#include #include using namespace metal; struct S { int x; int y; }; struct Uniforms { float4 colorGreen; float4 colorRed; }; struct Inputs { }; struct Outputs { float4 sk_FragColor [[color(0)]]; }; template bool operator==(thread const array& left, thread const array& right); template bool operator!=(thread const array& left, thread const array& right); thread bool operator==(const float2x2 left, const float2x2 right); thread bool operator!=(const float2x2 left, const float2x2 right); thread bool operator==(thread const S& left, thread const S& right); thread bool operator!=(thread const S& left, thread const S& right); template bool operator==(thread const array& left, thread const array& right) { for (size_t index = 0; index < N; ++index) { if (!all(left[index] == right[index])) { return false; } } return true; } template bool operator!=(thread const array& left, thread const array& right) { return !(left == right); } thread bool operator==(const float2x2 left, const float2x2 right) { return all(left[0] == right[0]) && all(left[1] == right[1]); } thread bool operator!=(const float2x2 left, const float2x2 right) { return !(left == right); } thread bool operator==(thread const S& left, thread const S& right) { return (left.x == right.x) && (left.y == right.y); } thread bool operator!=(thread const S& left, thread const S& right) { return !(left == right); } fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _out; (void)_out; array f1 = array{1.0, 2.0, 3.0, 4.0}; array f2 = array{1.0, 2.0, 3.0, 4.0}; array f3 = array{1.0, 2.0, 3.0, -4.0}; array v1 = array{int3(1, 2, 3), int3(4, 5, 6)}; array v2 = array{int3(1, 2, 3), int3(4, 5, 6)}; array v3 = array{int3(1, 2, 3), int3(4, 5, -6)}; array m1 = array{float2x2(1.0), float2x2(2.0), float2x2(float2(3.0, 4.0), float2(5.0, 6.0))}; array m2 = array{float2x2(1.0), float2x2(2.0), float2x2(float2(3.0, 4.0), float2(5.0, 6.0))}; array m3 = array{float2x2(1.0), float2x2(float2(2.0, 3.0), float2(4.0, 5.0)), float2x2(6.0)}; array s1 = array{S{1, 2}, S{3, 4}, S{5, 6}}; array s2 = array{S{1, 2}, S{0, 0}, S{5, 6}}; array s3 = array{S{1, 2}, S{3, 4}, S{5, 6}}; _out.sk_FragColor = ((((((f1 == f2 && f1 != f3) && v1 == v2) && v1 != v3) && m1 == m2) && m1 != m3) && s1 != s2) && s3 == s1 ? _uniforms.colorGreen : _uniforms.colorRed; return _out; }