#include #include using namespace metal; struct Uniforms { float4 colorGreen; float4 colorRed; float unknownInput; }; struct Inputs { }; struct Outputs { float4 sk_FragColor [[color(0)]]; }; fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _out; (void)_out; float x = 1.0; float y = 2.0; int z = 3; x = (x - x) + ((y * x) * x) * (y - x); y = (x / y) / x; z = ((z / 2) * 3 + 4) - 2; bool b = x > 4.0 == x < 2.0 || 2.0 >= _uniforms.unknownInput && y <= x; bool c = _uniforms.unknownInput > 2.0; bool d = b != c; bool e = b && c; bool f = b || c; x += 12.0; x -= 12.0; x *= (y /= 10.0); x = 6.0; y = (((float(b) * float(c)) * float(d)) * float(e)) * float(f); y = 6.0; z = z - 1; z = 6; _out.sk_FragColor = (x == 6.0 && y == 6.0) && z == 6 ? _uniforms.colorGreen : _uniforms.colorRed; return _out; }