/* * Copyright 2018 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ // This benchmark attempts to measure the time to do a fullscreen clear, an axis-aligned partial // clear, and a clear restricted to an axis-aligned rounded rect. The fullscreen and axis-aligned // partial clears on the GPU should follow a fast path that maps to backend-specialized clear // operations, whereas the rounded-rect clear cannot be. #include "Benchmark.h" #include "SkCanvas.h" #include "SkPaint.h" #include "SkRect.h" #include "SkRRect.h" class ClearBench : public Benchmark { public: enum ClearType { kFull_ClearType, kPartial_ClearType, kComplex_ClearType }; ClearBench(ClearType type) : fType(type) {} protected: const char* onGetName() override { switch(fType) { case kFull_ClearType: return "Clear-Full"; case kPartial_ClearType: return "Clear-Partial"; case kComplex_ClearType: return "Clear-Complex"; } SkASSERT(false); return "Unreachable"; } void onDraw(int loops, SkCanvas* canvas) override { const SkColor color = SK_ColorBLUE; const SkRect partialClip = SkRect::MakeLTRB(50, 50, 400, 400); const SkRRect complexClip = SkRRect::MakeRectXY(partialClip, 15, 15); // TODO (michaelludwig): Any benefit to changing the clip geometry? for (int i = 0; i < loops; i++) { canvas->save(); switch(fType) { case kPartial_ClearType: canvas->clipRect(partialClip); break; case kComplex_ClearType: canvas->clipRRect(complexClip); break; case kFull_ClearType: // Don't add any extra clipping, since it defaults to the entire "device" break; } canvas->clear(color); canvas->restore(); } } private: ClearType fType; }; DEF_BENCH( return new ClearBench(ClearBench::kFull_ClearType); ) DEF_BENCH( return new ClearBench(ClearBench::kPartial_ClearType); ) DEF_BENCH( return new ClearBench(ClearBench::kComplex_ClearType); )