#include #include using namespace metal; struct Inputs { }; struct Outputs { float4 sk_FragColor [[color(0)]]; }; fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _outputStruct; thread Outputs* _out = &_outputStruct; _out->sk_FragColor.x = 1.0; _out->sk_FragColor.x = -2.0; _out->sk_FragColor.x = 3.0; _out->sk_FragColor.x = -4.0; _out->sk_FragColor.x = 5.0; _out->sk_FragColor.x = -6.0; _out->sk_FragColor.x = 7.0; _out->sk_FragColor.x = -8.0; _out->sk_FragColor.x = 9.0; _out->sk_FragColor.x = 10.0; _out->sk_FragColor.x = 11.0; _out->sk_FragColor.x = 12.0; _out->sk_FragColor.x = 13.0; _out->sk_FragColor.x = 14.0; return *_out; }