/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "Sample.h" #include "SkCanvas.h" #include "SkUTF.h" #include "SkColorPriv.h" #include "SkColorFilter.h" #include "SkImage.h" #include "SkRandom.h" #include "SkTime.h" #include "SkTypeface.h" #include "Timer.h" #if SK_SUPPORT_GPU #include "GrContext.h" #include "GrContextPriv.h" #endif SkRandom gRand; static void DrawTheText(SkCanvas* canvas, const char text[], size_t length, SkScalar x, SkScalar y, const SkFont& font, const SkPaint& paint) { SkFont f(font); f.setSubpixel(true); canvas->drawSimpleText(text, length, kUTF8_SkTextEncoding, x, y, f, paint); } // This sample demonstrates the cache behavior of bitmap vs. distance field text // It renders variously sized text with an animated scale and rotation. // Specifically one should: // use 'D' to toggle between bitmap and distance field fonts // use '2' to toggle between scaling the image by 2x // -- this feature boosts the rendering out of the small point-size // SDF-text special case (which falls back to bitmap fonts for small points) class AnimatedTextView : public Sample { public: AnimatedTextView() : fScale(1.0f), fScaleInc(0.1f), fRotation(0.0f), fSizeScale(1) { fCurrentTime = 0; fTimer.start(); memset(fTimes, 0, sizeof(fTimes)); } protected: bool onQuery(Sample::Event* evt) override { if (Sample::TitleQ(*evt)) { Sample::TitleR(evt, "AnimatedText"); return true; } SkUnichar uni; if (Sample::CharQ(*evt, &uni)) { if ('2' == uni) { if (fSizeScale == 2) { fSizeScale = 1; } else { fSizeScale = 2; } return true; } } return this->INHERITED::onQuery(evt); } void onDrawContent(SkCanvas* canvas) override { SkFont font(SkTypeface::MakeFromFile("/skimages/samplefont.ttf")); SkPaint paint; paint.setAntiAlias(true); paint.setFilterQuality(kMedium_SkFilterQuality); SkString outString("fps: "); fTimer.end(); // TODO: generalize this timing code in utils fTimes[fCurrentTime] = (float)(fTimer.fWall); fCurrentTime = (fCurrentTime + 1) & 0x1f; float meanTime = 0.0f; for (int i = 0; i < 32; ++i) { meanTime += fTimes[i]; } meanTime /= 32.f; SkScalar fps = 1000.f / meanTime; outString.appendScalar(fps); outString.append(" ms: "); outString.appendScalar(meanTime); SkString modeString("Text scale: "); modeString.appendU32(fSizeScale); modeString.append("x"); fTimer.start(); canvas->save(); #if SK_SUPPORT_GPU GrContext* grContext = canvas->getGrContext(); if (grContext) { sk_sp image = grContext->priv().testingOnly_getFontAtlasImage( GrMaskFormat::kA8_GrMaskFormat); canvas->drawImageRect(image, SkRect::MakeXYWH(512.0f, 10.0f, 512.0f, 512.0f), &paint); } #endif canvas->translate(180, 180); canvas->rotate(fRotation); canvas->scale(fScale, fScale); canvas->translate(-180, -180); const char* text = "Hamburgefons"; size_t length = strlen(text); SkScalar y = SkIntToScalar(0); for (int i = 12; i <= 26; i++) { font.setSize(SkIntToScalar(i*fSizeScale)); y += font.getSpacing(); DrawTheText(canvas, text, length, SkIntToScalar(110), y, font, paint); } canvas->restore(); font.setSize(16); // canvas->drawString(outString, 512.f, 540.f, paint); canvas->drawString(modeString, 768.f, 540.f, font, paint); } bool onAnimate(const SkAnimTimer& timer) override { // We add noise to the scale and rotation animations to // keep the font atlas from falling into a steady state fRotation += (1.0f + gRand.nextRangeF(-0.1f, 0.1f)); fScale += (fScaleInc + gRand.nextRangeF(-0.025f, 0.025f)); if (fScale >= 2.0f) { fScaleInc = -0.1f; } else if (fScale <= 1.0f) { fScaleInc = 0.1f; } return true; } private: float fScale; float fScaleInc; float fRotation; int fSizeScale; WallTimer fTimer; float fTimes[32]; int fCurrentTime; typedef Sample INHERITED; }; ////////////////////////////////////////////////////////////////////////////// DEF_SAMPLE( return new AnimatedTextView(); )