OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise OpExecutionMode %main OriginUpperLeft OpName %sk_FragColor "sk_FragColor" OpName %sk_Clockwise "sk_Clockwise" OpName %A "A" OpMemberName %A 0 "x" OpMemberName %A 1 "y" OpName %a1 "a1" OpName %B "B" OpMemberName %B 0 "x" OpMemberName %B 1 "y" OpMemberName %B 2 "z" OpName %b1 "b1" OpName %main "main" OpDecorate %sk_FragColor RelaxedPrecision OpDecorate %sk_FragColor Location 0 OpDecorate %sk_FragColor Index 0 OpDecorate %sk_Clockwise BuiltIn FrontFacing OpMemberDecorate %A 0 Offset 0 OpMemberDecorate %A 1 Offset 4 OpDecorate %_arr_float_int_2 ArrayStride 16 OpMemberDecorate %B 0 Offset 0 OpMemberDecorate %B 1 Offset 16 OpMemberDecorate %B 2 Binding 1 OpMemberDecorate %B 2 Offset 48 OpMemberDecorate %B 2 RelaxedPrecision OpDecorate %30 RelaxedPrecision OpDecorate %33 RelaxedPrecision %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %_ptr_Output_v4float = OpTypePointer Output %v4float %sk_FragColor = OpVariable %_ptr_Output_v4float Output %bool = OpTypeBool %_ptr_Input_bool = OpTypePointer Input %bool %sk_Clockwise = OpVariable %_ptr_Input_bool Input %int = OpTypeInt 32 1 %A = OpTypeStruct %int %int %_ptr_Private_A = OpTypePointer Private %A %a1 = OpVariable %_ptr_Private_A Private %int_2 = OpConstant %int 2 %_arr_float_int_2 = OpTypeArray %float %int_2 %B = OpTypeStruct %float %_arr_float_int_2 %A %_ptr_Private_B = OpTypePointer Private %B %b1 = OpVariable %_ptr_Private_B Private %void = OpTypeVoid %20 = OpTypeFunction %void %int_0 = OpConstant %int 0 %_ptr_Private_int = OpTypePointer Private %int %float_0 = OpConstant %float 0 %_ptr_Private_float = OpTypePointer Private %float %_ptr_Output_float = OpTypePointer Output %float %main = OpFunction %void None %20 %21 = OpLabel %23 = OpAccessChain %_ptr_Private_int %a1 %int_0 OpStore %23 %int_0 %26 = OpAccessChain %_ptr_Private_float %b1 %int_0 OpStore %26 %float_0 %28 = OpAccessChain %_ptr_Private_int %a1 %int_0 %29 = OpLoad %int %28 %30 = OpConvertSToF %float %29 %31 = OpAccessChain %_ptr_Private_float %b1 %int_0 %32 = OpLoad %float %31 %33 = OpFAdd %float %30 %32 %34 = OpAccessChain %_ptr_Output_float %sk_FragColor %int_0 OpStore %34 %33 OpReturn OpFunctionEnd