#include #include using namespace metal; struct Inputs { float4 src; float4 dst; }; struct Outputs { float4 sk_FragColor [[color(0)]]; }; fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _out; (void)_out; float4 _0_result = _in.src + (1.0 - _in.src.w) * _in.dst; _0_result.xyz = min(_0_result.xyz, (1.0 - _in.dst.w) * _in.src.xyz + _in.dst.xyz); _out.sk_FragColor = _0_result; return _out; }