/* * Copyright 2017 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef Skottie_DEFINED #define Skottie_DEFINED #include "SkFontMgr.h" #include "SkRefCnt.h" #include "SkSize.h" #include "SkString.h" #include "SkTypes.h" #include class SkCanvas; class SkData; class SkImage; struct SkRect; class SkStream; namespace skjson { class ObjectValue; } namespace sksg { class Scene; } namespace skottie { class PropertyObserver; /** * Image asset proxy interface. */ class SK_API ImageAsset : public SkRefCnt { public: /** * Returns true if the image asset is animated. */ virtual bool isMultiFrame() = 0; /** * Returns the SkImage for a given frame. * * If the image asset is static, getImage() is only called once, at animation load time. * Otherwise, this gets invoked every time the animation time is adjusted (on every seek). * * Embedders should cache and serve the same SkImage whenever possible, for efficiency. * * @param t Frame time code, in seconds, relative to the image layer timeline origin * (in-point). */ virtual sk_sp getFrame(float t) = 0; }; /** * ResourceProvider allows Skottie embedders to control loading of external * Skottie resources -- e.g. images, fonts, nested animations. */ class SK_API ResourceProvider : public SkRefCnt { public: /** * Load a generic resource (currently only nested animations) specified by |path| + |name|, * and return as an SkData. */ virtual sk_sp load(const char resource_path[], const char resource_name[]) const; /** * Load an image asset specified by |path| + |name|, and returns the corresponding * ImageAsset proxy. */ virtual sk_sp loadImageAsset(const char resource_path[], const char resource_name[]) const; /** * Load an external font and return as SkData. * * @param name font name ("fName" Lottie property) * @param url web font URL ("fPath" Lottie property) * * -- Note -- * * This mechanism assumes monolithic fonts (single data blob). Some web font providers may * serve multiple font blobs, segmented for various unicode ranges, depending on user agent * capabilities (woff, woff2). In that case, the embedder would need to advertise no user * agent capabilities when fetching the URL, in order to receive full font data. */ virtual sk_sp loadFont(const char name[], const char url[]) const; }; /** * A Logger subclass can be used to receive Animation::Builder parsing errors and warnings. */ class SK_API Logger : public SkRefCnt { public: enum class Level { kWarning, kError, }; virtual void log(Level, const char message[], const char* json = nullptr); }; class SK_API Animation : public SkNVRefCnt { public: class Builder final { public: Builder(); ~Builder(); struct Stats { float fTotalLoadTimeMS = 0, // Total animation instantiation time. fJsonParseTimeMS = 0, // Time spent building a JSON DOM. fSceneParseTimeMS = 0; // Time spent constructing the animation scene graph. size_t fJsonSize = 0, // Input JSON size. fAnimatorCount = 0; // Number of dynamically animated properties. }; /** * Returns various animation build stats. * * @return Stats (see above). */ const Stats& getStats() const { return fStats; } /** * Specify a loader for external resources (images, etc.). */ Builder& setResourceProvider(sk_sp); /** * Specify a font manager for loading animation fonts. */ Builder& setFontManager(sk_sp); /** * Specify a PropertyObserver to receive callbacks during parsing. * * See SkottieProperty.h for more details. * */ Builder& setPropertyObserver(sk_sp); /** * Register a Logger with this builder. */ Builder& setLogger(sk_sp); /** * Animation factories. */ sk_sp make(SkStream*); sk_sp make(const char* data, size_t length); sk_sp makeFromFile(const char path[]); private: sk_sp fResourceProvider; sk_sp fFontMgr; sk_sp fPropertyObserver; sk_sp fLogger; Stats fStats; }; /** * Animation factories. * * Use the Builder helper above for more options/control. */ static sk_sp Make(const char* data, size_t length); static sk_sp Make(SkStream*); static sk_sp MakeFromFile(const char path[]); ~Animation(); /** * Draws the current animation frame. * * @param canvas destination canvas * @param dst optional destination rect */ void render(SkCanvas* canvas, const SkRect* dst = nullptr) const; /** * Updates the animation state for |t|. * * @param t normalized [0..1] frame selector (0 -> first frame, 1 -> final frame) * */ void seek(SkScalar t); /** * Returns the animation duration in seconds. */ SkScalar duration() const { return fDuration; } const SkString& version() const { return fVersion; } const SkSize& size() const { return fSize; } void setShowInval(bool show); private: Animation(std::unique_ptr, SkString ver, const SkSize& size, SkScalar inPoint, SkScalar outPoint, SkScalar duration); std::unique_ptr fScene; const SkString fVersion; const SkSize fSize; const SkScalar fInPoint, fOutPoint, fDuration; typedef SkNVRefCnt INHERITED; }; } // namespace skottie #endif // Skottie_DEFINED