uniform half4 colorGreen, colorRed; half4 main() { float x = 1, y = 2; int z = 3; x = x - x + y * x * x * (y - x); y = x / y / x; z = (z / 2 % 3 << 4) >> 2 << 1; bool b = (x > 4) == x < 2 || 2 >= sqrt(2) && y <= x; bool c = sqrt(2) > 2; bool d = b ^^ c; bool e = b && c; bool f = b || c; x += 12; x -= 12; x *= y /= 10; z |= 0; z &= -1; z ^= 0; z >>= 2; z <<= 4; z %= 5; x = (float2(sqrt(1)), 6); y = (float(b) * float(c) * float(d) * float(e) * float(f), 6.0); z = (float2(sqrt(1)), 6); return (x == 6 && y == 6 && z == 6) ? colorGreen : colorRed; }