out vec4 sk_FragColor; uniform vec4 colorGreen; uniform vec4 colorRed; uniform mat2 testMatrix2x2; vec4 main() { bool ok = true; ok = ok && vec4(testMatrix2x2) == vec4(1.0, 2.0, 3.0, 4.0); ok = ok && vec4(testMatrix2x2) == vec4(1.0, 2.0, 3.0, 4.0); ok = ok && ivec4(vec4(testMatrix2x2)) == ivec4(1, 2, 3, 4); ok = ok && bvec4(vec4(testMatrix2x2)) == bvec4(true, true, true, true); return ok ? colorGreen : colorRed; }