fConcavePaths.back().lineTo(28.867f, -16.6667f); fConcavePaths.back().lineTo(19.24f, 0.0f); fConcavePaths.back().lineTo(28.867f, 16.6667f); fConcavePaths.back().lineTo(9.62f, 16.6667f); fConcavePaths.back().lineTo(0.0f, 33.3333f); fConcavePaths.back().lineTo(-9.62f, 16.6667f); fConcavePaths.back().lineTo(-28.867f, 16.6667f); fConcavePaths.back().lineTo(-19.24f, 0.0f); fConcavePaths.back().lineTo(-28.867f, -16.6667f); fConcavePaths.back().lineTo(-9.62f, -16.6667f); fConcavePaths.back().close(); // dumbbell fConcavePaths.push_back().moveTo(50, 0); fConcavePaths.back().cubicTo(100, 25, 60, 50, 50, 0); fConcavePaths.back().cubicTo(0, -25, 40, -50, 50, 0); } SkString name() override { return SkString("ShadowUtils"); } bool onChar(SkUnichar uni) override { bool handled = false; switch (uni) { case 'W': fShowAmbient = !fShowAmbient; handled = true; break; case 'S': fShowSpot = !fShowSpot; handled = true; break; case 'T': fUseAlt = !fUseAlt; handled = true; break; case 'O': fShowObject = !fShowObject; handled = true; break; case '>': fZDelta += 0.5f; handled = true; break; case '<': fZDelta -= 0.5f; handled = true; break; case '?': fIgnoreShadowAlpha = !fIgnoreShadowAlpha; handled = true; break; default: break; } if (handled) { return true; } return false; } void drawBG(SkCanvas* canvas) { canvas->drawColor(0xFFFFFFFF); } void drawShadowedPath(SkCanvas* canvas, const SkPath& path, const SkPoint3& zPlaneParams, const SkPaint& paint, SkScalar ambientAlpha, const SkPoint3& lightPos, SkScalar lightWidth, SkScalar spotAlpha, uint32_t flags) { if (fIgnoreShadowAlpha) { ambientAlpha = 255; spotAlpha = 255; } if (!fShowAmbient) { ambientAlpha = 0; } if (!fShowSpot) { spotAlpha = 0; } if (fUseAlt) { flags |= SkShadowFlags::kGeometricOnly_ShadowFlag; } SkColor ambientColor = SkColorSetARGB(ambientAlpha * 255, 255, 0, 0); SkColor spotColor = SkColorSetARGB(spotAlpha * 255, 0, 0, 255); SkShadowUtils::DrawShadow(canvas, path, zPlaneParams, lightPos, lightWidth, ambientColor, spotColor, flags); if (fShowObject) { canvas->drawPath(path, paint); } else { SkPaint strokePaint; strokePaint.setColor(paint.getColor()); strokePaint.setStyle(SkPaint::kStroke_Style); canvas->drawPath(path, strokePaint); } } void onDrawContent(SkCanvas* canvas) override { this->drawBG(canvas); static constexpr int kW = 800; static constexpr SkScalar kPad = 15.f; static constexpr SkScalar kLightR = 100.f; static constexpr SkScalar kHeight = 50.f; static constexpr SkScalar kAmbientAlpha = 0.5f; static constexpr SkScalar kSpotAlpha = 0.5f; static constexpr SkPoint3 lightPos = { 250, 400, 500 }; canvas->translate(3 * kPad, 3 * kPad); canvas->save(); SkScalar x = 0; SkScalar dy = 0; SkTDArray matrices; matrices.push()->reset(); SkMatrix* m = matrices.push(); m->setRotate(33.f, 25.f, 25.f); m->postScale(1.2f, 0.8f, 25.f, 25.f); SkPaint paint; paint.setColor(SK_ColorGREEN); paint.setAntiAlias(true); SkPoint3 zPlaneParams = SkPoint3::Make(0, 0, std::max(1.0f, kHeight + fZDelta)); // convex paths for (auto& m : matrices) { for (auto flags : { kNone_ShadowFlag, kTransparentOccluder_ShadowFlag }) { for (const auto& path : fConvexPaths) { SkRect postMBounds = path.getBounds(); m.mapRect(&postMBounds); SkScalar w = postMBounds.width() + kHeight; SkScalar dx = w + kPad; if (x + dx > kW - 3 * kPad) { canvas->restore(); canvas->translate(0, dy); canvas->save(); x = 0; dy = 0; } canvas->save(); canvas->concat(m); this->drawShadowedPath(canvas, path, zPlaneParams, paint, kAmbientAlpha, lightPos, kLightR, kSpotAlpha, flags); canvas->restore(); canvas->translate(dx, 0); x += dx; dy = std::max(dy, postMBounds.height() + kPad + kHeight); } } } // concave paths canvas->restore(); canvas->translate(kPad, dy); canvas->save(); x = kPad; dy = 0; for (auto& m : matrices) { for (const auto& path : fConcavePaths) { SkRect postMBounds = path.getBounds(); m.mapRect(&postMBounds); SkScalar w = postMBounds.width(); SkScalar dx = w + kPad; canvas->save(); canvas->concat(m); this->drawShadowedPath(canvas, path, zPlaneParams, paint, kAmbientAlpha, lightPos, kLightR, kSpotAlpha, kNone_ShadowFlag); canvas->restore(); canvas->translate(dx, 0); x += dx; dy = std::max(dy, postMBounds.height() + kPad + kHeight); } } // Show where the light is in x,y as a circle (specified in device space). SkMatrix invCanvasM = canvas->getTotalMatrix(); if (invCanvasM.invert(&invCanvasM)) { canvas->save(); canvas->concat(invCanvasM); SkPaint paint; paint.setColor(SK_ColorBLACK); paint.setAntiAlias(true); canvas->drawCircle(lightPos.fX, lightPos.fY, kLightR / 10.f, paint); canvas->restore(); } } private: using INHERITED = Sample; }; ////////////////////////////////////////////////////////////////////////////// DEF_SAMPLE( return new ShadowUtilsView(); )