# Copyright 2018 The Dawn Authors # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. dawn_root = "../externals/dawn" import("$dawn_root/scripts/dawn_features.gni") import("$dawn_root/generator/dawn_generator.gni") ############################################################################### # Template to wrap the Dawn code generator ############################################################################### # Template to help with invocation of the Dawn code generator, looks like this: # # dawn_json_generator("my_target_gen") { # # Which generator target to output # target = "my_target" # # The list of expected outputs, generation fails if there's a mismatch # outputs = [ # "MyTarget.cpp", # "MyTarget.h", # ] # } # # Using the generated files is done like so: # # shared_library("my_target") { # deps = [ ":my_target_gen "] # sources = get_target_outputs(":my_target_gen") # } # ############################################################################### # Common dawn libraries and configs ############################################################################### config("libdawn_public") { include_dirs = [ target_gen_dir, "$dawn_root/src/include", "$dawn_root/src", ] } config("dawn_internal") { include_dirs = [ "$dawn_root/src" ] defines = [] if (dawn_always_assert || is_debug) { defines += [ "DAWN_ENABLE_ASSERTS" ] } if (dawn_enable_d3d12) { defines += [ "DAWN_ENABLE_BACKEND_D3D12" ] } if (dawn_enable_metal) { defines += [ "DAWN_ENABLE_BACKEND_METAL" ] } if (dawn_enable_null) { defines += [ "DAWN_ENABLE_BACKEND_NULL" ] } if (dawn_enable_opengl) { defines += [ "DAWN_ENABLE_BACKEND_OPENGL" ] } if (dawn_enable_vulkan) { defines += [ "DAWN_ENABLE_BACKEND_VULKAN" ] } configs = [ ":libdawn_public" ] # Only internal Dawn targets can use this config, this means only targets in # this BUILD.gn file. visibility = [ ":*" ] } static_library("dawn_common") { sources = rebase_path([ "src/common/Assert.cpp", "src/common/Assert.h", "src/common/BitSetIterator.h", "src/common/Compiler.h", "src/common/DynamicLib.cpp", "src/common/DynamicLib.h", "src/common/HashUtils.h", "src/common/Math.cpp", "src/common/Math.h", "src/common/Platform.h", "src/common/Result.cpp", "src/common/Result.h", "src/common/Serial.h", "src/common/SerialMap.h", "src/common/SerialQueue.h", "src/common/SerialStorage.h", "src/common/SwapChainUtils.h", "src/common/vulkan_platform.h", "src/common/windows_with_undefs.h", ], ".", "$dawn_root") configs += [ ":dawn_internal" ] deps = [ ":dawn_headers", ] } ############################################################################### # Dawn headers and libdawn.so ############################################################################### dawn_json_generator("dawn_headers_gen") { target = "dawn_headers" outputs = [ "dawn/dawncpp.h", "dawn/dawn.h", ] } source_set("dawn_headers") { public_configs = [ ":libdawn_public" ] deps = [ ":dawn_headers_gen", ] sources = get_target_outputs(":dawn_headers_gen") sources += [ "src/include/dawn/EnumClassBitmasks.h", "src/include/dawn/dawn_export.h", "src/include/dawn/dawn_wsi.h", ] } dawn_json_generator("libdawn_gen") { target = "libdawn" outputs = [ "dawn/dawncpp.cpp", "dawn/dawn.c", ] } static_library("libdawn") { public_deps = [ ":dawn_headers", ] defines = [ "DAWN_IMPLEMENTATION" ] deps = [ ":libdawn_gen", ] sources = get_target_outputs(":libdawn_gen") } ############################################################################### # libdawn_native.so ############################################################################### config("libdawn_native_internal") { configs = [ ":dawn_internal" ] defines = [ "DAWN_NATIVE_IMPLEMENTATION" ] # Suppress warnings that Metal isn't in the deployment target of Chrome if (is_mac) { cflags_objcc = [ "-Wno-unguarded-availability" ] } } dawn_json_generator("libdawn_native_utils_gen") { target = "dawn_native_utils" outputs = [ "dawn_native/ProcTable.cpp", "dawn_native/dawn_structs_autogen.h", "dawn_native/dawn_structs_autogen.cpp", "dawn_native/ValidationUtils_autogen.h", "dawn_native/ValidationUtils_autogen.cpp", ] } if (dawn_enable_opengl) { dawn_generator("libdawn_native_opengl_loader_gen") { script = "${dawn_root}/generator/opengl_loader_generator.py" args = [ "--gl-xml", rebase_path("../externals/opengl-registry/xml/gl.xml", root_build_dir), ] outputs = [ "dawn_native/opengl/OpenGLFunctionsBase_autogen.cpp", "dawn_native/opengl/OpenGLFunctionsBase_autogen.h", "dawn_native/opengl/opengl_platform_autogen.h", ] } } # Public libdawn_native headers so they can be publically visible for # dependencies of libdawn_native source_set("libdawn_native_headers") { public_deps = [ ":dawn_headers", ] sources = rebase_path( [ "src/include/dawn_native/DawnNative.h", "src/include/dawn_native/dawn_native_export.h", # Include all backend's public headers so that dependencies can include # them even when the backends are disabled. "src/include/dawn_native/D3D12Backend.h", "src/include/dawn_native/MetalBackend.h", "src/include/dawn_native/NullBackend.h", "src/include/dawn_native/OpenGLBackend.h", "src/include/dawn_native/VulkanBackend.h", ], ".", "$dawn_root") } # The meat of the compilation for libdawn_native so that we can cheaply have # shared_library / static_library / component versions of it. source_set("libdawn_native_sources") { deps = [ ":dawn_common", ":libdawn_native_utils_gen", "//third_party/spirv-cross:spirv_cross", "//third_party/spirv-tools:spvtools_val", ] # Put the internal config public so that unittests can see internal headers public_configs = [ ":libdawn_native_internal" ] # Set the headers as a public dependency so they are visible to unittests public_deps = [ ":libdawn_native_headers", ] libs = [] sources = rebase_path(get_target_outputs(":libdawn_native_utils_gen"), ".", "$dawn_root") sources += rebase_path([ "src/dawn_native/Adapter.cpp", "src/dawn_native/Adapter.h", "src/dawn_native/BackendConnection.cpp", "src/dawn_native/BackendConnection.h", "src/dawn_native/BindGroup.cpp", "src/dawn_native/BindGroup.h", "src/dawn_native/BindGroupLayout.cpp", "src/dawn_native/BindGroupLayout.h", "src/dawn_native/Buffer.cpp", "src/dawn_native/Buffer.h", "src/dawn_native/CommandAllocator.cpp", "src/dawn_native/CommandAllocator.h", "src/dawn_native/CommandBuffer.cpp", "src/dawn_native/CommandBuffer.h", "src/dawn_native/CommandBufferStateTracker.cpp", "src/dawn_native/CommandBufferStateTracker.h", "src/dawn_native/CommandEncoder.cpp", "src/dawn_native/CommandEncoder.h", "src/dawn_native/Commands.cpp", "src/dawn_native/Commands.h", "src/dawn_native/ComputePassEncoder.cpp", "src/dawn_native/ComputePassEncoder.h", "src/dawn_native/ComputePipeline.cpp", "src/dawn_native/ComputePipeline.h", "src/dawn_native/DawnNative.cpp", "src/dawn_native/Device.cpp", "src/dawn_native/Device.h", "src/dawn_native/DynamicUploader.cpp", "src/dawn_native/DynamicUploader.h", "src/dawn_native/Device.h", "src/dawn_native/Error.cpp", "src/dawn_native/Error.h", "src/dawn_native/ErrorData.cpp", "src/dawn_native/ErrorData.h", "src/dawn_native/Fence.cpp", "src/dawn_native/Fence.h", "src/dawn_native/FenceSignalTracker.cpp", "src/dawn_native/FenceSignalTracker.h", "src/dawn_native/Format.cpp", "src/dawn_native/Format.h", "src/dawn_native/Forward.h", "src/dawn_native/Instance.cpp", "src/dawn_native/Instance.h", "src/dawn_native/ObjectBase.h", "src/dawn_native/ObjectBase.cpp", "src/dawn_native/PassResourceUsage.h", "src/dawn_native/PerStage.cpp", "src/dawn_native/PerStage.h", "src/dawn_native/Pipeline.cpp", "src/dawn_native/Pipeline.h", "src/dawn_native/PipelineLayout.cpp", "src/dawn_native/PipelineLayout.h", "src/dawn_native/ProgrammablePassEncoder.cpp", "src/dawn_native/ProgrammablePassEncoder.h", "src/dawn_native/Queue.cpp", "src/dawn_native/Queue.h", "src/dawn_native/RefCounted.cpp", "src/dawn_native/RefCounted.h", "src/dawn_native/RenderPassEncoder.cpp", "src/dawn_native/RenderPassEncoder.h", "src/dawn_native/RenderPipeline.cpp", "src/dawn_native/RenderPipeline.h", "src/dawn_native/RingBuffer.cpp", "src/dawn_native/RingBuffer.h", "src/dawn_native/Sampler.cpp", "src/dawn_native/Sampler.h", "src/dawn_native/ShaderModule.cpp", "src/dawn_native/ShaderModule.h", "src/dawn_native/StagingBuffer.cpp", "src/dawn_native/StagingBuffer.h", "src/dawn_native/SwapChain.cpp", "src/dawn_native/SwapChain.h", "src/dawn_native/Texture.cpp", "src/dawn_native/Texture.h", "src/dawn_native/ToBackend.h", "src/dawn_native/dawn_platform.h", ], ".", "$dawn_root") if (dawn_enable_d3d12) { libs += [ "dxguid.lib" ] sources += rebase_path([ "src/dawn_native/d3d12/AdapterD3D12.cpp", "src/dawn_native/d3d12/AdapterD3D12.h", "src/dawn_native/d3d12/BackendD3D12.cpp", "src/dawn_native/d3d12/BackendD3D12.h", "src/dawn_native/d3d12/BindGroupD3D12.cpp", "src/dawn_native/d3d12/BindGroupD3D12.h", "src/dawn_native/d3d12/BindGroupLayoutD3D12.cpp", "src/dawn_native/d3d12/BindGroupLayoutD3D12.h", "src/dawn_native/d3d12/BufferD3D12.cpp", "src/dawn_native/d3d12/BufferD3D12.h", "src/dawn_native/d3d12/CommandAllocatorManager.cpp", "src/dawn_native/d3d12/CommandAllocatorManager.h", "src/dawn_native/d3d12/CommandBufferD3D12.cpp", "src/dawn_native/d3d12/CommandBufferD3D12.h", "src/dawn_native/d3d12/ComputePipelineD3D12.cpp", "src/dawn_native/d3d12/ComputePipelineD3D12.h", "src/dawn_native/d3d12/D3D12Backend.cpp", "src/dawn_native/d3d12/D3D12Info.cpp", "src/dawn_native/d3d12/D3D12Info.h", "src/dawn_native/d3d12/DescriptorHeapAllocator.cpp", "src/dawn_native/d3d12/DescriptorHeapAllocator.h", "src/dawn_native/d3d12/DeviceD3D12.cpp", "src/dawn_native/d3d12/DeviceD3D12.h", "src/dawn_native/d3d12/Forward.h", "src/dawn_native/d3d12/NativeSwapChainImplD3D12.cpp", "src/dawn_native/d3d12/NativeSwapChainImplD3D12.h", "src/dawn_native/d3d12/PipelineLayoutD3D12.cpp", "src/dawn_native/d3d12/PipelineLayoutD3D12.h", "src/dawn_native/d3d12/PlatformFunctions.cpp", "src/dawn_native/d3d12/PlatformFunctions.h", "src/dawn_native/d3d12/QueueD3D12.cpp", "src/dawn_native/d3d12/QueueD3D12.h", "src/dawn_native/d3d12/RenderPipelineD3D12.cpp", "src/dawn_native/d3d12/RenderPipelineD3D12.h", "src/dawn_native/d3d12/ResourceAllocator.cpp", "src/dawn_native/d3d12/ResourceAllocator.h", "src/dawn_native/d3d12/SamplerD3D12.cpp", "src/dawn_native/d3d12/SamplerD3D12.h", "src/dawn_native/d3d12/ShaderModuleD3D12.cpp", "src/dawn_native/d3d12/ShaderModuleD3D12.h", "src/dawn_native/d3d12/StagingBufferD3D12.cpp", "src/dawn_native/d3d12/StagingBufferD3D12.h", "src/dawn_native/d3d12/SwapChainD3D12.cpp", "src/dawn_native/d3d12/SwapChainD3D12.h", "src/dawn_native/d3d12/TextureCopySplitter.cpp", "src/dawn_native/d3d12/TextureCopySplitter.h", "src/dawn_native/d3d12/TextureD3D12.cpp", "src/dawn_native/d3d12/TextureD3D12.h", "src/dawn_native/d3d12/UtilsD3D12.cpp", "src/dawn_native/d3d12/UtilsD3D12.h", "src/dawn_native/d3d12/d3d12_platform.h", ], ".", "$dawn_root") } if (dawn_enable_metal) { libs += [ "Metal.framework", "Cocoa.framework", "IOKit.framework", "IOSurface.framework", ] sources += rebase_path([ "src/dawn_native/metal/BackendMTL.h", "src/dawn_native/metal/BackendMTL.mm", "src/dawn_native/metal/BufferMTL.h", "src/dawn_native/metal/BufferMTL.mm", "src/dawn_native/metal/CommandBufferMTL.h", "src/dawn_native/metal/CommandBufferMTL.mm", "src/dawn_native/metal/ComputePipelineMTL.h", "src/dawn_native/metal/ComputePipelineMTL.mm", "src/dawn_native/metal/DeviceMTL.h", "src/dawn_native/metal/DeviceMTL.mm", "src/dawn_native/metal/Forward.h", "src/dawn_native/metal/MetalBackend.mm", "src/dawn_native/metal/PipelineLayoutMTL.h", "src/dawn_native/metal/PipelineLayoutMTL.mm", "src/dawn_native/metal/QueueMTL.h", "src/dawn_native/metal/QueueMTL.mm", "src/dawn_native/metal/RenderPipelineMTL.h", "src/dawn_native/metal/RenderPipelineMTL.mm", "src/dawn_native/metal/SamplerMTL.h", "src/dawn_native/metal/SamplerMTL.mm", "src/dawn_native/metal/ShaderModuleMTL.h", "src/dawn_native/metal/ShaderModuleMTL.mm", "src/dawn_native/metal/StagingBufferMTL.h", "src/dawn_native/metal/StagingBufferMTL.mm", "src/dawn_native/metal/SwapChainMTL.h", "src/dawn_native/metal/SwapChainMTL.mm", "src/dawn_native/metal/TextureMTL.h", "src/dawn_native/metal/TextureMTL.mm", "src/dawn_native/metal/UtilsMetal.h", "src/dawn_native/metal/UtilsMetal.mm", ], ".", "$dawn_root") } if (dawn_enable_null) { sources += rebase_path([ "src/dawn_native/null/DeviceNull.cpp", "src/dawn_native/null/DeviceNull.h", "src/dawn_native/null/NullBackend.cpp", ], ".", "$dawn_root") } if (dawn_enable_opengl) { deps += [ ":libdawn_native_opengl_loader_gen" ] sources += get_target_outputs(":libdawn_native_opengl_loader_gen") sources += rebase_path([ "src/dawn_native/opengl/BackendGL.cpp", "src/dawn_native/opengl/BackendGL.h", "src/dawn_native/opengl/BufferGL.cpp", "src/dawn_native/opengl/BufferGL.h", "src/dawn_native/opengl/CommandBufferGL.cpp", "src/dawn_native/opengl/CommandBufferGL.h", "src/dawn_native/opengl/ComputePipelineGL.cpp", "src/dawn_native/opengl/ComputePipelineGL.h", "src/dawn_native/opengl/DeviceGL.cpp", "src/dawn_native/opengl/DeviceGL.h", "src/dawn_native/opengl/Forward.h", "src/dawn_native/opengl/NativeSwapChainImplGL.cpp", "src/dawn_native/opengl/NativeSwapChainImplGL.h", "src/dawn_native/opengl/OpenGLFunctions.cpp", "src/dawn_native/opengl/OpenGLFunctions.h", "src/dawn_native/opengl/OpenGLBackend.cpp", "src/dawn_native/opengl/PersistentPipelineStateGL.cpp", "src/dawn_native/opengl/PersistentPipelineStateGL.h", "src/dawn_native/opengl/PipelineGL.cpp", "src/dawn_native/opengl/PipelineGL.h", "src/dawn_native/opengl/PipelineLayoutGL.cpp", "src/dawn_native/opengl/PipelineLayoutGL.h", "src/dawn_native/opengl/QueueGL.cpp", "src/dawn_native/opengl/QueueGL.h", "src/dawn_native/opengl/RenderPipelineGL.cpp", "src/dawn_native/opengl/RenderPipelineGL.h", "src/dawn_native/opengl/SamplerGL.cpp", "src/dawn_native/opengl/SamplerGL.h", "src/dawn_native/opengl/ShaderModuleGL.cpp", "src/dawn_native/opengl/ShaderModuleGL.h", "src/dawn_native/opengl/SwapChainGL.cpp", "src/dawn_native/opengl/SwapChainGL.h", "src/dawn_native/opengl/TextureGL.cpp", "src/dawn_native/opengl/TextureGL.h", "src/dawn_native/opengl/UtilsGL.cpp", "src/dawn_native/opengl/UtilsGL.h", "src/dawn_native/opengl/opengl_platform.h", ], ".", "$dawn_root") } configs -= [ "//gn:warnings" ] if (dawn_enable_vulkan) { configs += [ "//:our_vulkan_headers" ] include_dirs = [ "../.." ] # for "include/third_party/vulkan/vulkan/vk_platform.h" in vulkan.h sources += rebase_path([ "src/dawn_native/vulkan/AdapterVk.cpp", "src/dawn_native/vulkan/AdapterVk.h", "src/dawn_native/vulkan/BackendVk.cpp", "src/dawn_native/vulkan/BackendVk.h", "src/dawn_native/vulkan/BindGroupLayoutVk.cpp", "src/dawn_native/vulkan/BindGroupLayoutVk.h", "src/dawn_native/vulkan/BindGroupVk.cpp", "src/dawn_native/vulkan/BindGroupVk.h", "src/dawn_native/vulkan/BufferVk.cpp", "src/dawn_native/vulkan/BufferVk.h", "src/dawn_native/vulkan/CommandBufferVk.cpp", "src/dawn_native/vulkan/CommandBufferVk.h", "src/dawn_native/vulkan/ComputePipelineVk.cpp", "src/dawn_native/vulkan/ComputePipelineVk.h", "src/dawn_native/vulkan/DeviceVk.cpp", "src/dawn_native/vulkan/DeviceVk.h", "src/dawn_native/vulkan/FencedDeleter.cpp", "src/dawn_native/vulkan/FencedDeleter.h", "src/dawn_native/vulkan/Forward.h", "src/dawn_native/vulkan/MemoryAllocator.cpp", "src/dawn_native/vulkan/MemoryAllocator.h", "src/dawn_native/vulkan/NativeSwapChainImplVk.cpp", "src/dawn_native/vulkan/NativeSwapChainImplVk.h", "src/dawn_native/vulkan/PipelineLayoutVk.cpp", "src/dawn_native/vulkan/PipelineLayoutVk.h", "src/dawn_native/vulkan/QueueVk.cpp", "src/dawn_native/vulkan/QueueVk.h", "src/dawn_native/vulkan/RenderPassCache.cpp", "src/dawn_native/vulkan/RenderPassCache.h", "src/dawn_native/vulkan/RenderPipelineVk.cpp", "src/dawn_native/vulkan/RenderPipelineVk.h", "src/dawn_native/vulkan/SamplerVk.cpp", "src/dawn_native/vulkan/SamplerVk.h", "src/dawn_native/vulkan/ShaderModuleVk.cpp", "src/dawn_native/vulkan/ShaderModuleVk.h", "src/dawn_native/vulkan/StagingBufferVk.cpp", "src/dawn_native/vulkan/StagingBufferVk.h", "src/dawn_native/vulkan/SwapChainVk.cpp", "src/dawn_native/vulkan/SwapChainVk.h", "src/dawn_native/vulkan/TextureVk.cpp", "src/dawn_native/vulkan/TextureVk.h", "src/dawn_native/vulkan/UtilsVulkan.cpp", "src/dawn_native/vulkan/UtilsVulkan.h", "src/dawn_native/vulkan/VulkanBackend.cpp", "src/dawn_native/vulkan/VulkanError.cpp", "src/dawn_native/vulkan/VulkanError.h", "src/dawn_native/vulkan/VulkanFunctions.cpp", "src/dawn_native/vulkan/VulkanFunctions.h", "src/dawn_native/vulkan/VulkanInfo.cpp", "src/dawn_native/vulkan/VulkanInfo.h", ], ".", "$dawn_root") } } # The shared library for libdawn_native for use by samples, tests, etc. shared_library("libdawn_native") { deps = [ ":libdawn_native_sources", ] #Make headers publically visible public_deps = [ ":libdawn_native_headers", ] public_configs = [ ":libdawn_public" ] # Tell dependents where to find this shared library if (is_mac) { ldflags = [ "-install_name", "@rpath/${target_name}.dylib", ] } }