#include #include using namespace metal; struct Uniforms { float4 colorGreen; }; struct Inputs { }; struct Outputs { float4 sk_FragColor [[color(0)]]; }; fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _out; (void)_out; float _0_x = 1.0; _0_x = abs(_0_x); _0_x = abs(_0_x - 2.0); _0_x = (_0_x * 2.0); _0_x = sign(_0_x); float2 _1_x = float2(1.0, 2.0); _1_x = float2(length(_1_x)); _1_x = float2(distance(_1_x, float2(3.0, 4.0))); _1_x = float2(dot(_1_x, float2(3.0, 4.0))); _1_x = normalize(_1_x); _out.sk_FragColor = _uniforms.colorGreen; return _out; }