/* * Copyright 2019 Google LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef ParticlesSlide_DEFINED #define ParticlesSlide_DEFINED #include "Slide.h" #include "SkPath.h" #include "SkRandom.h" #include "SkTArray.h" class AnimTimer; class SkParticleEffect; class SkParticleEffectParams; class ParticlesSlide : public Slide { public: ParticlesSlide(); // TODO: We need a way for primarily interactive slides to always be as large as the window SkISize getDimensions() const override { return SkISize::MakeEmpty(); } void load(SkScalar winWidth, SkScalar winHeight) override; void draw(SkCanvas* canvas) override; bool animate(const AnimTimer& timer) override; bool onMouse(SkScalar x, SkScalar y, sk_app::Window::InputState state, uint32_t modifiers) override; private: void loadEffects(const char* dirname); SkRandom fRandom; const AnimTimer* fTimer; SkPoint fPlayPosition; struct LoadedEffect { SkString fName; sk_sp fParams; }; SkTArray fLoaded; struct RunningEffect { SkPoint fPosition; SkString fName; sk_sp fEffect; }; SkTArray fRunning; }; #endif