/* * Copyright 2017 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ // This is a GPU-backend specific test. #include "tests/Test.h" using namespace sk_gpu_test; #include "tools/gpu/GrContextFactory.h" #include "include/core/SkCanvas.h" #include "include/core/SkSurface.h" #include "include/gpu/GrDirectContext.h" #include "src/core/SkImagePriv.h" static bool surface_is_expected_color(SkSurface* surf, const SkImageInfo& ii, SkColor color) { SkBitmap bm; bm.allocPixels(ii); surf->readPixels(bm, 0, 0); for (int y = 0; y < bm.height(); ++y) { for (int x = 0; x < bm.width(); ++x) { if (bm.getColor(x, y) != color) { return false; } } } return true; } static void basic_test(skiatest::Reporter* reporter, GrContext* context) { const SkImageInfo ii = SkImageInfo::Make(64, 64, kN32_SkColorType, kPremul_SkAlphaType); SkBitmap bm; bm.allocPixels(ii); SkCanvas bmCanvas(bm); bmCanvas.clear(SK_ColorRED); // We start off with the raster image being all red. sk_sp img = SkMakeImageFromRasterBitmap(bm, kNever_SkCopyPixelsMode); sk_sp gpuSurface = SkSurface::MakeRenderTarget(context, SkBudgeted::kYes, ii); SkCanvas* canvas = gpuSurface->getCanvas(); // w/o pinning - the gpu draw always reflects the current state of the underlying bitmap { canvas->drawImage(img, 0, 0); REPORTER_ASSERT(reporter, surface_is_expected_color(gpuSurface.get(), ii, SK_ColorRED)); bmCanvas.clear(SK_ColorGREEN); canvas->drawImage(img, 0, 0); REPORTER_ASSERT(reporter, surface_is_expected_color(gpuSurface.get(), ii, SK_ColorGREEN)); } // w/ pinning - the gpu draw is stuck at the pinned state { SkImage_pinAsTexture(img.get(), context); // pin at blue canvas->drawImage(img, 0, 0); REPORTER_ASSERT(reporter, surface_is_expected_color(gpuSurface.get(), ii, SK_ColorGREEN)); bmCanvas.clear(SK_ColorBLUE); canvas->drawImage(img, 0, 0); REPORTER_ASSERT(reporter, surface_is_expected_color(gpuSurface.get(), ii, SK_ColorGREEN)); SkImage_unpinAsTexture(img.get(), context); } // once unpinned local changes will be picked up { canvas->drawImage(img, 0, 0); REPORTER_ASSERT(reporter, surface_is_expected_color(gpuSurface.get(), ii, SK_ColorBLUE)); } } // Deleting the context while there are still pinned images shouldn't result in a crash. static void cleanup_test(skiatest::Reporter* reporter) { const SkImageInfo ii = SkImageInfo::Make(64, 64, kN32_SkColorType, kPremul_SkAlphaType); SkBitmap bm; bm.allocPixels(ii); SkCanvas bmCanvas(bm); bmCanvas.clear(SK_ColorRED); for (int i = 0; i < GrContextFactory::kContextTypeCnt; ++i) { GrContextFactory::ContextType ctxType = (GrContextFactory::ContextType) i; { sk_sp img; GrDirectContext* context = nullptr; { GrContextFactory testFactory; ContextInfo info = testFactory.getContextInfo(ctxType); context = info.directContext(); if (!context) { continue; } img = SkMakeImageFromRasterBitmap(bm, kNever_SkCopyPixelsMode); if (!SkImage_pinAsTexture(img.get(), context)) { continue; } } // The GrContext used to pin the image is gone at this point! // "context" isn't technically used in this call but it can't be null! // We don't really want to support this use case but it currently happens. SkImage_unpinAsTexture(img.get(), context); } } } DEF_GPUTEST_FOR_RENDERING_CONTEXTS(PinnedImageTest, reporter, ctxInfo) { basic_test(reporter, ctxInfo.directContext()); cleanup_test(reporter); }