/* * Copyright 2019 Google LLC. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm/gm.h" #include "include/core/SkFont.h" #include "include/effects/SkRuntimeEffect.h" #include "src/core/SkCanvasPriv.h" #include "src/gpu/GrDirectContextPriv.h" #include "src/gpu/GrPaint.h" #include "src/gpu/SkGr.h" #include "src/gpu/effects/GrMatrixEffect.h" #include "src/gpu/effects/GrTextureEffect.h" #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h" #include "src/gpu/v1/SurfaceDrawContext_v1.h" #include "tools/ToolUtils.h" namespace { // Samples child with a uniform matrix (functionally identical to GrMatrixEffect) // Scales along Y class UniformMatrixEffect : public GrFragmentProcessor { public: inline static constexpr GrProcessor::ClassID CLASS_ID = (GrProcessor::ClassID) 4; UniformMatrixEffect(std::unique_ptr child) : GrFragmentProcessor(CLASS_ID, kNone_OptimizationFlags) { this->registerChild(std::move(child), SkSL::SampleUsage::UniformMatrix(/*hasPerspective=*/false)); } const char* name() const override { return "UniformMatrixEffect"; } void onAddToKey(const GrShaderCaps&, skgpu::KeyBuilder*) const override {} bool onIsEqual(const GrFragmentProcessor& that) const override { return this == &that; } std::unique_ptr clone() const override { return nullptr; } std::unique_ptr onMakeProgramImpl() const override { class Impl : public ProgramImpl { public: void emitCode(EmitArgs& args) override { fMatrixVar = args.fUniformHandler->addUniform(&args.fFp, kFragment_GrShaderFlag, SkSLType::kFloat3x3, SkSL::SampleUsage::MatrixUniformName()); SkString sample = this->invokeChildWithMatrix(0, args); args.fFragBuilder->codeAppendf("return %s;\n", sample.c_str()); } private: void onSetData(const GrGLSLProgramDataManager& pdman, const GrFragmentProcessor& proc) override { pdman.setSkMatrix(fMatrixVar, SkMatrix::Scale(1, 0.5f)); } UniformHandle fMatrixVar; }; return std::make_unique(); } }; // Samples child with explicit coords // Translates along Y class ExplicitCoordEffect : public GrFragmentProcessor { public: inline static constexpr GrProcessor::ClassID CLASS_ID = (GrProcessor::ClassID) 6; ExplicitCoordEffect(std::unique_ptr child) : GrFragmentProcessor(CLASS_ID, kNone_OptimizationFlags) { this->registerChild(std::move(child), SkSL::SampleUsage::Explicit()); this->setUsesSampleCoordsDirectly(); } const char* name() const override { return "ExplicitCoordEffect"; } void onAddToKey(const GrShaderCaps&, skgpu::KeyBuilder*) const override {} bool onIsEqual(const GrFragmentProcessor& that) const override { return this == &that; } std::unique_ptr clone() const override { return nullptr; } std::unique_ptr onMakeProgramImpl() const override { class Impl : public ProgramImpl { public: void emitCode(EmitArgs& args) override { args.fFragBuilder->codeAppendf("float2 coord = %s + float2(0, 8);", args.fSampleCoord); SkString sample = this->invokeChild(0, args, "coord"); args.fFragBuilder->codeAppendf("return %s;\n", sample.c_str()); } }; return std::make_unique(); } }; // Generates test pattern class TestPatternEffect : public GrFragmentProcessor { public: inline static constexpr GrProcessor::ClassID CLASS_ID = (GrProcessor::ClassID) 7; TestPatternEffect() : GrFragmentProcessor(CLASS_ID, kNone_OptimizationFlags) { this->setUsesSampleCoordsDirectly(); } const char* name() const override { return "TestPatternEffect"; } void onAddToKey(const GrShaderCaps&, skgpu::KeyBuilder*) const override {} bool onIsEqual(const GrFragmentProcessor& that) const override { return this == &that; } std::unique_ptr clone() const override { return nullptr; } std::unique_ptr onMakeProgramImpl() const override { class Impl : public ProgramImpl { public: void emitCode(EmitArgs& args) override { auto fb = args.fFragBuilder; fb->codeAppendf("float2 coord = %s / 64.0;", args.fSampleCoord); fb->codeAppendf("coord = floor(coord * 4) / 3;"); fb->codeAppendf("return half2(coord).rg01;\n"); } }; return std::make_unique(); } }; SkBitmap make_test_bitmap() { SkBitmap bitmap; bitmap.allocN32Pixels(64, 64); SkCanvas canvas(bitmap); SkFont font(ToolUtils::create_portable_typeface()); const char* alpha = "ABCDEFGHIJKLMNOP"; for (int i = 0; i < 16; ++i) { int tx = i % 4, ty = i / 4; int x = tx * 16, y = ty * 16; SkPaint paint; paint.setColor4f({ tx / 3.0f, ty / 3.0f, 0.0f, 1.0f }); canvas.drawRect(SkRect::MakeXYWH(x, y, 16, 16), paint); paint.setColor4f({ (3-tx) / 3.0f, (3-ty)/3.0f, 1.0f, 1.0f }); canvas.drawSimpleText(alpha + i, 1, SkTextEncoding::kUTF8, x + 3, y + 13, font, paint); } return bitmap; } enum EffectType { kUniform, kExplicit, kDevice, }; static std::unique_ptr wrap(std::unique_ptr fp, EffectType effectType, int drawX, int drawY) { switch (effectType) { case kUniform: return std::make_unique(std::move(fp)); case kExplicit: return std::make_unique(std::move(fp)); case kDevice: // Subtract out upper-left corner of draw so that device is effectively identity. fp = GrMatrixEffect::Make(SkMatrix::Translate(-drawX, -drawY), std::move(fp)); return GrFragmentProcessor::DeviceSpace(std::move(fp)); } SkUNREACHABLE; } } // namespace namespace skiagm { DEF_SIMPLE_GPU_GM_CAN_FAIL(fp_sample_chaining, rContext, canvas, errorMsg, 232, 306) { auto sdc = SkCanvasPriv::TopDeviceSurfaceDrawContext(canvas); if (!sdc) { *errorMsg = GM::kErrorMsg_DrawSkippedGpuOnly; return DrawResult::kSkip; } SkBitmap bmp = make_test_bitmap(); int x = 10, y = 10; auto nextCol = [&] { x += (64 + 10); }; auto nextRow = [&] { x = 10; y += (64 + 10); }; auto draw = [&](std::initializer_list effects) { // Enable TestPatternEffect to get a fully procedural inner effect. It's not quite as nice // visually (no text labels in each box), but it avoids the extra GrMatrixEffect. // Switching it on actually triggers *more* shader compilation failures. #if 0 auto fp = std::unique_ptr(new TestPatternEffect()); #else auto view = std::get<0>(GrMakeCachedBitmapProxyView(rContext, bmp, GrMipmapped::kNo)); auto fp = GrTextureEffect::Make(std::move(view), bmp.alphaType()); #endif for (EffectType effectType : effects) { fp = wrap(std::move(fp), effectType, x, y); } GrPaint paint; paint.setColorFragmentProcessor(std::move(fp)); sdc->drawRect(nullptr, std::move(paint), GrAA::kNo, SkMatrix::Translate(x, y), SkRect::MakeIWH(64, 64)); nextCol(); }; // Reminder, in every case, the chain is more complicated than it seems, because the // GrTextureEffect is wrapped in a GrMatrixEffect, which is subject to the same bugs that // we're testing (particularly the bug about owner/base in UniformMatrixEffect). // First row: no transform, then each one independently applied draw({}); // Identity (4 rows and columns) draw({ kUniform }); // Scale Y axis by 2x (2 visible rows) draw({ kExplicit }); // Translate up by 8px nextRow(); // Second row: transform duplicated draw({ kUniform, kUniform }); // Scale Y axis by 4x (1 visible row) draw({ kExplicit, kExplicit }); // Translate up by 16px nextRow(); // Third row: Remember, these are applied inside out: draw({ kUniform, kExplicit }); // Scale Y by 2x and translate up by 8px draw({ kExplicit, kUniform }); // Scale Y by 2x and translate up by 16px nextRow(); // Fourth row: device space. draw({ kDevice, kUniform }); // Same as identity (uniform applied *before* // device so ignored). draw({ kExplicit, kUniform, kDevice }); // Scale Y by 2x and translate up by 16px draw({ kDevice, kExplicit, kUniform, kDevice }); // Identity, again. return DrawResult::kOk; } } // namespace skiagm