/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkStrokeRec_DEFINED #define SkStrokeRec_DEFINED #include "SkPaint.h" class SkPath; class SkStrokeRec { public: enum InitStyle { kHairline_InitStyle, kFill_InitStyle }; SkStrokeRec(InitStyle style); SkStrokeRec(const SkStrokeRec&); SkStrokeRec(const SkPaint&, SkPaint::Style, SkScalar resScale = 1); explicit SkStrokeRec(const SkPaint&, SkScalar resScale = 1); enum Style { kHairline_Style, kFill_Style, kStroke_Style, kStrokeAndFill_Style }; enum { kStyleCount = kStrokeAndFill_Style + 1 }; Style getStyle() const; SkScalar getWidth() const { return fWidth; } SkScalar getMiter() const { return fMiterLimit; } SkPaint::Cap getCap() const { return fCap; } SkPaint::Join getJoin() const { return fJoin; } bool isHairlineStyle() const { return kHairline_Style == this->getStyle(); } bool isFillStyle() const { return kFill_Style == this->getStyle(); } void setFillStyle(); void setHairlineStyle(); /** * Specify the strokewidth, and optionally if you want stroke + fill. * Note, if width==0, then this request is taken to mean: * strokeAndFill==true -> new style will be Fill * strokeAndFill==false -> new style will be Hairline */ void setStrokeStyle(SkScalar width, bool strokeAndFill = false); void setStrokeParams(SkPaint::Cap cap, SkPaint::Join join, SkScalar miterLimit) { fCap = cap; fJoin = join; fMiterLimit = miterLimit; } /** * Returns true if this specifes any thick stroking, i.e. applyToPath() * will return true. */ bool needToApply() const { Style style = this->getStyle(); return (kStroke_Style == style) || (kStrokeAndFill_Style == style); } /** * Apply these stroke parameters to the src path, returning the result * in dst. * * If there was no change (i.e. style == hairline or fill) this returns * false and dst is unchanged. Otherwise returns true and the result is * stored in dst. * * src and dst may be the same path. */ bool applyToPath(SkPath* dst, const SkPath& src) const; /** * Apply these stroke parameters to a paint. */ void applyToPaint(SkPaint* paint) const; bool operator==(const SkStrokeRec& other) const { return fWidth == other.fWidth && fMiterLimit == other.fMiterLimit && fCap == other.fCap && fJoin == other.fJoin && fStrokeAndFill == other.fStrokeAndFill; } private: void init(const SkPaint&, SkPaint::Style, SkScalar resScale); SkScalar fResScale; SkScalar fWidth; SkScalar fMiterLimit; SkPaint::Cap fCap; SkPaint::Join fJoin; bool fStrokeAndFill; }; #endif