/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "Test.h" #include "TestUtils.h" #include "GrContext.h" #include "GrContextFactory.h" #include "GrContextPriv.h" #include "GrRenderTargetContext.h" #include "GrShaderCaps.h" #include "GrSurfacePriv.h" #include "GrTexture.h" #include "GrTextureContext.h" #include "GrTexturePriv.h" #include "GrTextureProxyPriv.h" #include "gl/GLTestContext.h" #include "gl/GrGLGpu.h" #include "gl/GrGLUtil.h" using sk_gpu_test::GLTestContext; static void cleanup(GLTestContext* glctx0, GrGLuint texID0, GLTestContext* glctx1, sk_sp grctx1, GrBackendTexture* backendTex1, GrEGLImage image1) { if (glctx1) { glctx1->makeCurrent(); if (grctx1) { if (backendTex1 && backendTex1->isValid()) { GrGLGpu* gpu1 = static_cast(grctx1->contextPriv().getGpu()); gpu1->deleteTestingOnlyBackendTexture(*backendTex1); } } if (GR_EGL_NO_IMAGE != image1) { glctx1->destroyEGLImage(image1); } } glctx0->makeCurrent(); if (texID0) { GR_GL_CALL(glctx0->gl(), DeleteTextures(1, &texID0)); } } DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS(EGLImageTest, reporter, ctxInfo) { GrContext* context0 = ctxInfo.grContext(); sk_gpu_test::GLTestContext* glCtx0 = ctxInfo.glContext(); // Try to create a second GL context and then check if the contexts have necessary // extensions to run this test. if (kGLES_GrGLStandard != glCtx0->gl()->fStandard) { return; } GrGLGpu* gpu0 = static_cast(context0->contextPriv().getGpu()); if (!gpu0->glCaps().shaderCaps()->externalTextureSupport()) { return; } std::unique_ptr glCtx1 = glCtx0->makeNew(); if (!glCtx1) { return; } sk_sp context1 = GrContext::MakeGL(sk_ref_sp(glCtx1->gl())); GrBackendTexture backendTexture1; GrEGLImage image = GR_EGL_NO_IMAGE; GrGLTextureInfo externalTexture; externalTexture.fID = 0; if (!context1) { cleanup(glCtx0, externalTexture.fID, glCtx1.get(), context1, &backendTexture1, image); return; } if (!glCtx1->gl()->hasExtension("EGL_KHR_image") || !glCtx1->gl()->hasExtension("EGL_KHR_gl_texture_2D_image")) { cleanup(glCtx0, externalTexture.fID, glCtx1.get(), context1, &backendTexture1, image); return; } ///////////////////////////////// CONTEXT 1 /////////////////////////////////// // Use GL Context 1 to create a texture unknown to GrContext. context1->flush(); GrGpu* gpu1 = context1->contextPriv().getGpu(); static const int kSize = 100; backendTexture1 = gpu1->createTestingOnlyBackendTexture(nullptr, kSize, kSize, GrColorType::kRGBA_8888, false, GrMipMapped::kNo); if (!backendTexture1.isValid() || !gpu1->isTestingOnlyBackendTexture(backendTexture1)) { ERRORF(reporter, "Error creating texture for EGL Image"); cleanup(glCtx0, externalTexture.fID, glCtx1.get(), context1, &backendTexture1, image); return; } GrGLTextureInfo texInfo; if (!backendTexture1.getGLTextureInfo(&texInfo)) { ERRORF(reporter, "Failed to get GrGLTextureInfo"); return; } if (GR_GL_TEXTURE_2D != texInfo.fTarget) { ERRORF(reporter, "Expected backend texture to be 2D"); cleanup(glCtx0, externalTexture.fID, glCtx1.get(), context1, &backendTexture1, image); return; } // Wrap the texture in an EGLImage image = glCtx1->texture2DToEGLImage(texInfo.fID); if (GR_EGL_NO_IMAGE == image) { ERRORF(reporter, "Error creating EGL Image from texture"); cleanup(glCtx0, externalTexture.fID, glCtx1.get(), context1, &backendTexture1, image); return; } // Since we are dealing with two different GL contexts here, we need to call finish so that the // clearing of the texture that happens in createTextingOnlyBackendTexture occurs before we call // TexSubImage below on the other context. Otherwise, it is possible the calls get reordered and // the clearing overwrites the TexSubImage writes. GR_GL_CALL(glCtx1->gl(), Finish()); // Populate the texture using GL context 1. Important to use TexSubImage as TexImage orphans // the EGL image. Also, this must be done after creating the EGLImage as the texture // contents may not be preserved when the image is created. SkAutoTMalloc pixels(kSize * kSize); for (int i = 0; i < kSize*kSize; ++i) { pixels.get()[i] = 0xDDAABBCC; } GR_GL_CALL(glCtx1->gl(), ActiveTexture(GR_GL_TEXTURE0)); GR_GL_CALL(glCtx1->gl(), BindTexture(texInfo.fTarget, texInfo.fID)); GR_GL_CALL(glCtx1->gl(), TexSubImage2D(texInfo.fTarget, 0, 0, 0, kSize, kSize, GR_GL_RGBA, GR_GL_UNSIGNED_BYTE, pixels.get())); GR_GL_CALL(glCtx1->gl(), Finish()); // We've been making direct GL calls in GL context 1, let GrContext 1 know its internal // state is invalid. context1->resetContext(); ///////////////////////////////// CONTEXT 0 /////////////////////////////////// // Make a new texture ID in GL Context 0 from the EGL Image glCtx0->makeCurrent(); externalTexture.fTarget = GR_GL_TEXTURE_EXTERNAL; externalTexture.fID = glCtx0->eglImageToExternalTexture(image); if (0 == externalTexture.fID) { ERRORF(reporter, "Error converting EGL Image back to texture"); cleanup(glCtx0, externalTexture.fID, glCtx1.get(), context1, &backendTexture1, image); return; } // Wrap this texture ID in a GrTexture GrBackendTexture backendTex(kSize, kSize, GrMipMapped::kNo, externalTexture); backendTex.setPixelConfig(kRGBA_8888_GrPixelConfig); // TODO: If I make this TopLeft origin to match resolve_origin calls for kDefault, this test // fails on the Nexus5. Why? sk_sp surfaceContext = context0->contextPriv().makeBackendTextureContext( backendTex, kBottomLeft_GrSurfaceOrigin, nullptr); if (!surfaceContext) { ERRORF(reporter, "Error wrapping external texture in GrSurfaceContext."); cleanup(glCtx0, externalTexture.fID, glCtx1.get(), context1, &backendTexture1, image); return; } GrTextureProxy* proxy = surfaceContext->asTextureProxy(); REPORTER_ASSERT(reporter, proxy->mipMapped() == GrMipMapped::kNo); REPORTER_ASSERT(reporter, proxy->peekTexture()->texturePriv().mipMapped() == GrMipMapped::kNo); REPORTER_ASSERT(reporter, proxy->textureType() == GrTextureType::kExternal); REPORTER_ASSERT(reporter, proxy->peekTexture()->texturePriv().textureType() == GrTextureType::kExternal); REPORTER_ASSERT(reporter, proxy->hasRestrictedSampling()); REPORTER_ASSERT(reporter, proxy->peekTexture()->texturePriv().hasRestrictedSampling()); // Should not be able to wrap as a RT { sk_sp temp = context0->contextPriv().makeBackendTextureRenderTargetContext( backendTex, kBottomLeft_GrSurfaceOrigin, 1, nullptr); if (temp) { ERRORF(reporter, "Should not be able to wrap an EXTERNAL texture as a RT."); } } test_read_pixels(reporter, surfaceContext.get(), pixels.get(), "EGLImageTest-read"); // We should not be able to write to a EXTERNAL texture test_write_pixels(reporter, surfaceContext.get(), false, "EGLImageTest-write"); // Only test RT-config // TODO: why do we always need to draw to copy from an external texture? test_copy_from_surface(reporter, context0, surfaceContext->asSurfaceProxy(), pixels.get(), true, "EGLImageTest-copy"); cleanup(glCtx0, externalTexture.fID, glCtx1.get(), context1, &backendTexture1, image); }