/* * Copyright 2019 Google LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm/gm.h" #include "include/core/SkCanvas.h" #include "include/core/SkData.h" #include "include/core/SkPaint.h" #include "include/core/SkSize.h" #include "include/core/SkString.h" #include "include/effects/SkRuntimeEffect.h" const char* gProg = R"( uniform half4 gColor; void main(float x, float y, inout half4 color) { color = half4(half(x)*(1.0/255), half(y)*(1.0/255), gColor.b, 1); } )"; class RuntimeShader : public skiagm::GM { bool runAsBench() const override { return true; } SkString onShortName() override { return SkString("runtime_shader"); } SkISize onISize() override { return {512, 256}; } void onDraw(SkCanvas* canvas) override { // static to pass gl persistent cache test in dm static sk_sp gEffect = std::get<0>(SkRuntimeEffect::Make(SkString(gProg))); SkASSERT(gEffect); SkMatrix localM; localM.setRotate(90, 128, 128); SkColor4f inputColor = { 1, 0, 0, 1 }; auto shader = gEffect->makeShader(SkData::MakeWithCopy(&inputColor, sizeof(inputColor)), nullptr, 0, &localM, true); SkPaint p; p.setShader(std::move(shader)); canvas->drawRect({0, 0, 256, 256}, p); } }; DEF_GM(return new RuntimeShader;)