/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "bench/Benchmark.h" #include "include/core/SkString.h" #include "include/gpu/GrDirectContext.h" #include "include/private/SkHalf.h" #include "src/core/SkColorSpacePriv.h" #include "src/gpu/GrDirectContextPriv.h" #include "src/gpu/GrGeometryProcessor.h" #include "src/gpu/GrMemoryPool.h" #include "src/gpu/GrProgramInfo.h" #include "src/gpu/GrSurfaceDrawContext.h" #include "src/gpu/SkGr.h" #include "src/gpu/glsl/GrGLSLColorSpaceXformHelper.h" #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h" #include "src/gpu/glsl/GrGLSLGeometryProcessor.h" #include "src/gpu/glsl/GrGLSLVarying.h" #include "src/gpu/glsl/GrGLSLVertexGeoBuilder.h" #include "src/gpu/ops/GrMeshDrawOp.h" #include "src/gpu/ops/GrSimpleMeshDrawOpHelper.h" namespace { enum Mode { kBaseline_Mode, // Do the wrong thing, but quickly. kFloat_Mode, // Transform colors on CPU, use float4 attributes. kHalf_Mode, // Transform colors on CPU, use half4 attributes. kShader_Mode, // Use ubyte4 attributes, transform colors on GPU (vertex shader). }; class GP : public GrGeometryProcessor { public: static GrGeometryProcessor* Make(SkArenaAlloc* arena, Mode mode, sk_sp colorSpaceXform) { return arena->make([&](void* ptr) { return new (ptr) GP(mode, std::move(colorSpaceXform)); }); } const char* name() const override { return "VertexColorXformGP"; } GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps&) const override { class GLSLGP : public GrGLSLGeometryProcessor { public: void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override { const GP& gp = args.fGP.cast(); GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder; GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler; GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; varyingHandler->emitAttributes(gp); // Setup color GrGLSLVarying varying(kHalf4_GrSLType); varyingHandler->addVarying("color", &varying); vertBuilder->codeAppendf("half4 color = %s;", gp.fInColor.name()); if (kShader_Mode == gp.fMode) { fColorSpaceHelper.emitCode(uniformHandler, gp.fColorSpaceXform.get(), kVertex_GrShaderFlag); SkString xformedColor; vertBuilder->appendColorGamutXform(&xformedColor, "color", &fColorSpaceHelper); vertBuilder->codeAppendf("color = %s;", xformedColor.c_str()); vertBuilder->codeAppend("color = half4(color.rgb * color.a, color.a);"); } vertBuilder->codeAppendf("%s = color;", varying.vsOut()); fragBuilder->codeAppendf("half4 %s = %s;", args.fOutputColor, varying.fsIn()); // Position this->writeOutputPosition(args.fVertBuilder, gpArgs, gp.fInPosition.name()); // Coverage fragBuilder->codeAppendf("const half4 %s = half4(1);", args.fOutputCoverage); } void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor& primProc) override { const GP& gp = primProc.cast(); fColorSpaceHelper.setData(pdman, gp.fColorSpaceXform.get()); } GrGLSLColorSpaceXformHelper fColorSpaceHelper; }; return new GLSLGP(); } void getGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder* b) const override { b->add32(fMode); b->add32(GrColorSpaceXform::XformKey(fColorSpaceXform.get())); } private: GP(Mode mode, sk_sp colorSpaceXform) : INHERITED(kVertexColorSpaceBenchGP_ClassID) , fMode(mode) , fColorSpaceXform(std::move(colorSpaceXform)) { fInPosition = {"inPosition", kFloat2_GrVertexAttribType, kFloat2_GrSLType}; switch (fMode) { case kBaseline_Mode: case kShader_Mode: fInColor = {"inColor", kUByte4_norm_GrVertexAttribType, kHalf4_GrSLType}; break; case kFloat_Mode: fInColor = {"inColor", kFloat4_GrVertexAttribType, kHalf4_GrSLType}; break; case kHalf_Mode: fInColor = {"inColor", kHalf4_GrVertexAttribType, kHalf4_GrSLType}; break; } this->setVertexAttributes(&fInPosition, 2); } Mode fMode; sk_sp fColorSpaceXform; Attribute fInPosition; Attribute fInColor; using INHERITED = GrGeometryProcessor; }; class Op : public GrMeshDrawOp { public: DEFINE_OP_CLASS_ID const char* name() const override { return "VertColorXformOp"; } Op(GrColor color) : INHERITED(ClassID()) , fMode(kBaseline_Mode) , fColor(color) { this->setBounds(SkRect::MakeWH(100.f, 100.f), HasAABloat::kNo, IsHairline::kNo); } Op(const SkColor4f& color4f, Mode mode) : INHERITED(ClassID()) , fMode(mode) , fColor4f(color4f) { SkASSERT(kFloat_Mode == fMode || kHalf_Mode == mode); this->setBounds(SkRect::MakeWH(100.f, 100.f), HasAABloat::kNo, IsHairline::kNo); } Op(GrColor color, sk_sp colorSpaceXform) : INHERITED(ClassID()) , fMode(kShader_Mode) , fColor(color) , fColorSpaceXform(std::move(colorSpaceXform)) { this->setBounds(SkRect::MakeWH(100.f, 100.f), HasAABloat::kNo, IsHairline::kNo); } FixedFunctionFlags fixedFunctionFlags() const override { return FixedFunctionFlags::kNone; } GrProcessorSet::Analysis finalize(const GrCaps&, const GrAppliedClip*, bool hasMixedSampledCoverage, GrClampType) override { return GrProcessorSet::EmptySetAnalysis(); } private: friend class ::GrMemoryPool; GrProgramInfo* programInfo() override { return fProgramInfo; } void onCreateProgramInfo(const GrCaps* caps, SkArenaAlloc* arena, const GrSurfaceProxyView& writeView, GrAppliedClip&& appliedClip, const GrXferProcessor::DstProxyView& dstProxyView, GrXferBarrierFlags renderPassXferBarriers, GrLoadOp colorLoadOp) override { GrGeometryProcessor* gp = GP::Make(arena, fMode, fColorSpaceXform); fProgramInfo = GrSimpleMeshDrawOpHelper::CreateProgramInfo(caps, arena, writeView, std::move(appliedClip), dstProxyView, gp, GrProcessorSet::MakeEmptySet(), GrPrimitiveType::kTriangleStrip, renderPassXferBarriers, colorLoadOp, GrPipeline::InputFlags::kNone); } void onPrepareDraws(Target* target) override { if (!fProgramInfo) { this->createProgramInfo(target); } size_t vertexStride = fProgramInfo->primProc().vertexStride(); const int kVertexCount = 1024; sk_sp vertexBuffer; int firstVertex = 0; void* verts = target->makeVertexSpace(vertexStride, kVertexCount, &vertexBuffer, &firstVertex); if (!verts) { return; } const float dx = 100.0f / kVertexCount; if (kFloat_Mode == fMode) { struct V { SkPoint fPos; SkColor4f fColor; }; SkASSERT(sizeof(V) == vertexStride); V* v = (V*)verts; for (int i = 0; i < kVertexCount; i += 2) { v[i + 0].fPos.set(dx * i, 0.0f); v[i + 0].fColor = fColor4f; v[i + 1].fPos.set(dx * i, 100.0f); v[i + 1].fColor = fColor4f; } } else if (kHalf_Mode == fMode) { struct V { SkPoint fPos; uint64_t fColor; }; SkASSERT(sizeof(V) == vertexStride); uint64_t color; Sk4h halfColor = SkFloatToHalf_finite_ftz(Sk4f::Load(&fColor4f)); color = (uint64_t)halfColor[0] << 48 | (uint64_t)halfColor[1] << 32 | (uint64_t)halfColor[2] << 16 | (uint64_t)halfColor[3] << 0; V* v = (V*)verts; for (int i = 0; i < kVertexCount; i += 2) { v[i + 0].fPos.set(dx * i, 0.0f); v[i + 0].fColor = color; v[i + 1].fPos.set(dx * i, 100.0f); v[i + 1].fColor = color; } } else { struct V { SkPoint fPos; GrColor fColor; }; SkASSERT(sizeof(V) == vertexStride); V* v = (V*)verts; for (int i = 0; i < kVertexCount; i += 2) { v[i + 0].fPos.set(dx * i, 0.0f); v[i + 0].fColor = fColor; v[i + 1].fPos.set(dx * i, 100.0f); v[i + 1].fColor = fColor; } } fMesh = target->allocMesh(); fMesh->set(std::move(vertexBuffer), kVertexCount, firstVertex); } void onExecute(GrOpFlushState* flushState, const SkRect& chainBounds) override { if (!fProgramInfo || !fMesh) { return; } flushState->bindPipelineAndScissorClip(*fProgramInfo, chainBounds); flushState->bindTextures(fProgramInfo->primProc(), nullptr, fProgramInfo->pipeline()); flushState->drawMesh(*fMesh); } Mode fMode; GrColor fColor; SkColor4f fColor4f; sk_sp fColorSpaceXform; GrSimpleMesh* fMesh = nullptr; GrProgramInfo* fProgramInfo = nullptr; using INHERITED = GrMeshDrawOp; }; } // namespace class VertexColorSpaceBench : public Benchmark { public: VertexColorSpaceBench(Mode mode, const char* name) : fMode(mode) { fName = "vertexcolorspace"; fName.appendf("_%s", name); } bool isSuitableFor(Backend backend) override { return kGPU_Backend == backend; } const char* onGetName() override { return fName.c_str(); } void onDraw(int loops, SkCanvas* canvas) override { auto context = canvas->recordingContext()->asDirectContext(); SkASSERT(context); if (kHalf_Mode == fMode && !context->priv().caps()->halfFloatVertexAttributeSupport()) { return; } auto p3 = SkColorSpace::MakeRGB(SkNamedTransferFn::kSRGB, SkNamedGamut::kDisplayP3); auto xform = GrColorSpaceXform::Make(sk_srgb_singleton(), kUnpremul_SkAlphaType, p3.get(), kUnpremul_SkAlphaType); SkRandom r; const int kDrawsPerLoop = 32; for (int i = 0; i < loops; ++i) { auto rtc = GrSurfaceDrawContext::Make( context, GrColorType::kRGBA_8888, p3, SkBackingFit::kApprox, {100, 100}); SkASSERT(rtc); for (int j = 0; j < kDrawsPerLoop; ++j) { SkColor c = r.nextU(); GrOp::Owner op = nullptr; GrRecordingContext* rContext = canvas->recordingContext(); switch (fMode) { case kBaseline_Mode: op = GrOp::Make(rContext, SkColorToPremulGrColor(c)); break; case kShader_Mode: op = GrOp::Make(rContext, SkColorToUnpremulGrColor(c), xform); break; case kHalf_Mode: case kFloat_Mode: { SkColor4f c4f = SkColor4f::FromColor(c); c4f = xform->apply(c4f); op = GrOp::Make(rContext, c4f, fMode); } } rtc->addDrawOp(std::move(op)); } context->flushAndSubmit(); } } private: SkString fName; Mode fMode; using INHERITED = Benchmark; }; DEF_BENCH(return new VertexColorSpaceBench(kBaseline_Mode, "baseline")); DEF_BENCH(return new VertexColorSpaceBench(kFloat_Mode, "float")); DEF_BENCH(return new VertexColorSpaceBench(kHalf_Mode, "half")); DEF_BENCH(return new VertexColorSpaceBench(kShader_Mode, "shader"));