/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrContextFactory.h" #include "gl/GLTestContext.h" #if SK_ANGLE #include "gl/angle/GLTestContext_angle.h" #endif #include "gl/command_buffer/GLTestContext_command_buffer.h" #include "gl/debug/DebugGLTestContext.h" #if SK_MESA #include "gl/mesa/GLTestContext_mesa.h" #endif #ifdef SK_VULKAN #include "vk/VkTestContext.h" #endif #include "gl/null/NullGLTestContext.h" #include "gl/GrGLGpu.h" #include "GrCaps.h" namespace sk_gpu_test { GrContextFactory::GrContextFactory() { } GrContextFactory::GrContextFactory(const GrContextOptions& opts) : fGlobalOptions(opts) { // In this factory, instanced rendering is specified with ContextOptions::kUseInstanced. SkASSERT(!fGlobalOptions.fEnableInstancedRendering); } GrContextFactory::~GrContextFactory() { this->destroyContexts(); } void GrContextFactory::destroyContexts() { for (Context& context : fContexts) { if (context.fTestContext) { context.fTestContext->makeCurrent(); } if (!context.fGrContext->unique()) { context.fGrContext->releaseResourcesAndAbandonContext(); context.fAbandoned = true; } context.fGrContext->unref(); delete context.fTestContext; } fContexts.reset(); } void GrContextFactory::abandonContexts() { for (Context& context : fContexts) { if (!context.fAbandoned) { if (context.fTestContext) { context.fTestContext->makeCurrent(); context.fTestContext->testAbandon(); delete(context.fTestContext); context.fTestContext = nullptr; } context.fGrContext->abandonContext(); context.fAbandoned = true; } } } void GrContextFactory::releaseResourcesAndAbandonContexts() { for (Context& context : fContexts) { if (!context.fAbandoned) { if (context.fTestContext) { context.fTestContext->makeCurrent(); } context.fGrContext->releaseResourcesAndAbandonContext(); context.fAbandoned = true; if (context.fTestContext) { delete context.fTestContext; context.fTestContext = nullptr; } } } } #if defined(SK_BUILD_FOR_UNIX) || defined(SK_BUILD_FOR_WIN) || defined(SK_BUILD_FOR_MAC) const GrContextFactory::ContextType GrContextFactory::kNativeGL_ContextType = GrContextFactory::kGL_ContextType; #else const GrContextFactory::ContextType GrContextFactory::kNativeGL_ContextType = GrContextFactory::kGLES_ContextType; #endif ContextInfo GrContextFactory::getContextInfo(ContextType type, ContextOptions options) { for (int i = 0; i < fContexts.count(); ++i) { Context& context = fContexts[i]; if (context.fType == type && context.fOptions == options && !context.fAbandoned) { context.fTestContext->makeCurrent(); return ContextInfo(context.fBackend, context.fTestContext, context.fGrContext); } } SkAutoTDelete testCtx; sk_sp grCtx; GrBackendContext backendContext = 0; sk_sp glInterface; GrBackend backend = ContextTypeBackend(type); switch (backend) { case kOpenGL_GrBackend: { GLTestContext* glCtx; switch (type) { case kGL_ContextType: glCtx = CreatePlatformGLTestContext(kGL_GrGLStandard); break; case kGLES_ContextType: glCtx = CreatePlatformGLTestContext(kGLES_GrGLStandard); break; #if SK_ANGLE case kANGLE_D3D9_ES2_ContextType: glCtx = CreateANGLETestContext(ANGLEBackend::kD3D9, ANGLEContextVersion::kES2); break; case kANGLE_D3D11_ES2_ContextType: glCtx = CreateANGLETestContext(ANGLEBackend::kD3D11, ANGLEContextVersion::kES2); break; case kANGLE_D3D11_ES3_ContextType: glCtx = CreateANGLETestContext(ANGLEBackend::kD3D11, ANGLEContextVersion::kES3); break; case kANGLE_GL_ES2_ContextType: glCtx = CreateANGLETestContext(ANGLEBackend::kOpenGL, ANGLEContextVersion::kES2); break; case kANGLE_GL_ES3_ContextType: glCtx = CreateANGLETestContext(ANGLEBackend::kOpenGL, ANGLEContextVersion::kES3); break; #endif case kCommandBuffer_ContextType: glCtx = CommandBufferGLTestContext::Create(); break; #if SK_MESA case kMESA_ContextType: glCtx = CreateMesaGLTestContext(); break; #endif case kNullGL_ContextType: glCtx = CreateNullGLTestContext(ContextOptions::kEnableNVPR & options); break; case kDebugGL_ContextType: glCtx = CreateDebugGLTestContext(); break; default: return ContextInfo(); } if (!glCtx) { return ContextInfo(); } testCtx.reset(glCtx); glInterface.reset(SkRef(glCtx->gl())); // Block NVPR from non-NVPR types. We don't block NVPR from contexts that will use // instanced rendering because that would prevent us from testing mixed samples. if (!((ContextOptions::kEnableNVPR | ContextOptions::kUseInstanced) & options)) { glInterface.reset(GrGLInterfaceRemoveNVPR(glInterface.get())); if (!glInterface) { return ContextInfo(); } } backendContext = reinterpret_cast(glInterface.get()); break; } #ifdef SK_VULKAN case kVulkan_GrBackend: SkASSERT(kVulkan_ContextType == type); if (ContextOptions::kEnableNVPR & options) { return ContextInfo(); } testCtx.reset(CreatePlatformVkTestContext()); if (!testCtx) { return ContextInfo(); } // There is some bug (either in Skia or the NV Vulkan driver) where VkDevice // destruction will hang occaisonally. For some reason having an existing GL // context fixes this. if (!fSentinelGLContext) { fSentinelGLContext.reset(CreatePlatformGLTestContext(kGL_GrGLStandard)); if (!fSentinelGLContext) { fSentinelGLContext.reset(CreatePlatformGLTestContext(kGLES_GrGLStandard)); } } backendContext = testCtx->backendContext(); break; #endif default: return ContextInfo(); } testCtx->makeCurrent(); SkASSERT(testCtx && testCtx->backend() == backend); GrContextOptions grOptions = fGlobalOptions; if (ContextOptions::kUseInstanced & options) { grOptions.fEnableInstancedRendering = true; } grCtx.reset(GrContext::Create(backend, backendContext, grOptions)); if (!grCtx.get()) { return ContextInfo(); } if (ContextOptions::kEnableNVPR & options) { if (!grCtx->caps()->shaderCaps()->pathRenderingSupport()) { return ContextInfo(); } } if (ContextOptions::kUseInstanced & options) { if (GrCaps::InstancedSupport::kNone == grCtx->caps()->instancedSupport()) { return ContextInfo(); } } if (ContextOptions::kRequireSRGBSupport & options) { if (!grCtx->caps()->srgbSupport()) { return ContextInfo(); } } Context& context = fContexts.push_back(); context.fBackend = backend; context.fTestContext = testCtx.release(); context.fGrContext = SkRef(grCtx.get()); context.fType = type; context.fOptions = options; context.fAbandoned = false; return ContextInfo(context.fBackend, context.fTestContext, context.fGrContext); } } // namespace sk_gpu_test