/*#pragma settings NoInline*/ uniform half4 colorGreen, colorRed; float foo(const float2 v) { return v.x * v.y; } void bar(inout float x) { float y[2]; y[0] = x; y[1] = x * 2; x = foo(float2(y[0], y[1])); } half4 main(float2 coords) { float x = 10; bar(x); return x == 200 ? colorGreen : colorRed; }