/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm.h" #include "SkBitmap.h" #include "SkGradientShader.h" #include "SkXfermode.h" #include "SkColorPriv.h" #if SK_SUPPORT_GPU #include "GrContext.h" #include "SkGpuDevice.h" #endif namespace skiagm { /** * This tests drawing device-covering rects with solid colors and bitmap shaders over a * checkerboard background using different xfermodes. */ class Xfermodes3GM : public GM { public: Xfermodes3GM() {} protected: virtual SkString onShortName() SK_OVERRIDE { return SkString("xfermodes3"); } virtual SkISize onISize() SK_OVERRIDE { return make_isize(630, 1215); } virtual void onDrawBackground(SkCanvas* canvas) SK_OVERRIDE { SkPaint bgPaint; bgPaint.setColor(0xFF70D0E0); canvas->drawPaint(bgPaint); } virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE { canvas->translate(SkIntToScalar(10), SkIntToScalar(20)); SkPaint labelP; labelP.setAntiAlias(true); static const SkColor kSolidColors[] = { SK_ColorTRANSPARENT, SK_ColorBLUE, 0x80808000 }; static const SkColor kBmpAlphas[] = { 0xff, 0x80, }; SkAutoTUnref tempCanvas(this->possiblyCreateTempCanvas(canvas, kSize, kSize)); int test = 0; int x = 0, y = 0; static const struct { SkPaint::Style fStyle; SkScalar fWidth; } kStrokes[] = { {SkPaint::kFill_Style, 0}, {SkPaint::kStroke_Style, SkIntToScalar(kSize) / 2}, }; for (size_t s = 0; s < SK_ARRAY_COUNT(kStrokes); ++s) { for (size_t m = 0; m <= SkXfermode::kLastMode; ++m) { SkXfermode::Mode mode = static_cast(m); canvas->drawText(SkXfermode::ModeName(mode), strlen(SkXfermode::ModeName(mode)), SkIntToScalar(x), SkIntToScalar(y + kSize + 3) + labelP.getTextSize(), labelP); for (size_t c = 0; c < SK_ARRAY_COUNT(kSolidColors); ++c) { SkPaint modePaint; modePaint.setXfermodeMode(mode); modePaint.setColor(kSolidColors[c]); modePaint.setStyle(kStrokes[s].fStyle); modePaint.setStrokeWidth(kStrokes[s].fWidth); this->drawMode(canvas, x, y, kSize, kSize, modePaint, tempCanvas.get()); ++test; x += kSize + 10; if (!(test % kTestsPerRow)) { x = 0; y += kSize + 30; } } for (size_t a = 0; a < SK_ARRAY_COUNT(kBmpAlphas); ++a) { SkPaint modePaint; modePaint.setXfermodeMode(mode); modePaint.setAlpha(kBmpAlphas[a]); modePaint.setShader(fBmpShader); modePaint.setStyle(kStrokes[s].fStyle); modePaint.setStrokeWidth(kStrokes[s].fWidth); this->drawMode(canvas, x, y, kSize, kSize, modePaint, tempCanvas.get()); ++test; x += kSize + 10; if (!(test % kTestsPerRow)) { x = 0; y += kSize + 30; } } } } } private: /** * GrContext has optimizations around full rendertarget draws that can be replaced with clears. * We are trying to test those. We could use saveLayer() to create small SkGpuDevices but * saveLayer() uses the texture cache. This means that the actual render target may be larger * than the layer. Because the clip will contain the layer's bounds, no draws will be full-RT. * So when running on a GPU canvas we explicitly create a temporary canvas using a texture with * dimensions exactly matching the layer size. */ SkCanvas* possiblyCreateTempCanvas(SkCanvas* baseCanvas, int w, int h) { SkCanvas* tempCanvas = NULL; #if SK_SUPPORT_GPU GrRenderTarget* rt = baseCanvas->getDevice()->accessRenderTarget(); if (NULL != rt) { GrContext* context = rt->getContext(); GrTextureDesc desc; desc.fWidth = w; desc.fHeight = h; desc.fConfig = rt->config(); desc.fFlags = kRenderTarget_GrTextureFlagBit; SkAutoTUnref surface(context->createUncachedTexture(desc, NULL, 0)); SkAutoTUnref device(SkGpuDevice::Create(surface.get())); if (NULL != device.get()) { tempCanvas = SkNEW_ARGS(SkCanvas, (device.get())); } } #endif return tempCanvas; } void drawMode(SkCanvas* canvas, int x, int y, int w, int h, const SkPaint& modePaint, SkCanvas* layerCanvas) { canvas->save(); canvas->translate(SkIntToScalar(x), SkIntToScalar(y)); SkRect r = SkRect::MakeWH(SkIntToScalar(w), SkIntToScalar(h)); SkCanvas* modeCanvas; if (NULL == layerCanvas) { canvas->saveLayer(&r, NULL, SkCanvas::kARGB_ClipLayer_SaveFlag); modeCanvas = canvas; } else { modeCanvas = layerCanvas; } SkPaint bgPaint; bgPaint.setAntiAlias(false); bgPaint.setShader(fBGShader); modeCanvas->drawRect(r, bgPaint); modeCanvas->drawRect(r, modePaint); modeCanvas = NULL; if (NULL == layerCanvas) { canvas->restore(); } else { SkBitmap bitmap = layerCanvas->getDevice()->accessBitmap(false); canvas->drawBitmap(bitmap, 0, 0); } r.inset(-SK_ScalarHalf, -SK_ScalarHalf); SkPaint borderPaint; borderPaint.setStyle(SkPaint::kStroke_Style); canvas->drawRect(r, borderPaint); canvas->restore(); } virtual void onOnceBeforeDraw() SK_OVERRIDE { static const uint32_t kCheckData[] = { SkPackARGB32(0xFF, 0x40, 0x40, 0x40), SkPackARGB32(0xFF, 0xD0, 0xD0, 0xD0), SkPackARGB32(0xFF, 0xD0, 0xD0, 0xD0), SkPackARGB32(0xFF, 0x40, 0x40, 0x40) }; SkBitmap bg; bg.allocN32Pixels(2, 2, true); SkAutoLockPixels bgAlp(bg); memcpy(bg.getPixels(), kCheckData, sizeof(kCheckData)); fBGShader.reset(SkShader::CreateBitmapShader(bg, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode)); SkMatrix lm; lm.setScale(SkIntToScalar(kCheckSize), SkIntToScalar(kCheckSize)); fBGShader->setLocalMatrix(lm); SkPaint bmpPaint; static const SkPoint kCenter = { SkIntToScalar(kSize) / 2, SkIntToScalar(kSize) / 2 }; static const SkColor kColors[] = { SK_ColorTRANSPARENT, 0x80800000, 0xF020F060, SK_ColorWHITE }; bmpPaint.setShader(SkGradientShader::CreateRadial(kCenter, 3 * SkIntToScalar(kSize) / 4, kColors, NULL, SK_ARRAY_COUNT(kColors), SkShader::kRepeat_TileMode))->unref(); SkBitmap bmp; bmp.allocN32Pixels(kSize, kSize); SkCanvas bmpCanvas(bmp); bmpCanvas.clear(SK_ColorTRANSPARENT); SkRect rect = { SkIntToScalar(kSize) / 8, SkIntToScalar(kSize) / 8, 7 * SkIntToScalar(kSize) / 8, 7 * SkIntToScalar(kSize) / 8}; bmpCanvas.drawRect(rect, bmpPaint); fBmpShader.reset(SkShader::CreateBitmapShader(bmp, SkShader::kClamp_TileMode, SkShader::kClamp_TileMode)); } enum { kCheckSize = 8, kSize = 30, kTestsPerRow = 15, }; SkAutoTUnref fBGShader; SkAutoTUnref fBmpShader; typedef GM INHERITED; }; ////////////////////////////////////////////////////////////////////////////// DEF_GM(return new Xfermodes3GM;) }