out vec4 sk_FragColor; uniform mat2 testMatrix2x2; uniform vec4 colorRed; uniform vec4 colorGreen; uniform float unknownInput; bool test_matrix_op_scalar_float_b() { bool ok = true; return ok; } bool test_matrix_op_scalar_half_b() { bool ok = true; return ok; } bool test_matrix_op_matrix_float_b() { bool ok = true; return ok; } bool test_matrix_op_matrix_half_b() { bool ok = true; return ok; } vec4 main() { bool _0_ok = true; _0_ok = _0_ok && mat3(unknownInput) == mat3(mat2(1.0)); _0_ok = _0_ok && mat3(9.0, 0.0, 0.0, 0.0, 9.0, 0.0, 0.0, 0.0, unknownInput) == mat3(mat2(9.0)); _0_ok = _0_ok && vec4(testMatrix2x2) == vec4(1.0, 2.0, 3.0, 4.0); { float _3_five = 5.0; _0_ok = _0_ok && mat3(1.0, 2.0, 3.0, 4.0, _3_five, 6.0, 7.0, 8.0, 9.0)[1] == vec3(4.0, _3_five, 6.0); } { _0_ok = _0_ok && mat4(mat3(testMatrix2x2))[0] == vec4(1.0, 2.0, 0.0, 0.0); _0_ok = _0_ok && mat4(mat3(testMatrix2x2))[1] == vec4(3.0, 4.0, 0.0, 0.0); } return (((_0_ok && test_matrix_op_scalar_float_b()) && test_matrix_op_scalar_half_b()) && test_matrix_op_matrix_float_b()) && test_matrix_op_matrix_half_b() ? colorGreen : colorRed; }