OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise OpExecutionMode %main OriginUpperLeft OpName %testBlock "testBlock" OpMemberName %testBlock 0 "x" OpMemberName %testBlock 1 "w" OpMemberName %testBlock 2 "y" OpMemberName %testBlock 3 "z" OpName %sk_FragColor "sk_FragColor" OpName %sk_Clockwise "sk_Clockwise" OpName %main "main" OpDecorate %_arr_float_int_2 ArrayStride 16 OpMemberDecorate %testBlock 0 Offset 0 OpMemberDecorate %testBlock 0 RelaxedPrecision OpMemberDecorate %testBlock 1 Offset 4 OpMemberDecorate %testBlock 2 Offset 16 OpMemberDecorate %testBlock 2 RelaxedPrecision OpMemberDecorate %testBlock 3 Offset 48 OpMemberDecorate %testBlock 3 ColMajor OpMemberDecorate %testBlock 3 MatrixStride 16 OpMemberDecorate %testBlock 3 RelaxedPrecision OpDecorate %testBlock Block OpDecorate %3 Binding 0 OpDecorate %3 DescriptorSet 0 OpDecorate %sk_FragColor RelaxedPrecision OpDecorate %sk_FragColor Location 0 OpDecorate %sk_FragColor Index 0 OpDecorate %sk_Clockwise BuiltIn FrontFacing OpDecorate %24 RelaxedPrecision OpDecorate %26 RelaxedPrecision OpDecorate %29 RelaxedPrecision OpDecorate %31 RelaxedPrecision %float = OpTypeFloat 32 %int = OpTypeInt 32 1 %int_2 = OpConstant %int 2 %_arr_float_int_2 = OpTypeArray %float %int_2 %v3float = OpTypeVector %float 3 %mat3v3float = OpTypeMatrix %v3float 3 %testBlock = OpTypeStruct %float %int %_arr_float_int_2 %mat3v3float %_ptr_Uniform_testBlock = OpTypePointer Uniform %testBlock %3 = OpVariable %_ptr_Uniform_testBlock Uniform %v4float = OpTypeVector %float 4 %_ptr_Output_v4float = OpTypePointer Output %v4float %sk_FragColor = OpVariable %_ptr_Output_v4float Output %bool = OpTypeBool %_ptr_Input_bool = OpTypePointer Input %bool %sk_Clockwise = OpVariable %_ptr_Input_bool Input %void = OpTypeVoid %19 = OpTypeFunction %void %int_0 = OpConstant %int 0 %_ptr_Uniform_float = OpTypePointer Uniform %float %int_1 = OpConstant %int 1 %float_0 = OpConstant %float 0 %main = OpFunction %void None %19 %20 = OpLabel %22 = OpAccessChain %_ptr_Uniform_float %3 %int_0 %24 = OpLoad %float %22 %25 = OpAccessChain %_ptr_Uniform_float %3 %int_2 %int_0 %26 = OpLoad %float %25 %28 = OpAccessChain %_ptr_Uniform_float %3 %int_2 %int_1 %29 = OpLoad %float %28 %31 = OpCompositeConstruct %v4float %24 %26 %29 %float_0 OpStore %sk_FragColor %31 OpReturn OpFunctionEnd