#include #include using namespace metal; struct Uniforms { float4 colorGreen; float4 colorRed; }; struct Inputs { }; struct Outputs { float4 sk_FragColor [[color(0)]]; }; fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _out; (void)_out; int a = 0; int b = 0; int c = 0; int d = 0; a = 1; b = 2; c = 5; _out.sk_FragColor = ((a == 1 && b == 2) && c == 5) && d == 0 ? _uniforms.colorGreen : _uniforms.colorRed; return _out; }