/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include #include #include #include "SkDrawCommand.h" #include "SkObjectParser.h" // TODO(chudy): Refactor into non subclass model. SkDrawCommand::SkDrawCommand() { fVisible = true; } SkDrawCommand::~SkDrawCommand() { } const char* SkDrawCommand::GetCommandString(DrawType type) { switch (type) { case UNUSED: SkDEBUGFAIL("DrawType UNUSED\n"); break; case DRAW_CLEAR: return "Clear"; case CLIP_PATH: return "Clip Path"; case CLIP_REGION: return "Clip Region"; case CLIP_RECT: return "Clip Rect"; case CONCAT: return "Concat"; case DRAW_BITMAP: return "Draw Bitmap"; case DRAW_BITMAP_MATRIX: return "Draw Bitmap Matrix"; case DRAW_BITMAP_NINE: return "Draw Bitmap Nine"; case DRAW_BITMAP_RECT: return "Draw Bitmap Rect"; case DRAW_DATA: return "Draw Data"; case DRAW_PAINT: return "Draw Paint"; case DRAW_PATH: return "Draw Path"; case DRAW_PICTURE: return "Draw Picture"; case DRAW_POINTS: return "Draw Points"; case DRAW_POS_TEXT: return "Draw Pos Text"; case DRAW_POS_TEXT_H: return "Draw Pos Text H"; case DRAW_RECT: return "Draw Rect"; case DRAW_SPRITE: return "Draw Sprite"; case DRAW_TEXT: return "Draw Text"; case DRAW_TEXT_ON_PATH: return "Draw Text On Path"; case DRAW_VERTICES: return "Draw Vertices"; case RESTORE: return "Restore"; case ROTATE: return "Rotate"; case SAVE: return "Save"; case SAVE_LAYER: return "Save Layer"; case SCALE: return "Scale"; case SET_MATRIX: return "Set Matrix"; case SKEW: return "Skew"; case TRANSLATE: return "Translate"; default: SkDebugf("DrawType error 0x%08x\n", type); SkASSERT(0); break; } SkDEBUGFAIL("DrawType UNUSED\n"); return NULL; } std::string SkDrawCommand::toString() { std::stringstream ss; ss << GetCommandString(fDrawType); return ss.str(); } Clear::Clear(SkColor color) { this->fColor = color; this->fDrawType = DRAW_CLEAR; this->fInfo.push_back(std::string("No Parameters")); } void Clear::execute(SkCanvas* canvas) { canvas->clear(this->fColor); } ClipPath::ClipPath(const SkPath& path, SkRegion::Op op, bool doAA) { this->fPath = &path; this->fOp = op; this->fDoAA = doAA; this->fDrawType = CLIP_PATH; this->fInfo.push_back(SkObjectParser::PathToString(path)); this->fInfo.push_back(SkObjectParser::RegionOpToString(op)); this->fInfo.push_back(SkObjectParser::BoolToString(doAA)); } void ClipPath::execute(SkCanvas* canvas) { canvas->clipPath(*this->fPath, this->fOp, this->fDoAA); } ClipRegion::ClipRegion(const SkRegion& region, SkRegion::Op op) { this->fRegion = ®ion; this->fOp = op; this->fDrawType = CLIP_REGION; this->fInfo.push_back(SkObjectParser::RegionToString(region)); this->fInfo.push_back(SkObjectParser::RegionOpToString(op)); } void ClipRegion::execute(SkCanvas* canvas) { canvas->clipRegion(*this->fRegion, this->fOp); } ClipRect::ClipRect(const SkRect& rect, SkRegion::Op op, bool doAA) { this->fRect = ▭ this->fOp = op; this->fDoAA = doAA; this->fDrawType = CLIP_RECT; this->fInfo.push_back(SkObjectParser::RectToString(rect)); this->fInfo.push_back(SkObjectParser::RegionOpToString(op)); this->fInfo.push_back(SkObjectParser::BoolToString(doAA)); } void ClipRect::execute(SkCanvas* canvas) { canvas->clipRect(*this->fRect, this->fOp, this->fDoAA); } Concat::Concat(const SkMatrix& matrix) { this->fMatrix = &matrix; this->fDrawType = CONCAT; this->fInfo.push_back(SkObjectParser::MatrixToString(matrix)); } void Concat::execute(SkCanvas* canvas) { canvas->concat(*this->fMatrix); } DrawBitmap::DrawBitmap(const SkBitmap& bitmap, SkScalar left, SkScalar top, const SkPaint* paint) { this->fBitmap = &bitmap; this->fLeft = left; this->fTop = top; this->fPaint = paint; this->fDrawType = DRAW_BITMAP; this->fInfo.push_back(SkObjectParser::BitmapToString(bitmap)); this->fInfo.push_back(SkObjectParser::ScalarToString(left, "SkScalar left: ")); this->fInfo.push_back(SkObjectParser::ScalarToString(top, "SkScalar top: ")); } void DrawBitmap::execute(SkCanvas* canvas) { canvas->drawBitmap(*this->fBitmap, this->fLeft, this->fTop, this->fPaint); } DrawBitmapMatrix::DrawBitmapMatrix(const SkBitmap& bitmap, const SkMatrix& matrix, const SkPaint* paint) { this->fBitmap = &bitmap; this->fMatrix = &matrix; this->fPaint = paint; this->fDrawType = DRAW_BITMAP_MATRIX; this->fInfo.push_back(SkObjectParser::BitmapToString(bitmap)); this->fInfo.push_back(SkObjectParser::MatrixToString(matrix)); if (paint) this->fInfo.push_back(SkObjectParser::PaintToString(*paint)); } void DrawBitmapMatrix::execute(SkCanvas* canvas) { canvas->drawBitmapMatrix(*this->fBitmap, *this->fMatrix, this->fPaint); } DrawBitmapNine::DrawBitmapNine(const SkBitmap& bitmap, const SkIRect& center, const SkRect& dst, const SkPaint* paint) { this->fBitmap = &bitmap; this->fCenter = ¢er; this->fDst = &dst; this->fPaint = paint; this->fDrawType = DRAW_BITMAP_NINE; this->fInfo.push_back(SkObjectParser::BitmapToString(bitmap)); this->fInfo.push_back(SkObjectParser::IRectToString(center)); this->fInfo.push_back(SkObjectParser::RectToString(dst)); if (paint) this->fInfo.push_back(SkObjectParser::PaintToString(*paint)); } void DrawBitmapNine::execute(SkCanvas* canvas) { canvas->drawBitmapNine(*this->fBitmap, *this->fCenter, *this->fDst, this->fPaint); } DrawBitmapRect::DrawBitmapRect(const SkBitmap& bitmap, const SkIRect* src, const SkRect& dst, const SkPaint* paint) { this->fBitmap = &bitmap; this->fSrc = src; this->fDst = &dst; this->fPaint = paint; this->fDrawType = DRAW_BITMAP_RECT; this->fInfo.push_back(SkObjectParser::BitmapToString(bitmap)); if (src) this->fInfo.push_back(SkObjectParser::IRectToString(*src)); this->fInfo.push_back(SkObjectParser::RectToString(dst)); if (paint) this->fInfo.push_back(SkObjectParser::PaintToString(*paint)); } void DrawBitmapRect::execute(SkCanvas* canvas) { canvas->drawBitmapRect(*this->fBitmap, this->fSrc, *this->fDst, this->fPaint); } DrawData::DrawData(const void* data, size_t length) { this->fData = data; this->fLength = length; this->fDrawType = DRAW_DATA; // TODO(chudy): See if we can't display data and length. } void DrawData::execute(SkCanvas* canvas) { canvas->drawData(this->fData, this->fLength); } DrawPaint::DrawPaint(const SkPaint& paint) { this->fPaint = &paint; this->fDrawType = DRAW_PAINT; this->fInfo.push_back(SkObjectParser::PaintToString(paint)); } void DrawPaint::execute(SkCanvas* canvas) { canvas->drawPaint(*this->fPaint); } DrawPath::DrawPath(const SkPath& path, const SkPaint& paint) { this->fPath = &path; this->fPaint = &paint; this->fDrawType = DRAW_PATH; this->fInfo.push_back(SkObjectParser::PathToString(path)); this->fInfo.push_back(SkObjectParser::PaintToString(paint)); } void DrawPath::execute(SkCanvas* canvas) { canvas->drawPath(*this->fPath, *this->fPaint); } DrawPicture::DrawPicture(SkPicture& picture) { this->fPicture = &picture; this->fDrawType = DRAW_PICTURE; this->fInfo.push_back(std::string("Data unavailable. To be implemented")); } void DrawPicture::execute(SkCanvas* canvas) { canvas->drawPicture(*this->fPicture); } DrawPoints::DrawPoints(SkCanvas::PointMode mode, size_t count, const SkPoint pts[], const SkPaint& paint) { this->fMode = mode; this->fCount = count; this->fPts = pts; this->fPaint = &paint; this->fDrawType = DRAW_POINTS; this->fInfo.push_back(SkObjectParser::PointsToString(pts, count)); } void DrawPoints::execute(SkCanvas* canvas) { canvas->drawPoints(this->fMode, this->fCount, this->fPts, *this->fPaint); } DrawPosText::DrawPosText(const void* text, size_t byteLength, const SkPoint pos[], const SkPaint& paint) { this->fText = text; this->fByteLength = byteLength; this->fPos = pos; this->fPaint = &paint; this->fDrawType = DRAW_POS_TEXT; this->fInfo.push_back(SkObjectParser::TextToString(text, byteLength)); // TODO(chudy): Test that this works. this->fInfo.push_back(SkObjectParser::PointsToString(pos, 1)); this->fInfo.push_back(SkObjectParser::PaintToString(paint)); } void DrawPosText::execute(SkCanvas* canvas) { canvas->drawPosText(this->fText, this->fByteLength, this->fPos, *this->fPaint); } DrawPosTextH::DrawPosTextH(const void* text, size_t byteLength, const SkScalar xpos[], SkScalar constY, const SkPaint& paint) { this->fText = text; this->fByteLength = byteLength; this->fXpos = xpos; this->fConstY = constY; this->fPaint = &paint; this->fDrawType = DRAW_POS_TEXT_H; this->fInfo.push_back(SkObjectParser::TextToString(text, byteLength)); this->fInfo.push_back(SkObjectParser::ScalarToString(xpos[0], "XPOS: ")); this->fInfo.push_back(SkObjectParser::ScalarToString(constY, "SkScalar constY: ")); this->fInfo.push_back(SkObjectParser::PaintToString(paint)); } void DrawPosTextH::execute(SkCanvas* canvas) { canvas->drawPosTextH(this->fText, this->fByteLength, this->fXpos, this->fConstY, *this->fPaint); } DrawRectC::DrawRectC(const SkRect& rect, const SkPaint& paint) { this->fRect = ▭ this->fPaint = &paint; this->fDrawType = DRAW_RECT; this->fInfo.push_back(SkObjectParser::RectToString(rect)); this->fInfo.push_back(SkObjectParser::PaintToString(paint)); } void DrawRectC::execute(SkCanvas* canvas) { canvas->drawRect(*this->fRect, *this->fPaint); } DrawSprite::DrawSprite(const SkBitmap& bitmap, int left, int top, const SkPaint* paint) { this->fBitmap = &bitmap; this->fLeft = left; this->fTop = top; this->fPaint = paint; this->fDrawType = DRAW_SPRITE; this->fInfo.push_back(SkObjectParser::BitmapToString(bitmap)); this->fInfo.push_back(SkObjectParser::IntToString(left, "Left: ")); this->fInfo.push_back(SkObjectParser::IntToString(top, "Top: ")); } void DrawSprite::execute(SkCanvas* canvas) { canvas->drawSprite(*this->fBitmap, this->fLeft, this->fTop, this->fPaint); } DrawTextC::DrawTextC(const void* text, size_t byteLength, SkScalar x, SkScalar y, const SkPaint& paint) { this->fText = text; this->fByteLength = byteLength; this->fX = x; this->fY = y; this->fPaint = &paint; this->fDrawType = DRAW_TEXT; this->fInfo.push_back(SkObjectParser::TextToString(text, byteLength)); this->fInfo.push_back(SkObjectParser::ScalarToString(x, "SkScalar x: ")); this->fInfo.push_back(SkObjectParser::ScalarToString(y, "SkScalar y: ")); this->fInfo.push_back(SkObjectParser::PaintToString(paint)); } void DrawTextC::execute(SkCanvas* canvas) { canvas->drawText(this->fText, this->fByteLength, this->fX, this->fY, *this->fPaint); } DrawTextOnPath::DrawTextOnPath(const void* text, size_t byteLength, const SkPath& path, const SkMatrix* matrix, const SkPaint& paint) { this->fText = text; this->fByteLength = byteLength; this->fPath = &path; this->fMatrix = matrix; this->fPaint = &paint; this->fDrawType = DRAW_TEXT_ON_PATH; this->fInfo.push_back(SkObjectParser::TextToString(text, byteLength)); this->fInfo.push_back(SkObjectParser::PathToString(path)); if (matrix) this->fInfo.push_back(SkObjectParser::MatrixToString(*matrix)); this->fInfo.push_back(SkObjectParser::PaintToString(paint)); } void DrawTextOnPath::execute(SkCanvas* canvas) { canvas->drawTextOnPath(this->fText, this->fByteLength, *this->fPath, this->fMatrix, *this->fPaint); } DrawVertices::DrawVertices(SkCanvas::VertexMode vmode, int vertexCount, const SkPoint vertices[], const SkPoint texs[], const SkColor colors[], SkXfermode* xfermode, const uint16_t indices[], int indexCount, const SkPaint& paint) { this->fVmode = vmode; this->fVertexCount = vertexCount; this->fTexs = texs; this->fColors = colors; this->fXfermode = xfermode; this->fIndices = indices; this->fIndexCount = indexCount; this->fPaint = &paint; this->fDrawType = DRAW_VERTICES; // TODO(chudy) this->fInfo.push_back(std::string("To be implemented")); } void DrawVertices::execute(SkCanvas* canvas) { canvas->drawVertices(this->fVmode, this->fVertexCount, this->fVertices, this->fTexs, this->fColors, this->fXfermode, this->fIndices, this->fIndexCount, *this->fPaint); } Restore::Restore() { this->fDrawType = RESTORE; this->fInfo.push_back(std::string("No Parameters")); } void Restore::execute(SkCanvas* canvas) { canvas->restore(); } Rotate::Rotate(SkScalar degrees) { this->fDegrees = degrees; this->fDrawType = ROTATE; this->fInfo.push_back(SkObjectParser::ScalarToString(degrees, "SkScalar degrees: ")); } void Rotate::execute(SkCanvas* canvas) { canvas->rotate(this->fDegrees); } Save::Save(SkCanvas::SaveFlags flags) { this->fFlags = flags; this->fDrawType = SAVE; this->fInfo.push_back(SkObjectParser::SaveFlagsToString(flags)); } void Save::execute(SkCanvas* canvas) { canvas->save(this->fFlags); } SaveLayer::SaveLayer(const SkRect* bounds, const SkPaint* paint, SkCanvas::SaveFlags flags) { this->fBounds = bounds; this->fPaint = paint; this->fFlags = flags; this->fDrawType = SAVE_LAYER; if (bounds) this->fInfo.push_back(SkObjectParser::RectToString(*bounds)); if (paint) this->fInfo.push_back(SkObjectParser::PaintToString(*paint)); this->fInfo.push_back(SkObjectParser::SaveFlagsToString(flags)); } void SaveLayer::execute(SkCanvas* canvas) { canvas->saveLayer(this->fBounds, this->fPaint, this->fFlags); } Scale::Scale(SkScalar sx, SkScalar sy) { this->fSx = sx; this->fSy = sy; this->fDrawType = SCALE; this->fInfo.push_back(SkObjectParser::ScalarToString(sx, "SkScalar sx: ")); this->fInfo.push_back(SkObjectParser::ScalarToString(sy, "SkScalar sy: ")); } void Scale::execute(SkCanvas* canvas) { canvas->scale(this->fSx, this->fSy); } SetMatrix::SetMatrix(const SkMatrix& matrix) { this->fMatrix = &matrix; this->fDrawType = SET_MATRIX; this->fInfo.push_back(SkObjectParser::MatrixToString(matrix)); } void SetMatrix::execute(SkCanvas* canvas) { canvas->setMatrix(*this->fMatrix); } Skew::Skew(SkScalar sx, SkScalar sy) { this->fSx = sx; this->fSy = sy; this->fDrawType = SKEW; this->fInfo.push_back(SkObjectParser::ScalarToString(sx, "SkScalar sx: ")); this->fInfo.push_back(SkObjectParser::ScalarToString(sy, "SkScalar sy: ")); } void Skew::execute(SkCanvas* canvas) { canvas->skew(this->fSx, this->fSy); } Translate::Translate(SkScalar dx, SkScalar dy) { this->fDx = dx; this->fDy = dy; this->fDrawType = TRANSLATE; this->fInfo.push_back(SkObjectParser::ScalarToString(dx, "SkScalar dx: ")); this->fInfo.push_back(SkObjectParser::ScalarToString(dy, "SkScalar dy: ")); } void Translate::execute(SkCanvas* canvas) { canvas->translate(this->fDx, this->fDy); }